Dusk
GameBy David Szymanski
6 documents in the library are about Dusk, from writers such as Nippon Ichi Software, Game Developers Conference and GameDiscoverCo. Each has a summary and key insights with the page they come from.
Connections
The documents about Dusk on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $9.1M
- Units sold
- 664K
- Last 12 months
- $459K
- 37K units
- Price
- $19.99
- Positive reviews
- 97%
- of 26K reviews
- Peak players
- 931
- at the same time
- Followers
- 46K
- Average playtime
- 8 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2019 | $1.7M | 116K | |
| 2020 | $1.3M | 89K | |
| 2021 | $1.1M | 91K | |
| 2022 | $999K | 74K | |
| 2023 | $897K | 72K | |
| 2024 | $693K | 53K | |
| 2025 | $533K | 42K | |
| 2026 so far | $339K | 26K |
On Steam since Jan 11, 2018 · Developer David Szymanski · Publisher New Blood InteractiveSteam store page
Documents about Dusk
Be a Poet for Your Game
The primary thesis of this analysis is that a deep, intuitive understanding of a game’s genre is the most critical factor in successful game development, superseding operational concerns like management, production processes, and team structure.
- The most critical factor for a game's success is a deep, foundational understanding of its genre, which the author describes as writing an 'ode' to that space.
- Successful games are built on three core pillars: an emotional root (the core feeling), a specific player fantasy, and a defined currency (what the player trades to progress).
- Developers must move beyond intuition to explicitly define these genre pillars so that larger teams can maintain a consistent creative vision throughout production.
A Narrative Multiverse: The Branching Structure of 'As Dusk Falls'
As Dusk Falls represents a deliberate effort to synthesize the emotional resonance of prestige television with the agency of interactive branching narratives.
- To maintain emotional resonance in a branching narrative, INTERIOR/NIGHT maps player choices directly onto traditional cinematic inflection points, such as inciting incidents and midpoints, to ensure every path feels structurally sound.
- The studio caps branching complexity at approximately 8 to 10 outcomes per major decision point, as they found that exceeding this limit creates complexity that does not meaningfully enhance the player experience.
- The narrative design for 'As Dusk Falls' avoids 'game over' states, ensuring that every branch is treated as a high-quality, intentional story path to mirror the experience of prestige television.
All Hail Stray, as 'That Cat Game' Goes Big
This analysis examines the performance of PC and console game releases for the week of July 18, 2022, focusing primarily on Steam, while also providing cross-platform insights for Nintendo Switch, PlayStation, Xbox, and Meta Quest.
- Stray was the standout release for the week of July 18, 2022, achieving a 97% positive rating from over 26,000 reviews and reaching a peak of 62,000 concurrent users on Steam.
- MultiVersus successfully utilized a high-priced 'Founder’s Pack' strategy to drive early access monetization and engagement.
- Nobunaga's Ambition: Shinsei demonstrated strong regional performance by reaching over 10,000 concurrent users despite being limited exclusively to Asian markets.
Nippon Ichi Software Q3 Financial Results: Fiscal Year Ending March 2021
Nippon Ichi Software’s financial results for the third quarter of the fiscal year ending March 2021 demonstrate significant growth in profitability and revenue compared to the same period in the previous year.
- Nippon Ichi Software reported significant Q3 year-over-year growth, with net sales rising 50.1% to 3.457 billion yen and operating profit surging 227.9% to 782 million yen.
- Net income attributable to owners of the parent company increased by 207.6% to 498 million yen for the period ending December 31, 2020.
- The company maintained a strong financial position with an equity ratio of 68.9% and total assets growing to 5.691 billion yen, primarily driven by increased cash and deposits.
Nippon Ichi Software: Second Quarter Business Report (FY2017)
Nippon Ichi Software’s second-quarter business report for the fiscal year 2017 outlines the company’s strategic focus on creating original intellectual property (IP) and expanding its global entertainment footprint.
- Nippon Ichi Software reported a strong financial recovery in the first half of FY2017, achieving 1.99 billion yen in net sales, 335 million yen in operating profit, and 307 million yen in ordinary profit.
- The PlayStation Vita title 'Labyrinth of Refrain: Coven of Dusk' served as a key performance driver, exceeding 70,000 units sold.
- Growth was supported by steady package software sales, consistent PlayStation Store digital performance, and successful expansion onto the Steam platform via the subsidiary NIS America.
Nippon Ichi Software: 24th Fiscal Year Business Report (2017)
Nippon Ichi Software’s 24th Fiscal Year Business Report outlines the company’s strategic performance and operational philosophy for the period ending March 31, 2017.
- Nippon Ichi Software reported consolidated net sales of approximately 3.41 billion yen and an operating profit of 366 million yen for the fiscal year ending March 31, 2017.
- The company launched four new titles during the fiscal year, highlighted by the performance of Labyrinth of Refrain: Coven of Dusk, which surpassed 70,000 units sold.
- Strategic growth is driven by a 'small start, large growth' IP model that leverages a global subsidiary network across the United States, Singapore, and Vietnam for localization and distribution.