Hearts of Iron IV
22 documents in the library are about Hearts of Iron IV, from writers such as Paradox Interactive and Game World Observer, the newest from 2026. Each has a summary and key insights with the page they come from.

Victory is at your fingertips! Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. You hold the power to tip the very balance of WWII. It is time to show your ability as the greatest military leader in the world. Will you relive or change history? Will you change the fate of the world?
- Released
- Jun 6, 2016
- Developer
- Paradox Development Studio
- Publisher
- Paradox Interactive
- Genres
- Real Time Strategy (RTS), Simulator, Strategy
- Platforms
- Linux, PC (Microsoft Windows), Mac
- Links
- Official site, Wikipedia
Game data from IGDB.com
Key figures
Quarterly revenue grew 2% to MSEK 434.0, bolstered by core titles including 'Cities: Skylines', 'Crusader Kings III', 'Hearts of Iron IV', 'Stellaris', and the full release of 'Mechabellum'.
Paradox Interactive, 2024 · Interim Report: January – September 2024, p. 7
The company’s core portfolio of ten active titles, including Hearts of Iron IV, Crusader Kings III, and Stellaris, maintained a combined monthly active user base exceeding 6 million.
Game World Observer, 2024 · Paradox Interactive 2023 Financial Results
A late-year recovery emerged in Q4 2021, featuring an 86% increase in operating profit driven by successful content expansions for core titles like Hearts of Iron IV and Stellaris.
Paradox Interactive, 2022 · Year-end Report 2021, p. 2
The company maintained a strong 45% operating margin for the full year, supported by the successful launch of Victoria 3 and the continued performance of core titles like Cities: Skylines, Crusader Kings III, Hearts of Iron IV, and Stellaris.
Paradox Interactive, 2022 · Paradox Interactive Year-End Report: January – December 2022, p. 4
Total revenue reached SEK 653.7 million, driven primarily by the successful internal development and release of Stellaris and Hearts of Iron IV.
Paradox Interactive, 2017 · Paradox Interactive Annual Report 2016, p. 11
Documents about Hearts of Iron IV
Paradox Interactive Semi-Annual Report H1 2026
The semi-annual report for Paradox Interactive covering the first half of 2026 highlights a return to financial growth, marked by a 4% year-over-year revenue increase to SEK 955 million ($100.6 million).
- Paradox Interactive reported H1 2026 revenue of SEK 955 million ($100.6 million), a 4% increase compared to the same period in 2025.
- Operating profit for H1 2026 rose 1% to SEK 283 million ($29.8 million), with a significant 37% surge in Q2 profit to SEK 182 million ($19.2 million) following three consecutive quarters of decline.
- PC remains the company's dominant platform, accounting for 85% of total revenue (SEK 811 million), while console revenue grew to 12.25% (SEK 117 million) from 9.44% the previous year.
Paradox Interactive Interim Report: January - March 2025
Paradox Interactive maintained a stable financial foundation during the first quarter of 2025, despite experiencing minor year-over-year declines in performance.
- Paradox Interactive reported Q1 2025 revenue of MSEK 463.6 and an operating profit of MSEK 146.6, marking year-over-year declines of 4% and 5% respectively.
- The company is intentionally slowing its release cadence to focus on downloadable content for core titles like Cities: Skylines II and Hearts of Iron IV rather than new product launches.
- The firm maintains a strong balance sheet with MSEK 1,501.5 in cash and cash equivalents and an equity/assets ratio of 83%.
Paradox Interactive 2024 Annual Financial Report
Paradox Interactive’s 2024 annual financial report reveals a period of strategic consolidation following a year marked by both revenue contraction and operational restructuring.
- Paradox Interactive reported a 17% revenue decline in 2024 to SEK 2.2 billion ($201 million), despite a 10% increase in operating profit to SEK 721.4 million ($66 million).
- The company acquired Bulgarian developer Haemimont Games, known for Tropico and Jagged Alliance 3, to strengthen its core focus on strategy and management titles.
- Operating margins improved to 33% in 2024, up from 25% in 2023, aided by a 23% reduction in the cost of goods to SEK 1.2 billion ($109.7 million).
Year-End Report: January–December 2024
Paradox Interactive’s year-end report for 2024 details a period of strategic transition characterized by improved profitability despite a decline in top-line revenue.
- Paradox Interactive reported a 17% decline in annual revenue to MSEK 2,200.9, yet achieved a 10% increase in operating profit to MSEK 721.4 due to reduced project write-downs and lower amortizations.
- The fourth quarter showed significant momentum with a 219% surge in operating profit to MSEK 395.3, bolstered by strong core title performance and a high volume of DLC releases.
- The company maintains a strong financial position with MSEK 1,469.4 in cash and an 82% equity/assets ratio, leading the Board to propose a total dividend of SEK 5.00 per share.
Paradox Interactive Interim Report: January – March 2024
The Paradox Interactive interim report for the first quarter of 2024 outlines the company’s financial performance and operational developments as a global developer and publisher of strategy and management games.
- Paradox Interactive reported Q1 2024 revenue of MSEK 482.1, remaining consistent with the same period in 2023.
- Operating profit saw a marginal decline of 1% to MSEK 154.4, while profit after tax rose slightly to MSEK 126.9.
- The company maintains a strong liquidity position with MSEK 1,181.8 in cash and cash equivalents at the end of the quarter.
Interim Report: January – September 2024
Paradox Interactive reported a significant increase in profitability for the third quarter of 2024 despite a broader year-to-date decline in revenue.
- Paradox Interactive’s Q3 2024 operating profit surged 67% to MSEK 142.8, despite a 9% year-to-date revenue decline to MSEK 1,491.8 caused by MSEK 208.0 in write-downs from the cancellation of 'Life by You' and the performance of 'The Lamplighters League'.
- Quarterly revenue grew 2% to MSEK 434.0, bolstered by core titles including 'Cities: Skylines', 'Crusader Kings III', 'Hearts of Iron IV', 'Stellaris', and the full release of 'Mechabellum'.
- The company is narrowing its strategic focus to Grand Strategy and Management niches, evidenced by the indefinite delay of 'Prison Architect 2' to prioritize product quality.
Paradox Interactive Q1 2024 Financial Results
Paradox Interactive’s financial results for the first quarter of 2024 reveal a period of stable revenue alongside significant operational challenges regarding product quality.
- Paradox Interactive reported Q1 2024 revenue of SEK 482.1 million ($44.4 million), a slight year-over-year decline of 0.1%.
- Operating profit for the quarter fell 1% year-over-year to SEK 154.4 million ($14.2 million).
- CEO Fredrik Wester acknowledged a need for more consistent game quality, specifically citing the failure of the 'Beach Properties' DLC for Cities: Skylines II, which was made free after receiving less than 10% positive reviews.
Paradox Interactive 2023 Financial Results
Paradox Interactive achieved record financial results for the 2023 fiscal year, reporting total revenue of SEK 2.64 billion ($252.5 million), a 34% increase over the previous year.
- Paradox Interactive reported record 2023 revenue of SEK 2.64 billion, a 34% increase year-over-year, despite a 26% decline in operating profit to SEK 657.9 million.
- The company recorded a SEK 250.4 million write-down due to the commercial underperformance of The Lamplighters League.
- The United States remains the company's dominant market, accounting for 86.4% of total revenue, while the PC platform generated 83.4% of earnings.
Paradox Allows Indie Devs to Make Vampire: The Masquerade Games
Paradox Interactive has expanded its engagement with the independent development community through the Unbound initiative, which allows indie creators to develop and publish games set within the Vampire: The Masquerade universe.
- Paradox Interactive launched the 'Unbound' initiative, allowing indie developers to create games using the Vampire: The Masquerade 5th Edition IP while retaining up to 67% of revenue and full ownership of non-IP assets.
- Paradox reported H1 2026 revenue of SEK 955 million ($100.6 million), a 4% year-over-year increase, with operating profit rising 1% to SEK 283 million.
- The company’s revenue remains heavily concentrated in the PC segment at 85%, while the United States accounts for over 85% of total geographic earnings.
Year-end Report 2021
Paradox Interactive experienced a period of significant financial contraction throughout 2021, characterized by a 19 percent decline in annual revenue to MSEK 1,447.5 and a 51 percent drop in operating profit to MSEK 307.5.
- Paradox Interactive saw a significant financial downturn in 2021, with annual revenue falling 19% to MSEK 1,447.5 and operating profit dropping 51% to MSEK 307.5.
- The company's 2021 performance was negatively impacted by project cancellations, quality control issues, and declining sales from its existing portfolio of titles.
- A late-year recovery emerged in Q4 2021, featuring an 86% increase in operating profit driven by successful content expansions for core titles like Hearts of Iron IV and Stellaris.
Paradox Interactive Year-End Report: January – December 2022
Paradox Interactive experienced significant financial growth during the 2022 fiscal year, driven by a strategic focus on core franchises and a stabilized release cadence.
- Paradox Interactive achieved significant financial growth in 2022, with annual revenue rising 36% to MSEK 1,972.9 and operating profit increasing 189% to MSEK 887.1.
- The company maintained a strong 45% operating margin for the full year, supported by the successful launch of Victoria 3 and the continued performance of core titles like Cities: Skylines, Crusader Kings III, Hearts of Iron IV, and Stellaris.
- PC remains the company's primary platform, accounting for approximately 85% of total annual revenue, with the United States serving as the largest geographic market at MSEK 1,679.0.
Paradox Interactive Interim Report: January – June 2021
The Paradox Interactive interim report for the first half of 2021 details the company’s financial performance and operational status during a period characterized by pandemic-related challenges and a strategic focus on long-term game development.
- Paradox Interactive reported a 13% decline in Q2 2021 revenue to MSEK 403.0 and a 44% drop in operating profit to MSEK 111.4 compared to the same period in 2020.
- Profitability was negatively impacted by a MSEK 42.0 write-down following the cancellation of an unannounced, externally developed project.
- The company maintains a stable cash position of MSEK 651.0 despite unfavorable currency fluctuations and pandemic-related development delays.