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Granblue Fantasy

Game

14 documents in the library are about Granblue Fantasy, from writers such as CyberAgent, GameDiscoverCo and DeNA Co.. Each has a summary and key insights with the page they come from.

Documents
14
newest 7 Aug 2026
Steam revenue
$91.0M
estimate, 3 games
Sold on Steam
2.2M
units

Connections

The documents about Granblue Fantasy on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Games on Steam
3
with sales
Revenue to date
$91.0M
all of them
Units sold
2.2M
GameReleasedShare of the best sellerRevenueUnits
Granblue Fantasy: Relink2024$75.5M1.7M
Granblue Fantasy: Versus2020$8.0M256K
Granblue Fantasy Versus: Rising2023$7.5M214K

Documents about Granblue Fantasy

Cover of CyberAgent Investor Presentation: August 2026
Financial report79 pages

CyberAgent Investor Presentation: August 2026

CyberAgent continues to demonstrate robust financial health, marking its 28th consecutive year of sales growth in fiscal year 2025.

  • CyberAgent achieved 874.0 billion yen in total sales for fiscal year 2025, marking 28 consecutive years of growth and a 9.1 percent year-over-year increase.
  • Operating profit grew by 78.9 percent to 71.7 billion yen, driven primarily by the ABEMA streaming platform reaching profitability ten years after its launch.
  • The company has upwardly revised its fiscal year 2026 forecasts and increased dividends to 20 yen per share, reflecting strong confidence in long-term capital efficiency.
CyberAgentAug 2026
Cover of FY2024 Presentation Material: January–March 2024
Financial report37 pages

FY2024 Presentation Material: January–March 2024

CyberAgent’s financial results for the second quarter of fiscal year 2024 reflect a period of record-breaking sales and significant profit recovery.

  • CyberAgent achieved record consolidated net sales of 215.1 billion yen in Q2 FY2024, a 10% year-on-year increase, with operating income rising 12.2% to 21.0 billion yen.
  • The game business segment saw operating income surge 421.2% quarter-on-quarter to 18.2 billion yen, driven by the global launch of Granblue Fantasy: Relink and Uma Musume Pretty Derby anniversary events.
  • The ABEMA streaming platform reached quarterly profitability for the first time, supported by a weekly active user base of 23.64 million and expanded sports programming partnerships.
CyberAgentApr 2024
Cover of Top 10 Sponsored Streams by Brand for February 2024
Article

Top 10 Sponsored Streams by Brand for February 2024

The February 2024 analysis of top sponsored streams highlights the efficacy of influencer marketing in the live-streaming sector, demonstrating how brands leverage streamer trust to drive engagement and brand awareness.

  • Ubisoft’s sponsorship of Jynxzi for the Rainbow Six Siege Invitational co-streams generated 1.1 million hours watched from only 12 hours of content, with the top stream alone accounting for 533,000 hours.
  • Kai Cenat’s scavenger hunt stream, sponsored by flavored water brand air up, reached 100,000 peak viewers and generated 317,000 hours watched.
  • Maximilian_DOOD leveraged his audience to drive engagement for new JRPG releases, generating 92,000 hours watched for Persona 3 Reload and 87,000 hours for Granblue Fantasy: Relink.
Stream HatchetMar 2024
Cover of Plus: Granblue Fantasy & Persona 3 Go Out Big on Steam
Article

Plus: Granblue Fantasy & Persona 3 Go Out Big on Steam

This analysis examines the commercial performance and market trends of major video game releases during early February 2024.

  • Granblue Fantasy: Relink achieved a peak of 85,000 concurrent users on Steam, with 55% of its player base originating from China.
  • Persona 3 Reload recorded 42,000 concurrent users, establishing the strongest Steam launch in the franchise's history.
  • Suicide Squad: Kill the Justice League underperformed relative to expectations with a 12,000 concurrent user peak, facing concerns over long-term retention due to mixed critical reception.
GameDiscoverCoMar 2024
Article

Which New in 2024 Games Are People Still Playing?

This analysis examines player retention and market performance for PC and console games released in early 2024, specifically addressing the industry discourse surrounding player "drop-off" rates.

  • High-performing games on Steam typically stabilize at 20% of their peak concurrent users (CCU), while average titles retain only 6%.
  • Palworld leads the 2024 market by maintaining 500,000 CCU, representing approximately 25% of its peak player count.
  • Helldivers 2 exhibited rare viral growth, with its CCU increasing from 81,000 to 250,000 within a single week.
GameDiscoverCoFeb 2024
Cover of Plus: House Flipper 2 Comes Out Swingin' at Year-End
Article

Plus: House Flipper 2 Comes Out Swingin' at Year-End

The final 2023 market analysis from GameDiscoverCo examines the performance of late-year video game releases across Steam, consoles, and VR platforms.

  • Lego Fortnite achieved a peak of 815,000 concurrent users, demonstrating that Epic Games' internal experiences can significantly outperform most standalone triple-A titles.
  • House Flipper 2 exceeded launch expectations by reaching 15,500 peak concurrent users on Steam.
  • Granblue Fantasy Versus: Rising and Pioneers of Pagonia both secured over 6,000 peak concurrent users during their Steam debuts.
GameDiscoverCoDec 2023
Article

Plus: What Were December's Top Grossing PC/Console Debuts?

Analysis of PC and console market performance for December 2023 reveals a highly concentrated landscape where a few breakout hits dominate total revenue.

  • The December 2023 PC market was highly concentrated, with only two out of 1,147 Steam releases exceeding $10 million in gross revenue and just 28 titles surpassing $100k.
  • The free-to-play shooter The Finals was the month's top performer, generating $23.5 million in gross revenue on Steam and reaching 5.8 million players across PlayStation and Xbox.
  • Warhammer 40,000: Rogue Trader led the premium segment for December, achieving $12.5 million in gross revenue on Steam.
GameDiscoverCoDec 2023
Cover of FY 2023 Presentation Material
Financial report54 pages

FY 2023 Presentation Material

CyberAgent achieved record consolidated sales of 720.2 billion yen in fiscal year 2023, marking twenty-six consecutive years of growth despite a 64.5% decline in operating profit to 24.5 billion yen.

  • CyberAgent achieved record consolidated sales of 720.2 billion yen in FY 2023, though operating profit fell 64.5% to 24.5 billion yen due to the performance decline of the major title Uma Musume Pretty Derby.
  • The gaming segment experienced a 21.6% drop in sales and a 62.5% decrease in profit, though Q4 revenue recovered by 25.4% sequentially following the launch of Final Fantasy VII Ever Crisis.
  • ABEMA reached 18.8 million weekly active users with 25.9% year-over-year growth, supported by a 30% increase in transaction volumes from the WINTICKET business.
CyberAgentNov 2023
Cover of 2Q FY2023 Presentation Material: January to March 2023
Financial report40 pages

2Q FY2023 Presentation Material: January to March 2023

CyberAgent achieved record-high quarterly consolidated sales of 195.6 billion yen during the second quarter of fiscal year 2023, representing a period of significant operational recovery and strategic growth.

  • CyberAgent achieved record-high consolidated quarterly sales of 195.6 billion yen for 2Q FY2023.
  • The Game business saw a 191.7% quarter-on-quarter profit surge, driven by anniversary events for flagship titles like Uma Musume Pretty Derby and Granblue Fantasy.
  • The Media segment, led by ABEMA, increased revenue by 22.4% year-over-year to 33.4 billion yen while narrowing operating losses to 0.5 billion yen.
CyberAgentApr 2023
Cover of 2Q FY2022 Presentation Material: January to March 2022
Financial report45 pages

2Q FY2022 Presentation Material: January to March 2022

CyberAgent’s financial performance for the second quarter of fiscal year 2022 reflects a period of robust growth across its core business segments, characterized by consolidated sales of 191.1 billion yen and an operating profit of 25.7 billion yen.

  • CyberAgent reported Q2 FY2022 consolidated sales of 191.1 billion yen and an operating profit of 25.7 billion yen, marking a 16.9% year-over-year revenue increase.
  • The Game business generated 69.0 billion yen in sales and 21.3 billion yen in operating profit, driven by anniversary events for major titles including Uma Musume Pretty Derby and Granblue Fantasy.
  • The full-year operating profit forecast is projected to decline by 32.9% to 70 billion yen due to heavy upfront media investments and the expected normalization of gaming sector performance.
CyberAgentApr 2022
Cover of COVID's Impact on Mobile Game Market Share and Revenues: Japan
Article

COVID's Impact on Mobile Game Market Share and Revenues: Japan

This analysis examines the impact of the COVID-19 pandemic on the Japanese mobile gaming market by comparing in-app purchase (IAP) revenues from the top 500 iOS games between the second quarter of 2019 and the second quarter of 2020.

  • The Japanese mobile gaming market saw a decline in the Mid-Core category during Q2 2020, driven by revenue dips in major RPG titles like Puzzles & Dragons and Granblue Fantasy.
  • RPG remains the dominant genre in Japan, with Puzzle RPGs and Turn-based RPGs (TBRPGs) collectively accounting for 40% of the market.
  • Konami emerged as the top publisher in Japan during Q2 2020, achieving a 1.65% increase in market share and $16.5 million in revenue growth.
GameRefinerySep 2020
Cover of FY2019 Operating Results: DeNA
Financial report23 pages

FY2019 Operating Results: DeNA

DeNA’s FY2019 operating results reflect a challenging fiscal year characterized by significant impairment losses and the onset of the COVID-19 pandemic.

  • DeNA reported a significant decline in FY2019, with operating profit dropping to -45.7 billion yen compared to 13.5 billion yen in FY2018, largely driven by substantial impairment losses.
  • Revenue for FY2019 reached 121.4 billion yen, a 2% decrease from the 124.1 billion yen recorded in FY2018.
  • The Sports business, which includes the Yokohama DeNA BayStars, saw revenue grow to 20.2 billion yen in FY2019 from 18.1 billion yen in FY2018, though it faces significant uncertainty due to COVID-19-related game cancellations and attendance restrictions.
DeNA Co.May 2020