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Europa Universalis

Game

Documents about Europa Universalis

Cover of Licencing & Business Development at Paradox PG Connects Digital #2
30 min
PocketGamer.biz30 min

Licencing & Business Development at Paradox PG Connects Digital #2

The licensing and business development strategy at Paradox Interactive focuses on expanding the company’s core video game brands into diverse media segments, including tabletop role-playing games (TTRPGs), comics, fiction, board games, and card games.

  • Paradox Interactive utilizes a transmedia licensing strategy to extend core video game brands like World of Darkness, Cities: Skylines, and Europa Universalis into tabletop games, comics, fiction, and card games.
  • The World of Darkness franchise operates as a shared meta-plot where narrative developments in video games are synchronized across physical products and novels to create a cohesive brand ecosystem.
  • Licensing serves as a strategic bridge that allows Paradox to explore niche categories and new technologies, such as virtual reality, without diverting internal resources from core grand strategy and management game development.
PocketGamer.bizAug 2020
Cover of Games You Might Not Have Tried (or Heard Of) - ep 1 - Find New Games - Extra Credits
9 min
Extra Credits9 min

Games You Might Not Have Tried (or Heard Of) - ep 1 - Find New Games - Extra Credits

This analysis focuses on identifying and recommending lesser-known or under-the-radar video games that offer unique mechanics, compelling narratives, or innovative design.

  • The analysis identifies high-quality, under-the-radar games released from 2008 onward that prioritize mechanical innovation and thematic depth over mainstream industry trends.
  • Strategy gaming is represented by titles like 'Fate of the World,' which uses scientific modeling for global survival simulations, and complex historical titles from Paradox Interactive, specifically 'Europa Universalis III' and 'Victoria II'.
  • The RPG category highlights 'The World Ends with You' for its dual-screen combat mechanics and 'Demon’s Souls' for its atmospheric, high-difficulty design.
Extra CreditsMay 2012