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House Flipper

Game

Documents about House Flipper

Article

Why Paid DLC Might Be the Right Choice for Your PC/Console Game

This analysis explores the strategic advantages of implementing paid downloadable content (DLC) for PC and console games, arguing that well-planned expansions significantly enhance long-term monetization and player discovery.

  • Adding two $10 DLCs to a $20 base game can increase total product lifecycle revenue by approximately 27.5%.
  • DLC typically contributes 5% to 15% of a game's lifetime revenue, though high-performing titles with dedicated fanbases can reach 30%.
  • The House Flipper 'Pets' DLC generated over $1.7 million in gross Steam revenue within its first two months of release.
GameDiscoverCoJul 2022
Article

Plus: Songs of Conquest, We Were Here Forever Hit It Big

This analysis provides a comprehensive overview of the PC and console gaming market for the week of May 9, 2022, focusing on Steam performance, upcoming releases, and cross-platform trends.

  • Co-op and strategy titles showed strong market traction during the week of May 9, 2022, with We Were Here Forever reaching 6,700 concurrent users (CCU) and Songs of Conquest peaking at 4,200 CCU in Early Access.
  • V Rising and Little Witch in the Woods are identified as high-potential upcoming releases for the week of May 16, 2022, supported by Steam follower counts of 35,000 and 22,000 respectively.
  • Established genres like Metroidvanias continue to demonstrate long-tail viability, as evidenced by sustained high review volumes for Hollow Knight years after its initial release.
GameDiscoverCoMay 2022
Cover of Post-launch Monetization: The State of the Art From Mobile
Article

Post-launch Monetization: The State of the Art From Mobile

This analysis explores the evolving landscape of post-launch monetization, specifically examining how high-performing mobile strategies can be adapted for the PC and console markets.

  • Top-performing mobile games in the U.S. rely heavily on gacha mechanics, which are utilized by 75% of the market's leading titles.
  • PC and console developers are successfully extending financial lifecycles by adopting hybrid monetization models, such as paid DLC, non-competitive skins, and high-value 'supporter packs' seen in titles like House Flipper and V Rising.
  • Battle Passes have reached near-ubiquity in mobile gaming, increasingly incorporating social mechanics that allow purchases to provide benefits to teammates.
GameDiscoverCoMay 2022
Article

Why Sell Your Game Studio? And Why Not?

This analysis explores the strategic motivations behind studio acquisitions and examines the performance metrics of downloadable content (DLC) on the Steam platform.

  • Studio founders are increasingly selling to mitigate the financial risks of scaling development, particularly when transitioning to AA or AAA projects with budgets exceeding $30 million.
  • DLC demonstrates superior performance metrics compared to standalone games, featuring a significantly lower refund rate of 0.4% versus the 5% to 8% industry standard.
  • Platform holders like Xbox and PlayStation are driving market consolidation to secure reliable content pipelines for subscription services such as Game Pass.
GameDiscoverCoMay 2021
Cover of What PlayWay Should—and Shouldn't—Teach Us About Game Publishing
Article

What PlayWay Should—and Shouldn't—Teach Us About Game Publishing

The Polish publisher PlayWay and its network of subsidiary studios represent a unique and controversial model in the modern PC gaming industry.

  • PlayWay utilizes a high-volume, market-led strategy that frequently secures dozens of titles simultaneously within Steam’s top 100 unreleased games rankings.
  • The publisher employs a 'trailer-first' development model, where pre-rendered concepts are used to gauge consumer interest via wishlists before full production begins.
  • PlayWay’s business model relies on a centralized 'ideas machine' that commissions realistic 3D simulators and city builders from a network of subsidiary studios in exchange for equity.
GameDiscoverCoApr 2021
Article

Example of a Great Email Signup Form: Wishlist Counts and Early Access

This analysis explores effective game marketing strategies, emphasizing the necessity of proactive outreach, community engagement, and data-driven list building.

  • Successful game marketing requires proactive outreach to platform partners and gatekeepers to secure visibility, rather than relying solely on organic Steam store discovery.
  • Publicly disclosed data from publisher Playway reveals high-performing titles like 'House Flipper' with 783,718 wishlists and 'Thief Simulator' with 417,335 wishlists.
  • A benchmark analysis of Playway’s 'Builders of Egypt' shows a ratio of approximately 7.12 wishlists per Steam follower.
How To Market A GameSep 2020
Article

Never Mind the Bollocks: Here's the Game Devs

The video game industry often struggles to balance commercial viability with the integration of contemporary, sometimes controversial, real-world themes.

  • Sustainable commercial success in the game industry is driven by identifying and amplifying genuine real-world trends rather than relying on manufactured controversy.
  • Games that fill specific market voids left by declining major franchises, such as 'Skater XL' and 'Session' in the action sports genre, demonstrate high potential for audience resonance.
  • Tapping into popular media interests, exemplified by 'House Flipper' leveraging the home renovation trend, is a proven strategy for achieving market success.
GameDiscoverCoJun 2020