Dreams
Game
Documents about Dreams
Great Talks at GDC Summer 2020
The GDC Summer 2020 conference provided critical insights into game marketing, focusing on strategies for Steam visibility, independent developer networking, and pre-production market analysis.
- Aim for a minimum of 12,000 Steam wishlists before launch to trigger visibility on the 'Popular and Upcoming' list, which can generate 1,000–3,000 additional wishlists per day.
- Project your first-week sales by multiplying your pre-launch wishlist count by 20–30%, as this represents the expected conversion rate plus organic discovery.
- Avoid using pre-orders for Steam releases unless you are a AAA studio, as pre-orders do not contribute to the platform's sales ranking algorithms.
Larry Laffer liebt die Gamecity
The announcement of the game Leisure Suit Larry: Wet Dreams Don't Dry serves as a case study for the collaborative strength of the Hamburg games industry.
- The development of Leisure Suit Larry: Wet Dreams Don't Dry was led by the Hamburg-based studio Crazybunch, showcasing the city's capacity to facilitate high-profile game production.
- The project utilized a collaborative local network including narrative designer Falko Löffler and Maurice Hagelstein of the studio Tiny Roar.
- The game modernizes the legacy point-and-click franchise by integrating 21st-century themes such as social media and dating applications.
Road to gamescom: Five Hamburg Indies at Indie Arena Booth Online 2021
Gamecity Hamburg’s "Road to gamescom" initiative facilitates international exposure for local independent developers by providing subsidized booth space at the Indie Arena Booth Online.
- Gamecity Hamburg’s 'Road to gamescom' initiative provided subsidized digital booth space for five local studios—Tiny Roar, OneManOnMars, Mooneye Studios, Radioactive Dreams, and Klickaffen—at the 2021 Indie Arena Booth Online.
- The Indie Arena Booth, a partner of gamescom, functions as a virtual multiplayer platform that reached millions of visitors across 180 countries in 2021.
- The program supported participating studios with access to the devcom B2B conference, professional matchmaking services, and expert-led strategic workshops to improve their digital trade fair presence.
Meet Hamburg at Gamescom 2021
Gamecity Hamburg utilized the 2021 digital iteration of Gamescom to showcase the regional gaming ecosystem, specifically highlighting the work of local independent studios.
- Gamecity Hamburg showcased five local indie studios—Tiny Roar, Mooneye Studios, OneManOnMars, Radioactive Dreams, and Klickaffen—at the digital Gamescom 2021 via the Indie Arena Booth Online.
- The 'Road to gamescom 2021' program provided institutional support, including prototype funding and incubator resources, to prepare selected developers for international exposure.
- The initiative featured high-profile project reveals, including the world premiere of the sci-fi adventure game XEL.
Recap: Road to gamescom 2021
The Road to gamescom 2021 initiative, organized by Gamecity Hamburg, served to facilitate the participation of five Hamburg-based indie game studios in the digital Indie Arena Booth Online.
- The Indie Arena Booth Online platform attracted 16,600 unique users who spent a collective 25,000 hours engaging with 120 indie games.
- The platform achieved high user retention through gamified mechanics, resulting in an average session duration of 100 minutes and 4,400 interactions per booth.
- Gamecity Hamburg facilitated the participation of five local studios—Tiny Roar, Mooneye Studios, OneManOnMars, Klickaffen, and Radioactive Dreams—in the 2021 digital trade fair season.
Road to Polaris: Five Hamburg Indies at the Convention
Gamecity Hamburg facilitates the participation of five local indie developer teams at the Polaris Convention, held in Hamburg from October 28 to 30, 2022.
- Gamecity Hamburg supported five local indie studios at the Polaris Convention in Hamburg from October 28–30, 2022, to increase regional talent visibility.
- The Polaris Convention served as a major industry platform, spanning over 20,000 square meters and hosting more than 250 exhibitors, including major publishers and e-sports organizations.
- The five featured studios and their titles were OneManOnMars (Leif's Adventure: Netherworld Hero), Impawsible Games (Jonah Weingarten's Ninja Brigade), Beardshaker Games (Soulitaire), Curvature Games (The Amusement), and Radioactive Dreams (Turbo Shell).
Recap: Road to Polaris 2022
The Polaris Convention, held in Hamburg from October 28 to 30, 2022, served as a new regional platform for gaming, e-sports, and Asian pop culture.
- The inaugural Polaris Convention in Hamburg (October 28–30, 2022) attracted approximately 10,000 visitors and hosted 150 exhibitors across gaming, e-sports, and Asian pop culture sectors.
- Gamecity Hamburg’s 'Road to Polaris' program provided a free joint booth for five local indie studios: OneManOnMars, Impawsible Games, Beardshaker Games, Curvature Games, and Radioactive Dreams.
- A dedicated networking event, Gamecity Treff, held at the Grüner Jäger music club, drew over 250 industry professionals to foster regional community growth.
Radioactive Dreams Releases Turbo Shell: Funding Review
The release of the precision platformer Turbo Shell by the Hamburg-based indie studio Radioactive Dreams marks the successful culmination of a regional development initiative.
- Hamburg-based studio Radioactive Dreams successfully launched the precision platformer Turbo Shell on May 23, 2023, following a three-year development cycle.
- The project was supported by Gamecity Hamburg, which provided critical prototype funding in 2020 to facilitate the studio's transition from concept to commercial release.
- Turbo Shell features a core gameplay mechanic called the Egg Propulsion System, which replaces traditional controls with a high-speed movement system based on pushing and pulling the protagonist.
Gamecity Hamburg and Hamburg Game Studios at Gamescom 2023
Gamecity Hamburg facilitates the participation of local independent game studios at Gamescom 2023, held in Cologne from August 23 to 27.
- Gamecity Hamburg supported five independent studios—About Cannons + Sparrows, Crumbling Games, DrownTown, Radioactive Dreams, and Symmetry Break Studio—at Gamescom 2023 through the 'Road to Gamescom' program.
- The initiative provided selected indie developers with free delegation packages and exhibition space at the Indie Arena Booth to facilitate international business connections.
- Several participating indie studios previously utilized local support mechanisms, specifically the Games Lift Incubator and regional prototype funding, to reach the Gamescom exhibition stage.
Road to Polaris: Gamecity Hamburg Indie Showcase
Gamecity Hamburg facilitates the promotion of local independent game developers through its Road to Polaris program, which provides a platform for studios to showcase their work at the Polaris convention in Hamburg.
- Gamecity Hamburg’s 'Road to Polaris' program facilitates regional industry growth by providing local indie developers with free booth space and delegation support at the Polaris convention.
- The Polaris convention serves as a major industry hub, spanning over 20,000 square meters and hosting approximately 150 exhibitors.
- The 2023 showcase featured five Hamburg-based indie titles: Reddie (Curvature Games), Beacon Patrol (Shapes and Dreams), About Cannons & Sparrows (Cannons + Sparrows), Light of Atlantis (DrownTown), and Turbo Shell (Radioactive Dreams).
Shapes and Dreams Release Beacon Patrol as Digital Game
The Hamburg-based development studios Shapes and Dreams and BrutalHack officially released the digital version of their game, Beacon Patrol, on September 17, 2025.
- Hamburg-based studios Shapes and Dreams and BrutalHack released the digital version of the board game Beacon Patrol on September 17, 2025.
- Published by Assemble Entertainment, the PC title adapts a physical tabletop experience into a digital format centered on North Sea coast guard exploration.
- The digital adaptation expands on the original board game by introducing unlockable ships with unique abilities and multiple game modes to increase replayability.