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Granblue Fantasy

Game

Documents about Granblue Fantasy

Cover of CyberAgent Investor Presentation: August 2026
Financial report79 pages

CyberAgent Investor Presentation: August 2026

CyberAgent continues to demonstrate robust financial health, marking its 28th consecutive year of sales growth in fiscal year 2025.

  • CyberAgent achieved 874.0 billion yen in total sales for fiscal year 2025, marking 28 consecutive years of growth and a 9.1 percent year-over-year increase.
  • Operating profit grew by 78.9 percent to 71.7 billion yen, driven primarily by the ABEMA streaming platform reaching profitability ten years after its launch.
  • The company has upwardly revised its fiscal year 2026 forecasts and increased dividends to 20 yen per share, reflecting strong confidence in long-term capital efficiency.
CyberAgentAug 2026
Cover of FY2024 Presentation Material: January–March 2024
Financial report37 pages

FY2024 Presentation Material: January–March 2024

CyberAgent’s financial results for the second quarter of fiscal year 2024 reflect a period of record-breaking sales and significant profit recovery.

  • CyberAgent achieved record consolidated net sales of 215.1 billion yen in Q2 FY2024, a 10% year-on-year increase, with operating income rising 12.2% to 21.0 billion yen.
  • The game business segment saw operating income surge 421.2% quarter-on-quarter to 18.2 billion yen, driven by the global launch of Granblue Fantasy: Relink and Uma Musume Pretty Derby anniversary events.
  • The ABEMA streaming platform reached quarterly profitability for the first time, supported by a weekly active user base of 23.64 million and expanded sports programming partnerships.
CyberAgentApr 2024
Cover of FY 2023 Presentation Material
Financial report54 pages

FY 2023 Presentation Material

CyberAgent achieved record consolidated sales of 720.2 billion yen in fiscal year 2023, marking twenty-six consecutive years of growth despite a 64.5% decline in operating profit to 24.5 billion yen.

  • CyberAgent achieved record consolidated sales of 720.2 billion yen in FY 2023, though operating profit fell 64.5% to 24.5 billion yen due to the performance decline of the major title Uma Musume Pretty Derby.
  • The gaming segment experienced a 21.6% drop in sales and a 62.5% decrease in profit, though Q4 revenue recovered by 25.4% sequentially following the launch of Final Fantasy VII Ever Crisis.
  • ABEMA reached 18.8 million weekly active users with 25.9% year-over-year growth, supported by a 30% increase in transaction volumes from the WINTICKET business.
CyberAgentNov 2023
Cover of 2Q FY2023 Presentation Material: January to March 2023
Financial report40 pages

2Q FY2023 Presentation Material: January to March 2023

CyberAgent achieved record-high quarterly consolidated sales of 195.6 billion yen during the second quarter of fiscal year 2023, representing a period of significant operational recovery and strategic growth.

  • CyberAgent achieved record-high consolidated quarterly sales of 195.6 billion yen for 2Q FY2023.
  • The Game business saw a 191.7% quarter-on-quarter profit surge, driven by anniversary events for flagship titles like Uma Musume Pretty Derby and Granblue Fantasy.
  • The Media segment, led by ABEMA, increased revenue by 22.4% year-over-year to 33.4 billion yen while narrowing operating losses to 0.5 billion yen.
CyberAgentApr 2023
Cover of 2Q FY2022 Presentation Material: January to March 2022
Financial report45 pages

2Q FY2022 Presentation Material: January to March 2022

CyberAgent’s financial performance for the second quarter of fiscal year 2022 reflects a period of robust growth across its core business segments, characterized by consolidated sales of 191.1 billion yen and an operating profit of 25.7 billion yen.

  • CyberAgent reported Q2 FY2022 consolidated sales of 191.1 billion yen and an operating profit of 25.7 billion yen, marking a 16.9% year-over-year revenue increase.
  • The Game business generated 69.0 billion yen in sales and 21.3 billion yen in operating profit, driven by anniversary events for major titles including Uma Musume Pretty Derby and Granblue Fantasy.
  • The full-year operating profit forecast is projected to decline by 32.9% to 70 billion yen due to heavy upfront media investments and the expected normalization of gaming sector performance.
CyberAgentApr 2022
Cover of FY2019 Operating Results: DeNA
Financial report23 pages

FY2019 Operating Results: DeNA

DeNA’s FY2019 operating results reflect a challenging fiscal year characterized by significant impairment losses and the onset of the COVID-19 pandemic.

  • DeNA reported a significant decline in FY2019, with operating profit dropping to -45.7 billion yen compared to 13.5 billion yen in FY2018, largely driven by substantial impairment losses.
  • Revenue for FY2019 reached 121.4 billion yen, a 2% decrease from the 124.1 billion yen recorded in FY2018.
  • The Sports business, which includes the Yokohama DeNA BayStars, saw revenue grow to 20.2 billion yen in FY2019 from 18.1 billion yen in FY2018, though it faces significant uncertainty due to COVID-19-related game cancellations and attendance restrictions.
DeNA Co.May 2020
Cover of DeNA Q4 FY2016 Operating Results
Financial report23 pages

DeNA Q4 FY2016 Operating Results

DeNA’s operating results for the fiscal year 2016 demonstrate a period of financial growth and strategic transition.

  • DeNA reported an annual operating profit of 23.2 billion yen for FY2016, a 17% year-over-year increase, alongside total revenue of 143.8 billion yen.
  • Profit attributable to owners of the parent surged to 30.8 billion yen from 11.3 billion yen in FY2015, largely due to tax benefits and refunds related to international operations.
  • The core game business achieved a 9% increase in segment profit to 28.3 billion yen despite a 7% decline in total revenue, driven by efficiencies and collaborations with Nintendo on titles like Fire Emblem Heroes and Super Mario Run.
DeNA Co.May 2017