Elden Ring
Documents about Elden Ring
Silksong: 5 Million Players in Three Days
The launch of Hollow Knight: Silksong has achieved significant commercial success, surpassing 5 million players within its first three days of release in September 2025.
- Team Cherry’s Silksong reached 5 million players within three days of its release.
- The game generated $50 million in revenue from over 3 million copies sold on Steam alone during its first three days.
- Silksong entered the market with 5.2 million Steam wishlists, the highest total for any game in 2025.
Kadokawa Earnings Results for the 1st Quarter Ended June 30, 2025
Kadokawa experienced a challenging first quarter for the fiscal year ending June 30, 2025, characterized by a 1.5 percent decline in consolidated net sales and a substantial 61.5 percent drop in operating profit.
- The Gaming segment saw a 11.5% increase in net sales and a 40.4% rise in operating profit, driven by strong performance from FromSoftware's ELDEN RING franchise and its DLC.
- Publication/IP Creation segment net sales fell 3.8% year-over-year, with operating profit declining by 3.995 billion yen due to fewer hit titles and the impact of prior-year accounting changes.
- The Education/EdTech segment grew net sales by 10.4% to 4.388 billion yen, supported by an 11.5% increase in student enrollment for the N High School Group and the launch of ZEN University.
Bandai Namco Group: First Quarter Result Presentation FY2026.3
Bandai Namco Group’s first-quarter results for the fiscal year ending March 2026 demonstrate record-high performance, characterized by strong global demand across its diversified portfolio of intellectual property and entertainment services.
- Bandai Namco achieved record-high first-quarter results for FY2026.3, with net sales reaching 300.4 billion yen and operating profit rising to 51.9 billion yen, an increase of 7.9 billion yen year-over-year.
- The company upwardly revised its first-half operating profit forecast from 78.5 billion yen to 90.0 billion yen, though it maintained its full-year operating profit target of 145.0 billion yen due to uncertainties regarding upcoming title performance and seasonal trends.
- The Digital segment saw a significant profit increase to 21.7 billion yen (up 7.0 billion yen), driven by the strong performance of 'ELDEN RING: Shadow of the Erdtree' (NIGHTREIGN), which contributed to 4.62 million new unit sales and 6.13 million repeat unit sales.
Games with Co-op: Steam Market Analysis
Cooperative gameplay has emerged as a dominant force within the Steam ecosystem, serving as a primary driver of both revenue and new release performance.
- Co-op games generated $4.1 billion in revenue on Steam during the first half of 2025, marking an 11% increase over H1 2024 and the highest six-month total ever recorded for the genre.
- The top five best-selling new releases on Steam in 2025 are all co-op based, demonstrating that the genre currently dominates new release charts.
- Monster Hunter Wilds was the top-grossing new Steam game, generating over $380 million in revenue from 6.3 million copies sold.
Forza Horizon 5: 2025 Top-Selling New PS5 Game Analysis
Forza Horizon 5 has emerged as the top-selling new game on the PlayStation 5 for 2025, surpassing 3 million units sold on the platform following its late-March release.
- Forza Horizon 5 has become the top-selling new PS5 game of 2025, reaching 2 million copies sold on the platform within 25 days of release.
- Xbox is transitioning away from a traditional console-first strategy toward a third-party publishing model, driven by plateauing Game Pass subscriptions and the need to tap into the larger PlayStation install base.
- Monster Hunter Wilds is a major 2025 success, selling 2.9 million copies on PS5 and 6.2 million on Steam, generating over $500 million in total revenue.
June’s Steam Top 10: Seven 1M+ Sellers
The June 2025 Steam market analysis highlights a robust period for the platform, characterized by seven titles achieving over one million copies sold.
- The co-op climbing title PEAK reached 3.5 million copies sold on Steam in June, generating approximately $20 million in revenue.
- Seven titles sold over 1 million copies on Steam in June, including Elden Ring Nightreign (1.1M), Stellar Blade (1.1M), and R.E.P.O (1.1M).
- Steam wishlist conversion rates scale with volume: games with over 500,000 wishlists at launch convert 19% to buyers on day one, increasing to 32% after one month.
PEAK Was June's Top Steam Game by Copies Sold
The gaming landscape on Steam experienced significant activity in June 2025, characterized by a mix of high-performing new releases and the sustained commercial viability of legacy titles.
- The co-op climbing game PEAK led Steam sales in June 2025 with 3.1 million copies sold, generating $17 million in revenue.
- Seven titles surpassed one million copies sold on Steam in June, including PEAK, Revenge on Gold Diggers (1.3M), Rematch (1.1M), Elden Ring Nightreign (1.1M), Stellar Blade (1.1M), R.E.P.O (1.1M), and Dune Awakening (1.1M).
- Rematch generated nearly $30 million in revenue on Steam, successfully positioning itself as a football-focused evolution of the fighting game genre.
Last Week’s Top Steam Games, Summer Game Fest's Follower Impact, and Some Big Launches
This analysis examines key performance metrics for the global video game industry as of June 2025, focusing on Steam sales, the impact of Summer Game Fest (SGF) on community engagement, and the early market performance of the Nintendo Switch 2.
- Nintendo’s Switch 2 sold 3.5 million units to consumers in its first four days, marking the fastest-selling console launch in the company's history.
- Dune: Awakening achieved a strong launch on Steam with 140,000 peak concurrent players and over 700,000 copies sold, maintaining an 88% positive user score.
- Valve’s Counter-Strike 2 led Steam revenue charts for the week of June 2–8, generating $27.3 million.
Biggest Games on Steam (Week 23)
This analysis examines the top-performing games on Steam during week 23 (June 2–8, 2025), evaluating market trends through revenue generation and unit sales.
- Valve’s Counter-Strike 2 led Steam revenue for week 23, generating $27.3 million, more than double the revenue of the second-place title.
- Dune: Awakening generated $11 million from 274,000 copies sold during its early access period, supported by a strong pre-launch community of nearly 200,000 Steam followers.
- Elden Ring Nightreign maintained momentum with $12.6 million in weekly revenue and 393,000 copies sold, surpassing 2 million lifetime copies on Steam.
Elden Ring Nightreign Collaborations on Live Streaming
The release of Elden Ring Nightreign serves as a case study in the challenges of transitioning a prestige single-player RPG franchise into a co-op-focused spin-off.
- Elden Ring Nightreign generated 28.8 million hours watched in its first week, which represents only one-third of the viewership achieved by the original Elden Ring during its launch period.
- The game failed to match the hype of the Shadow of the Erdtree DLC, which outperformed the spin-off by 40 million hours watched, suggesting the release may have been too close to previous content.
- Co-op gameplay served as a primary driver for engagement, with a single collaboration between streamers Kuzuha, Kanae, and Hayama Marin generating 1.1 million hours watched.
TWIG #334 The $200,000,000 Greenlight Failures and Activision’s Tone-Deaf In-Game Ads
The gaming industry is currently navigating a period of significant structural tension, characterized by a disconnect between high-budget production cycles and shifting consumer expectations.
- AAA development is suffering from systemic failures in the greenlight process, where internal politics and the sunk cost fallacy lead to bloated 6-to-8-year development cycles.
- Studios are encouraged to adopt rapid prototyping techniques from the hyper-casual sector to validate core gameplay appeal earlier and avoid costly investments in non-viable projects.
- Player backlash is intensifying against aggressive monetization strategies, specifically the integration of in-game advertisements within premium-priced titles.
Monthly Games Market Analysis: May 2025
The May 2025 games market analysis highlights significant shifts in platform performance and consumer behavior, emphasizing the success of Xbox’s transition to a third-party publishing model.
- Xbox has successfully transitioned to a third-party publisher strategy, with four of its titles—Forza Horizon 5, Minecraft, DOOM, and Oblivion—accounting for 44% of the top 10 games sold on PlayStation in May 2025.
- Forza Horizon 5 outperformed Assassin’s Creed Shadows on the PlayStation 5 platform, reaching 2.2 million copies sold and overtaking the title less than three weeks after its own launch.
- Elden Ring Nightreign achieved significant commercial success as May’s top-grossing new game on Steam, with 85% of its PlayStation players and 80% of its Steam players having previously played the original Elden Ring.