Final Fantasy XIV Online
Game
7 documents in the library are about Final Fantasy XIV Online, from writers such as Ampere Analysis, DiGRA and Gamecity Hamburg. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Final Fantasy XIV Online, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about Final Fantasy XIV Online
Empowering Expression: Modding Practices in Final Fantasy XIV: Online
Empowering Expression: Modding Practices in Final Fantasy SID COOK, University of Colorado Boulder, USA BRYAN SEMAAN, University of Colorado Boulder, USA Media, such as film, literature, and video games, center around white, cisheterosexual logics and contribute toward the marginalization of the multiplicity of identities and…
- Players use modding in Final Fantasy XIV as a form of 'critical infrastructuring' to bypass limitations in the base game's character creator, specifically to improve representation for marginalized identities regarding race, gender, and body type.
- Modding serves as a tool for empowerment by allowing players to exert agency over their digital avatars, enabling them to correct issues like lighting inaccuracies for melanated skin tones or to create more androgynous character features.
- The study, based on 15 interviewed players who utilize diverse mod sets, identifies modding as a reflexive practice that facilitates identity work, personal expression, and community connection.
Rethinking Ludonarrative Dissonance in BioShock
This analysis re-evaluates the concept of ludonarrative dissonance, specifically focusing on its application to the video game BioShock.
- Ludonarrative dissonance occurs when a game's mechanical rules conflict with its narrative, such as when a player is forced to perform actions that contradict the character's established motivations.
- Clint Hocking’s 2007 critique of BioShock highlights a fundamental dissonance: while the game offers players the mechanical freedom to choose between harvesting or rescuing Little Sisters, the narrative forces the player to follow Atlas’s instructions without meaningful agency.
- Distinguishing between ludonarrative dissonance and cognitive dissonance is essential; the former is a structural mismatch between mechanics and story, whereas the latter may simply be a player struggling to accept the alterity of a controlled character.
Queer(ed) Avatars: Exploring Visual Identity Construction in Final Fantasy XIV Online Gaymers
This analysis examines how LGBTQ+ players, or "gaymers," utilize the MMORPG Final Fantasy XIV Online to construct and articulate visual identities.
- Players in Final Fantasy XIV Online utilize avatar customization and virtual photography as tools for queer identity articulation, allowing them to experiment with gender and social expression within a traditionally heteronormative game space.
- Virtual photography serves as a critical practice for memorializing social connections and affirming queer experiences, with players using in-game captures to create narratives that challenge the game's original intended design.
- The use of graphical mods allows players to bypass standard game constraints, enabling resistant play and the creation of personalized aesthetic tokens that reflect individual or community-specific queer sensibilities.
Market Analysis: Late March 2024
This market analysis provides an overview of upcoming and recent game releases across various platforms, focusing on sales performance, critical reception, and market trends in late March 2024.
- Dragon’s Dogma 2 is a major market driver, securing the third highest-grossing spot on Steam via pre-orders with over 300,000 units sold before launch.
- The Star Wars Battlefront Classic Collection launch was marred by technical issues, resulting in a 19% positive review rating despite an initial 10,000 concurrent user count.
- Helldivers 2 maintains its position as the leading PlayStation sales title in the U.S., while Unicorn Overlord leads third-party paid downloads on the Nintendo Switch eShop.
Console Title Activity Trends: June 2023
Console title activity data for June 2023 shows live service games continuing to dominate across PlayStation and Xbox, with subscription services increasingly acting as a user acquisition channel for both premium and free-to-play titles.
- Fortnite remains the dominant console title, leading the market with 36.1 million monthly active users and 612 million hours of total playtime in June 2023.
- Diablo IV emerged as the primary market disruptor, achieving 6.1 million monthly active users and leading in engagement depth with an average of 55 hours played per user.
- Established live-service franchises including Grand Theft Auto V, FIFA 23, and Call of Duty: Modern Warfare II continue to hold top market positions, demonstrating the difficulty new titles face in capturing player time.
Examining the Flow Experience in Final Fantasy XIV Online through the Lens of Player Personality and Motivation to Play
This study investigates the relationships between player personality, motivations for playing, and the experience of psychological flow within the Massively Multiplayer Online Role-Playing Game (MMORPG) Final Fantasy XIV Online (FFXIV).
- A survey of 1,571 adult Final Fantasy XIV Online players (October 2021, recruited via social media, Discord, and Reddit) found that 30.5% play more than 40 hours per week and a further 17.2% play 31 to 40 hours per week.
- Advancement motivation correlated most strongly with mechanics (r = .54) and competition (r = .45), both significant at p < .001, making these the dominant motivational pairings in the sample.
- Advancement also showed smaller but significant associations with socializing, relationships, customization, escapism, extraversion, and conscientiousness, while agreeableness and neuroticism had weak negative correlations with advancement.
Gamescom 2018: Square Enix Line-up
Square Enix announced an extensive presence at Gamescom 2018 in Cologne, positioning the Japanese publisher, whose German headquarters sit in Hamburg, as a company back in strong form after a period of renewed momentum.
- Square Enix showcased a major 2018 release portfolio at Gamescom 2018, utilizing a 1,500-square-meter booth in Hall 9.1.
- The exhibition featured over 200 individual playstations to provide hands-on demonstrations for attendees.
- The primary lineup included high-profile titles such as Kingdom Hearts III, Shadow of the Tomb Raider, Dragon Quest XI, Just Cause 4, Final Fantasy XIV, and the premiere of Life is Strange 2.