Dragon Quest
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Documents about Dragon Quest
Square Enix Holdings 2Q FY2021/3 Financial Results Briefing
Square Enix Holdings reported strong financial growth for the first half of the fiscal year ending March 31, 2021, driven primarily by robust performance in its Digital Entertainment segment.
Aiming Quarterly Report: Q3 10th Term
This quarterly report for Aiming Inc. covers the third quarter of the 10th fiscal year, spanning from July 1, 2020, to September 30, 2020.
Aiming FY2020 Q3 Earnings Results Q&A
Aiming’s fiscal year 2020 third-quarter earnings discussion outlines a strategic shift toward sustainable development and operational efficiency.
- Dragon Quest Tact exceeded FY2020 Q3 performance expectations due to a higher-than-anticipated influx of new users.
- Aiming is shifting its development philosophy from aggressive, large-scale investment toward the long-term cultivation of individual and team expertise.
- Management plans to transition back to an office-based development model once public health conditions permit, citing concerns over the long-term efficacy of remote collaboration for new projects.
Aiming Q3 2020 Financial Results
Aiming’s financial results for the third quarter of 2020 demonstrate a significant turnaround in performance, driven primarily by the successful launch of new gaming content and strategic cost-optimization measures.
株式会社Aiming 第10期第2四半期 四半期報告書
This report outlines the financial performance and business status of Aiming Inc. for the second quarter of its 10th fiscal year, covering the period from April 1, 2020, to June 30, 2020.
Financial Results Briefing Session: Three-Month Period Ended June 30, 2020
Square Enix Holdings reported strong financial growth for the first quarter of the fiscal year ending March 31, 2021, driven primarily by the robust performance of its Digital Entertainment segment.
- Square Enix reported a significant year-on-year increase in Q1 FY2021/3 performance, with net sales rising to 87.0 billion yen and operating income reaching 24.5 billion yen, up from 53.3 billion yen and 7.1 billion yen respectively in the same period last year.
- The Digital Entertainment segment drove the majority of growth, with operating income surging to 26.0 billion yen, fueled by strong digital sales of 'FINAL FANTASY VII REMAKE' and increased monthly subscribers for 'FINAL FANTASY XIV'.
- Total game units sold (discs and downloads) nearly doubled year-on-year, growing from 3.25 million units in Q1 FY2020/3 to 6.21 million units in Q1 FY2021/3.
Square Enix Holdings Consolidated Financial Results: Three-Month Period Ended June 30, 2020
Square Enix Holdings reported strong consolidated financial results for the three-month period ending June 30, 2020, characterized by significant year-over-year growth in net sales and operating income.
- Square Enix reported a significant surge in financial performance for the three-month period ended June 30, 2020, with net sales rising 63.2% year-on-year to ¥87,054 million and operating income jumping 241.4% to ¥24,549 million.
- The Digital Entertainment segment was the primary growth driver, achieving ¥74,363 million in net sales (up 100.1%) and ¥26,069 million in operating income (up 242.0%) due to strong digital sales and the performance of titles like 'FINAL FANTASY XIV', 'DRAGON QUEST WALK', and 'TRIALS OF MANA'.
- Profit attributable to owners of the parent reached ¥14,372 million, a 248.6% increase compared to the same period in 2019, despite an extraordinary loss of ¥2,226 million related to COVID-19-driven arcade closures.
Aiming FY2020 Q2 Financial Results
The financial results for Aiming for the second quarter of the fiscal year ending December 2020 reflect a period of ongoing operational losses, though the company demonstrates a narrowing deficit compared to the previous year.
Pokémon GO Surpasses $3.6 Billion in Lifetime Revenue
Pokémon GO has solidified its position as the dominant force in the location-based mobile gaming sector, surpassing $3.6 billion in lifetime global player spending as of its four-year anniversary in July 2020.
- Pokémon GO has surpassed $3.6 billion in lifetime global player spending four years after its July 2016 launch.
- The game generated $905 million in 2019, marking its most successful year to date and surpassing the $832.5 million earned during its 2016 launch window.
- H1 2020 revenue reached $445.3 million, putting the title on track to match or exceed its 2019 record despite global pandemic-related lockdowns.
Aiming Inc. Q1 2020 Quarterly Report
Aiming Inc.’s first-quarter report for 2020 outlines the company’s financial performance and strategic initiatives within the Japanese mobile online gaming market.
Financial Results Briefing Session: Fiscal Year Ended March 31, 2020
The financial results for the fiscal year ended March 31, 2020, reflect a period of strategic transition for Square Enix Holdings Co., Ltd.
- Square Enix reported a net sales decline of 10.7 billion yen to 260.5 billion yen for the fiscal year ended March 31, 2020, though operating income increased by 8.1 billion yen to 32.7 billion yen.
- The Digital Entertainment segment, the company's largest, saw operating income rise to 35.3 billion yen (up 6.4 billion yen) despite a net sales decrease, driven by strong performance in MMOs and mobile/PC browser games.
- The Games for Smart Devices/PC Browser category reached 106.4 billion yen in net sales, fueled by the successful launches of 'Romancing SaGa Re;univerSe' and 'DRAGON QUEST WALK'.
Aiming Q1 2020 Financial Results
Aiming’s financial results for the first quarter of 2020 reflect a period of significant operational contraction and financial loss.
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