
Honor of Kings
GameBy TiMi Studio Group · Released Nov 26, 2015
Documents about Honor of Kings
Top Mobile Games by Worldwide Revenue: December 2019
This analysis identifies the top-performing mobile games by worldwide gross revenue for December 2019, utilizing data from the Store Intelligence platform.
- PUBG Mobile was the top-grossing mobile game in December 2019, generating over $148 million in revenue, a 4x increase compared to December 2018.
- Tencent’s Honor of Kings ranked second with approximately $139 million in gross revenue, reflecting 5% year-over-year growth.
- Roblox achieved its best month ever in December 2019, earning over $71 million in revenue—a 94% year-over-year increase—alongside a record 12 million unique installs.
Top Mobile Games by Worldwide Revenue: November 2019
The mobile gaming landscape in November 2019 was characterized by significant revenue growth among top-tier titles, with Tencent maintaining a dominant market position.
- PUBG Mobile was the highest-grossing mobile game worldwide in November 2019, generating approximately $158 million in user spending, a 5x increase compared to November 2018.
- Honor of Kings ranked second with nearly $120 million in gross revenue, maintaining a 94% revenue concentration within the Chinese market.
- Coin Master achieved its best-ever monthly revenue performance in November 2019, earning more than $63 million.
Top Mobile Games by Worldwide Revenue: October 2019
The mobile gaming industry experienced significant revenue shifts in October 2019, characterized by the dominance of established titles and the rapid ascent of new market entrants.
- PUBG Mobile by Tencent was the highest-earning mobile game in October 2019, generating $153.9 million in worldwide revenue, a 7x increase compared to October 2018.
- Honor of Kings, also from Tencent, ranked second with $116.2 million in gross revenue, with 92% of its earnings originating from the Chinese market.
- Moon Active’s Coin Master entered the top 10 global revenue rankings for the first time in October 2019, generating $63.1 million.
Top Mobile Games by Worldwide Revenue: September 2019
This analysis details the top-performing mobile games by worldwide gross revenue for September 2019, utilizing data from the Store Intelligence platform.
- PUBG Mobile was the top-earning mobile game globally in September 2019, generating over $158.5 million in revenue, a 7.6x increase compared to September 2018.
- Pokémon GO secured the second-highest worldwide revenue at approximately $116 million, marking a 33% year-over-year growth.
- Square Enix’s Dragon Quest Walk, released exclusively in Japan on September 11, 2019, debuted in ninth place with $59.2 million in revenue from 1.5 million downloads.
Pokémon GO: August 2019 Revenue Analysis
Pokémon GO experienced a significant financial resurgence in August 2019, achieving its highest monthly revenue in three years.
- Pokémon GO generated $110 million in worldwide revenue in August 2019, marking its highest monthly earnings since September 2016.
- The August revenue represented a 76% month-over-month increase and a 44% year-over-year increase, largely driven by the introduction of Team Rocket in late July.
- The United States and Japan were the top markets, contributing 40% ($44 million) and 31% ($34 million) of total monthly revenue, respectively.
Top Grossing Mobile Games Worldwide: August 2019
The mobile gaming landscape in August 2019 was characterized by significant revenue generation from established titles, with Sony’s Fate/Grand Order securing the top position globally.
- Sony’s Fate/Grand Order was the top-grossing mobile game worldwide in August 2019, generating $162.7 million with a 27 percent year-over-year revenue increase.
- Tencent’s PUBG Mobile ranked second globally with over $160 million in revenue, marking a 6.4x increase compared to August 2018.
- Japan was the primary market for Fate/Grand Order, contributing 81 percent of the title's total global revenue.
Tencent’s Revenue Climbing After China Ends Its Freeze on Game Licensing
Tencent experienced a significant financial recovery during the second quarter of 2019, driven primarily by the Chinese government’s decision to lift a prolonged freeze on game licensing.
- Tencent’s total Q2 2019 revenue reached $12.7 billion, representing a 21% increase compared to the same period in 2018.
- Following the end of the Chinese government's game licensing freeze, Tencent released 10 mobile games in Q2 2019, compared to only one release during the same period in 2018.
- Tencent’s overall gaming revenue grew 8% year-on-year to $3.9 billion in Q2 2019, driven by strong performances from titles like Honor of Kings and Game for Peace.
Global App Revenue Reached $39 Billion in the First Half of 2019: Up 15% Year-Over-Year
Global mobile application spending reached $39.7 billion during the first half of 2019, representing a 15.4 percent increase compared to the same period in 2018.
- Global mobile app and game spending reached $39.7 billion in the first half of 2019, representing a 15.4% increase over the same period in 2018.
- Apple's App Store generated $25.5 billion in revenue (up 13.2% Y/Y), while Google Play generated $14.2 billion (up 19.6% Y/Y), maintaining Apple's lead of nearly 1.8 times the revenue despite having only one-third the download volume.
- Mobile game spending accounted for $29.6 billion of the total revenue, growing 11.3% Y/Y, with Tencent's 'Honor of Kings' ranking as the top-grossing game at $728 million.
Data Digest: Q2 2019
The Q2 2019 Data Digest provides a comprehensive overview of the global mobile application economy, focusing on performance metrics across the Apple App Store and Google Play.
- Global mobile app downloads reached 28.7 billion in Q2 2019, representing an 11.5% year-over-year increase.
- Tinder remained the world's highest-grossing mobile app for the second consecutive quarter, outperforming major SVOD services including Netflix, YouTube, Tencent Video, and iQIYI.
- Tencent maintained its position as the top-earning mobile publisher globally, driven by the success of Honor of Kings and the monetization of PUBG Mobile following its rebranding as Game for Peace in China.
Tencent's PUBG Mobile and Game for Peace Revenue Update: May 2019
The launch of Game for Peace, a retooling of PUBG Mobile for the Chinese market, significantly bolstered Tencent’s mobile battle royale revenue in May 2019.
- Tencent's mobile battle royale titles, PUBG Mobile and Game for Peace, generated a combined $146 million in revenue in May 2019, marking a 126% increase over the $65 million generated by PUBG Mobile alone in April.
- The combined revenue of the two titles made them the world's top-grossing mobile apps in May 2019, outperforming Tencent's second-place title, Honor of Kings, by approximately 17%.
- Game for Peace, the retooling of PUBG Mobile for the Chinese market, accounted for $70 million (48%) of the total monthly revenue, while the international version of PUBG Mobile contributed $76 million.
Store Intelligence Data Digest: Q1 2019
The Q1 2019 Store Intelligence Data Digest provides a comprehensive analysis of the global mobile app economy, detailing performance metrics for applications, games, and publishers across the Apple App Store and Google Play.
- In Q1 2019, global mobile app revenue exceeded $19.5 billion, with total downloads reaching 28 billion.
- Tinder became the world's top-grossing mobile app in Q1 2019, surpassing Netflix for the first time in over two years.
- TikTok experienced significant growth, reaching 188 million first-time installs in Q1 2019, a 70% increase year-over-year.
Global App Revenue Reached $19.5 Billion in Q1 2019
Global mobile application revenue reached $19.5 billion in the first quarter of 2019, marking a 16.9 percent increase compared to the same period in 2018.
- Global mobile app revenue reached $19.5 billion in Q1 2019, marking a 16.9% year-over-year increase.
- Apple's App Store generated $12.4 billion in revenue (up 15% year-over-year), while Google Play revenue grew 20.2% to $7.1 billion.
- Mobile games accounted for 76% of total app revenue, generating $14.6 billion globally, a 12.3% increase from Q1 2018.
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