
Hearts of Iron IV
GameBy Paradox Development Studio · Released Jun 6, 2016
Documents about Hearts of Iron IV
Paradox Interactive Interim Report: January – March 2020
The Paradox Interactive interim report for the first quarter of 2020 details a period of significant financial growth, characterized by a 68% increase in revenue to SEK 400.4 million compared to the same period in 2019.
- Paradox Interactive reported a 68% year-over-year revenue increase to SEK 400.4 million and a 164% rise in operating profit to SEK 165.9 million for Q1 2020.
- Financial performance was driven by record-breaking sales from three major expansions: La Résistance for Hearts of Iron IV, Federations for Stellaris, and Sunset Harbor for Cities: Skylines.
- The company increased investment in game development by 57% compared to the previous year to support upcoming titles including Crusader Kings III and Vampire: The Masquerade - Bloodlines 2.
Paradox Interactive Interim Report: January – June 2019
Paradox Interactive demonstrated significant financial expansion during the first half of 2019, characterized by record-breaking quarterly revenues and robust performance across its core PC gaming portfolio.
- Paradox Interactive achieved SEK 387.2 million in revenue for Q2 2019, a 30 percent year-over-year increase, with Q2 operating profits surging 55 percent to SEK 154.2 million.
- PC gaming remains the primary revenue driver, accounting for over 80 percent of total earnings for the first half of 2019.
- Total revenue for the first half of 2019 reached SEK 625.4 million, while operating profit for the same period was SEK 241.1 million.
Paradox Interactive Interim Report: Q1 2018
The Paradox Interactive interim report for the first quarter of 2018 details a period of significant financial growth and operational expansion.
- Paradox Interactive reported Q1 2018 revenue of SEK 267.0 million, a 120% increase year-over-year, with operating profit rising 270% to SEK 140.5 million.
- Financial performance was primarily driven by the release of Surviving Mars and ongoing expansions for core titles including Stellaris, Hearts of Iron IV, and Europa Universalis IV.
- The company expanded its development capabilities by acquiring a 33% stake in Seattle-based studio Hardsuit Labs for USD 2.0 million.
Year-End Report 2017: Paradox Interactive
Paradox Interactive’s 2017 year-end report highlights a period of significant financial growth and organizational expansion.
- Paradox Interactive achieved annual revenues of SEK 813.8 million in 2017, a 24% increase over the previous year, with operating profit rising 10% to SEK 339.8 million.
- Financial growth was driven by the sustained performance of core titles, specifically Cities: Skylines, Stellaris, Europa Universalis IV, Hearts of Iron IV, and Crusader Kings II.
- The company expanded its development capabilities through the acquisition of Triumph Studios and a 33% stake in Hardsuit Labs.
Paradox Interactive Interim Report: January – June 2017
Paradox Interactive demonstrated robust financial growth during the first half of 2017, characterized by significant revenue increases and strong operating margins.
- Paradox Interactive reported a 25% revenue increase to 410.7 million SEK and a 20% operating profit rise to 200.3 million SEK for the first half of 2017 compared to the same period in 2016.
- The company maintains a strong financial position with 253.2 million SEK in cash and cash equivalents and a 75% equity ratio as of June 30, 2017.
- Growth is driven by a core portfolio of established titles including Stellaris, Cities: Skylines, Europa Universalis IV, Hearts of Iron IV, and Crusader Kings II.
Paradox Interactive Interim Report: Q1 2017
The Paradox Interactive interim report for the first quarter of 2017 outlines the company’s financial performance and operational developments, highlighting a period of significant growth driven by its established portfolio of strategy games.
- Paradox Interactive reported Q1 2017 revenue of SEK 121.3 million, representing a 30% increase compared to the same period in 2016.
- Operating profit grew by 51% year-over-year to reach SEK 38.0 million, with a profit after tax of SEK 29.2 million.
- The company maintained a strong liquidity position with cash and short-term placements totaling SEK 288.0 million as of March 31, 2017.
Paradox Interactive Annual Report 2016
Paradox Interactive experienced a transformative fiscal year in 2016, defined by a successful initial public offering on Nasdaq First North Premier and the release of high-performing, self-developed titles.
- Paradox Interactive achieved an operating profit of SEK 308.0 million in 2016, representing a 27% increase and a 47% operating margin.
- Total revenue reached SEK 653.7 million, driven primarily by the successful internal development and release of Stellaris and Hearts of Iron IV.
- The company maintains a high dependency on the Steam platform, which accounted for 85% of total revenue in 2016.
Year-End Report 2016: Paradox Interactive
Paradox Interactive’s 2016 year-end report details a period of significant financial growth and operational expansion for the Swedish-based video game publisher and developer.
- Paradox Interactive achieved full-year 2016 revenue of SEK 653.7 million, an 8% increase over the previous year, with operating profit rising 27% to SEK 308.0 million.
- Fourth-quarter revenue reached SEK 198.4 million, representing a 56% increase compared to the same period in 2015, driven by the release of Tyranny and expansions for Cities: Skylines, Stellaris, and Hearts of Iron IV.
- The company successfully executed a strategic partnership with Tencent to expand its presence into the Chinese market.
Paradox Interactive Interim Report Q3 2016
Paradox Interactive achieved significant financial growth during the third quarter of 2016, characterized by a 41 percent increase in revenue to SEK 127.2 million and a 71 percent surge in operating profit to SEK 54.6 million.
- Paradox Interactive reported a 41% revenue increase to SEK 127.2 million and a 71% surge in operating profit to SEK 54.6 million for Q3 2016.
- The company’s financial growth was primarily driven by the strong market performance of three key titles: Stellaris, Hearts of Iron IV, and Cities: Skylines.
- A strategy of prioritizing internally developed intellectual property and long-term content support helped the company maintain a stable financial position with SEK 215.1 million in cash and cash equivalents.
Paradox Interactive Interim Report: January–June 2016
Paradox Interactive achieved record-breaking financial results during the second quarter of 2016, characterized by a 29 percent year-over-year revenue increase to SEK 234.9 million and a substantial 108 percent surge in operating profit to SEK 142.3 million.
- Paradox Interactive achieved a 29% year-over-year revenue increase to SEK 234.9 million and a 108% surge in operating profit to SEK 142.3 million during Q2 2016.
- The successful market launches of Stellaris and Hearts of Iron IV were the primary drivers of the company's record-breaking Q2 financial performance.
- The company successfully completed its listing on the Nasdaq First North exchange in May 2016.
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