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Far Cry 5

Game9 documents

9 documents in the library are about Far Cry 5, from writers such as Ubisoft, Game Developers Conference and PocketGamer.biz, the newest from 2020. Each has a summary and key insights with the page they come from.

Far Cry 5 cover

Welcome to Hope County, Montana, land of the free and the brave, but also home to a fanatical doomsday cult known as The Project at Eden’s Gate that is threatening the community's freedom. Stand up to the cult’s leader, Joseph Seed and the Heralds, and spark the fires of resistance that will liberate the besieged community. In this expansive world, your limits and creativity will be tested against the biggest and most ruthless baddest enemy Far Cry has ever seen. It’ll be wild and it’ll get weird, but as long as you keep your wits about you, the residents of Hope County can rest assured knowing you’re their beacon of hope.

Released
Mar 26, 2018
Developer
Ubisoft Montreal
Genres
Shooter, Adventure
Platforms
Google Stadia, Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One

Game data from IGDB.com

Key figures

  • Back-catalog net bookings surged 38.6% and Player Recurring Investment (PRI) grew 38.9%, driven by sustained engagement in established titles like Assassin’s Creed Odyssey and Far Cry 5.

    Ubisoft, 2019 · Ubisoft Third-Quarter 2018-19 Sales, p. 1

  • Approximately 70% of Steam users currently lack the hardware specifications required to run modern AAA titles like Far Cry 5.

    PocketGamer.biz, 2018 · The cloud gamer – Defining the audience, p. 2

  • Ubisoft reported strong Q2 2018 financial performance with $663 million in revenue, largely driven by the success of Far Cry 5.

    SuperJoost, 2018 · Forget About Fortnite: Netflix Down, Ubisoft Up, Guerrilla Out

  • Ubisoft achieved 1,732 million euros in annual sales for FY18, representing a 19% year-over-year increase driven by titles like Far Cry 5 and Assassin’s Creed Origins.

    Ubisoft, 2018 · Ubisoft FY18 Earnings, p. 9

Documents about Far Cry 5

Cover of Procedural World Generation of Far Cry 5
60 min
Game Developers Conference60 min

Procedural World Generation of Far Cry 5

The development of Far Cry 5 relied on a sophisticated procedural pipeline designed to manage the immense scale of the game world while maintaining artistic control and environmental consistency.

  • Ubisoft developed a procedural pipeline for Far Cry 5 that automated complex world-building tasks, including freshwater network generation, biome distribution, cliff geometry creation, and fog density mapping.
  • The procedural system operates on a sector-based granularity of 64 by 64 meters, allowing developers to bake data locally under the camera, across specific map sections, or within the camera's frustum to optimize performance.
  • Cliff generation is driven by terrain slope thresholds, which are then remeshed to remove stretched quads and processed with flow simulations to create realistic geological stratification and erosion effects.
Game Developers ConferenceNov 2020
Cover of Water Rendering in Far Cry 5
49 min
Game Developers Conference49 min

Water Rendering in Far Cry 5

The modernization of water rendering in Far Cry 5 centers on transitioning from manual, sector-based placement to a procedural, spline-based architecture.

  • Far Cry 5 utilizes a unified water system that replaces previous fragmented methods with a single engine function, handling water quadtrees, streaming height maps, and dynamic water levels for rivers, lakes, and waterfalls.
  • The rendering pipeline employs screen-space tessellation using a 16x16 tile grid, where constant density is achieved by mapping instance IDs to draw calls via an indirect arguments buffer.
  • To optimize performance, the team implemented a distance-based Level of Detail (LOD) approach for surface shape calculations, reducing texture fetches from nine per pixel for nearby water to three per pixel for distant water.
Game Developers ConferenceDec 2019
Cover of Ubisoft Third-Quarter 2018-19 Sales
Financial report7 pages

Ubisoft Third-Quarter 2018-19 Sales

Ubisoft’s third-quarter fiscal 2018-19 sales report highlights a period of resilient performance within a highly competitive market.

  • Ubisoft achieved €1,351.9 million in net bookings for the first nine months of fiscal 2018-19, a 13.5% year-over-year increase, while maintaining a full-year target of approximately €2,050 million.
  • Digital net bookings grew 33.9% to €897.8 million over the nine-month period, now representing 66.4% of the company's total net bookings.
  • Back-catalog net bookings surged 38.6% and Player Recurring Investment (PRI) grew 38.9%, driven by sustained engagement in established titles like Assassin’s Creed Odyssey and Far Cry 5.
UbisoftFeb 2019
Cover of Ubisoft FY19 Earnings: First Half
Financial report20 pages

Ubisoft FY19 Earnings: First Half

The first half of the 2018-2019 fiscal year reflects a period of robust financial expansion for Ubisoft, characterized by significant growth in digital revenue and strong performance across its core franchises.

  • Ubisoft achieved 746 million euros in net bookings for the first half of FY19, representing a 60% year-over-year increase.
  • Non-IFRS operating income grew significantly to 110.2 million euros, up from 3.1 million euros in the same period of the previous fiscal year.
  • Digital revenue rose 52% to 519 million euros, while recurring player investment increased 49% to 262 million euros.
UbisoftOct 2018
Cover of The cloud gamer – Defining the audience
13 min
PocketGamer.biz13 min

The cloud gamer – Defining the audience

Cloud gaming services address a significant barrier in the gaming industry: the inability of a large portion of the PC gaming population to run modern, high-demand titles due to hardware limitations.

  • Approximately 70% of Steam users currently lack the hardware specifications required to run modern AAA titles like Far Cry 5.
  • The core cloud gaming demographic consists of males aged 18–34 who use hardware at least five years old, with 50% of these users having never performed a hardware upgrade.
  • Cloud gaming business models have shifted from unsuccessful flat-rate subscription services to hybrid models where users pay for virtual PC access while providing their own game licenses.
PocketGamer.bizOct 2018
Cover of Forget About Fortnite: Netflix Down, Ubisoft Up, Guerrilla Out
Article

Forget About Fortnite: Netflix Down, Ubisoft Up, Guerrilla Out

This analysis of the mid-2018 gaming and technology landscape examines the shifting dynamics of market share, specifically focusing on the disruptive impact of Fortnite.

  • Fortnite is cannibalizing the gaming market rather than expanding it, as evidenced by a 6% decline in total digital console sales when Fortnite revenue is excluded from the 49% year-over-year growth figure.
  • The rise of Fortnite has negatively impacted viewership for established esports titles, causing declines of 19% for League of Legends, 16% for Overwatch, and 51% for CS:GO in Q2 2018.
  • Ubisoft reported strong Q2 2018 financial performance with $663 million in revenue, largely driven by the success of Far Cry 5.
SuperJoostJul 2018
Cover of Ubisoft FY18 Earnings
Financial report25 pages

Ubisoft FY18 Earnings

Ubisoft’s fiscal year 2018 earnings report details a period of robust financial growth and operational success, characterized by a transition toward digital-first revenue streams and recurring player investment.

  • Ubisoft achieved 1,732 million euros in annual sales for FY18, representing a 19% year-over-year increase driven by titles like Far Cry 5 and Assassin’s Creed Origins.
  • Digital revenue reached 1,005 million euros, accounting for 58% of total sales compared to 50% in the previous fiscal year.
  • Recurring player investment from in-game items, DLC, and subscriptions grew by 59% to 483 million euros, making up 28% of total revenue.
UbisoftMay 2018
Cover of Ubisoft Full-Year 2017-18 Sales and Earnings Figures
Financial report14 pages

Ubisoft Full-Year 2017-18 Sales and Earnings Figures

Ubisoft achieved record-level profitability and strong financial growth for the 2017-18 fiscal year, exceeding its initial performance targets.

  • Ubisoft achieved record profitability in fiscal year 2017-18, with total sales rising 18.6% to €1,731.9 million and non-IFRS operating income increasing 26.2% to €300.1 million.
  • Digital revenue grew 37.8% to €1,004.7 million, now representing 58% of total annual sales, signaling a successful transition toward a digital-first business model.
  • Player Recurring Investment (PRI) surged by 58.7%, driven by digital items, subscriptions, and season passes, while back-catalog sales grew by 27.2%.
UbisoftMay 2018
Cover of Ubisoft Decides to Invest Additional Development Time in Three Games
Article

Ubisoft Decides to Invest Additional Development Time in Three Games

Ubisoft is extending development timelines for three upcoming titles to prioritize product quality and long-term engagement.

  • Ubisoft has raised its fiscal 2017-18 non-IFRS operating margin guidance to a record 16.5%, up from the previous 15.9% projection.
  • Development timelines for three titles are being extended to prioritize quality, including a one-month delay for Far Cry 5 to March 2018 and shifting The Crew 2 to the first half of fiscal 2018-19.
  • One of three planned unannounced franchise games has been delayed to fiscal 2019-20, following the successful strategy of extending development time for Assassin’s Creed Origins.
UbisoftDec 2017

Writers

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