Days Gone
7 documents in the library are about Days Gone, from writers such as GameDiscoverCo, Game World Observer and Alinea Analytics, the newest from 2025. Each has a summary and key insights with the page they come from.

Days Gone is an open-world action-adventure game developed by Bend Studio and published by Sony Interactive Entertainment. Released in April 2019 for PlayStation 4 and later for PC in May 2021, the game is set in a post-apocalyptic world where players control Deacon St. John, a drifter and bounty hunter navigating a landscape overrun by "Freakers," zombie-like creatures created by a global pandemic. The gameplay focuses on exploration, combat, and survival elements, with players able to use various weapons, craft supplies, and upgrade Deacon’s motorcycle, essential for travelling across the vast and hostile environment. Days Gone combines narrative-driven missions with an open world filled with dynamic events, enemy camps, and environmental challenges.
- Released
- Apr 26, 2019
- Developer
- Bend Studio
- Publisher
- Sony Interactive Entertainment
- Genres
- Shooter, Adventure
- Platforms
- PlayStation 4, PC (Microsoft Windows), PlayStation 5
- Links
- Official site, Wikipedia
Game data from IGDB.com
Documents about Days Gone
The Top-Selling PlayStation Games on Steam
PlayStation Studios has established a significant presence on Steam, generating over $1.5 billion in gross revenue across its portfolio of PC ports.
- PlayStation Studios games on Steam have generated over $1.5 billion in gross revenue, with Sony retaining approximately $1.2 billion after Valve’s platform commission.
- Helldivers 2 is PlayStation’s most successful PC title, selling 12.7 million copies and generating $400 million in gross revenue, significantly outperforming its console sales.
- The novelty of PlayStation exclusives on Steam is fading, as sequels like God of War Ragnarök and Marvel’s Spider-Man 2 have sold less than half the copies of their predecessors within equivalent timeframes.
PlayStation Business Briefing: Growth Strategy
PlayStation’s latest business strategy outlines a significant shift toward diversifying its revenue streams beyond traditional console hardware.
- By fiscal year 2025, PlayStation aims for PC and mobile titles to account for approximately 50% of its total first-party portfolio.
- The company plans to launch at least 12 live service franchises by fiscal year 2025, supported by the acquisition of Bungie to build a multi-franchise ecosystem.
- PC revenue is projected to reach $300 million for the fiscal year ending March 31, 2023, marking a significant increase from $80 million in the previous year.
Squad Coordination in 'Days Gone'
Combat believability in Days Gone is achieved through a systemic, squad-based artificial intelligence model that replaces traditional scripted encounters with dynamic, role-based coordination.
- Sony Bend Studio implemented a 'frontline' system in Days Gone that defines the spatial relationship between a squad and its enemies, using a sliding window average to stabilize combat movement and ensure squad members maintain clear lines of fire.
- The AI uses a behavior hierarchy where high-priority reactive tasks, such as avoiding grenades, override assigned combat roles, while low-priority behaviors are suppressed when a valid role is active.
- Squad members are assigned to specific lanes along the frontline to minimize movement, prevent collision, and ensure optimal positioning relative to both the enemy and fellow squad members.
Plus 'sample': Biomutant Attacks, Elite's Odyssey Perplexes
The newsletter focuses on identifying which premium PC and console titles are positioned for success or already performing well, using a mix of automated data scrapes and manual chart reviews.
- Biomutant is the leading Steam hype title with 182,000 followers, ranking second overall in unreleased game wishlists.
- Top-performing titles on Steam currently include Biomutant, Days Gone, Mass Effect Remaster, Resident Evil Village, and Subnautica: Below Zero.
- Elite Dangerous: Odyssey is generating high revenue on Steam despite facing significant technical issues and mixed user reviews.
Plus: Biomutant Attacks, Elite's Odyssey Perplexes
This analysis examines the performance and market expectations for premium PC and console games during the third week of May 2021.
- THQ Nordic’s Biomutant generated significant AAA-level anticipation, securing approximately 182,000 Steam followers and two million wishlists despite being developed by a team of only twenty people.
- The launch of Elite Dangerous: Odyssey underperformed on Steam, debuting with a 36% positive review rating due to widespread technical bugs and performance issues.
- Sony’s PC port of Days Gone demonstrated strong market momentum, accumulating over 3,000 positive reviews on Steam within its first four days of release.
Plus: The Return of Days Gone, Data Galore!
This analysis examines the performance and "hype" metrics of premium PC and console games for the mid-May 2021 period.
- Resident Evil Village is a major commercial success, maintaining high revenue, 1,000 daily reviews, and 600,000 peak Twitch viewers.
- Former PlayStation exclusives are performing strongly on PC, with Days Gone securing approximately 500,000 Steam wishlists and Horizon Zero Dawn reaching one to two million estimated sales.
- New premium titles are struggling to gain traction due to market saturation from major publishers, Games as a Service (GaaS) models, and subscription services like Game Pass.
Sony's Obsession with AAA Blockbusters Damages Small Studios and Leads to High Turnover
Sony’s strategic pivot toward high-budget AAA blockbusters has created significant internal friction and operational challenges within its PlayStation division.
- Sony has shifted its internal strategy to prioritize high-budget AAA blockbusters, effectively abandoning support for smaller games and niche markets like Japan.
- The reorganization of Japan Studio, known for titles like Gravity Rush and Knack, resulted in mass staff departures as Sony moved away from smaller-scale development.
- Sony rejected a pitch for Days Gone 2 from developer Bend Studio in 2019, despite the first game's commercial success, citing lengthy development times and mixed reviews.