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Clash of Clans

GameBy Supercell · Released Aug 2, 2012

Documents about Clash of Clans

Article

Top Mobile Games of Q2 2017: Revenue Grew 32% as Honor of Kings Surged

The mobile gaming industry experienced significant growth in the second quarter of 2017, with worldwide revenue reaching $12.2 billion, a 32 percent increase compared to the same period in 2016.

  • Worldwide mobile gaming revenue reached $12.2 billion in Q2 2017, marking a 32% year-over-year increase.
  • Total mobile game downloads grew 19% year-over-year to approximately 9.2 billion, with Google Play installs rising 25% compared to 2% growth on the App Store.
  • Asian-developed titles increased their market dominance, accounting for five of the top 10 highest-grossing mobile games globally.
Sensor TowerJul 2017
Cover of Deconstructing Clash of Clans: The Builder Base
Article

Deconstructing Clash of Clans: The Builder Base

The Builder Base update for Clash of Clans represents a significant structural shift for the long-running mobile title, effectively introducing a secondary, distinct game within the existing application.

  • The Builder Base update functions as a standalone sequel within the original Clash of Clans, featuring distinct trophy rankings and non-shared resources that render years of player investment in the original base irrelevant.
  • The new combat system shifts from asynchronous raiding to synchronous, real-time head-to-head battles where the player who destroys the highest percentage of the enemy base wins.
  • Supercell removed the resource cost for training troops and automated the process, allowing players to engage in combat every 5 minutes rather than waiting for long manual training queues.
Deconstructor of FunJun 2017
Article

Clash Royale: Highest Earning Week Ever

The mobile strategy game Clash of Clans achieved its highest-grossing week in history following the release of the Builder Base update on May 22, 2017.

  • Following the May 22, 2017, 'Builder Base' update, Clash of Clans achieved its highest-grossing week ever with over $25.7 million in U.S. consumer spending.
  • The update drove a 250 percent increase in weekly revenue compared to the previous week's $7.3 million.
  • The $25.7 million weekly total represents a 20 percent increase over the game's previous record of $21.3 million, set during the week of December 21, 2015.
Sensor TowerMay 2017
Article

Supercell's Clash Royale Surpasses $1 Billion Gross Revenue in Its First Year

Clash Royale, the mobile strategy title developed by Supercell, achieved a significant financial milestone by surpassing $1 billion in global gross revenue within its first year of release.

  • Supercell's Clash Royale surpassed $1 billion in global gross revenue in less than 12 months following its worldwide release on March 2, 2016.
  • In its first 11 months, Clash Royale generated approximately five times the revenue that the original Clash of Clans earned during its own first 11 months of availability.
  • Clash Royale has maintained a consistent position in the top 10 grossing iPhone apps on the U.S. App Store since September 2016.
Sensor TowerFeb 2017
Article

Top Mobile Games of 2016: Pokémon GO Conquered Clash Royale

The mobile gaming industry experienced significant growth throughout 2016, characterized by a 70 percent year-over-year revenue increase in the fourth quarter, which generated approximately $7.5 billion globally.

  • Worldwide mobile game revenue reached approximately $7.5 billion in Q4 2016, representing a 70% year-over-year growth compared to $4.4 billion in Q4 2015.
  • Mobile games accounted for over 80% of all revenue on the Apple App Store and 90% of revenue on Google Play throughout 2016.
  • Pokémon GO became the highest-earning new launch of 2016 and the year's most-downloaded game, setting records for the biggest launch in mobile history.
Sensor TowerJan 2017
Article

Pokémon GO Ends 2016 with Its Strongest Week of U.S. Revenue Since Launch

Pokémon GO experienced a significant resurgence in U.S. revenue during the final week of 2016, marking its strongest performance since the game’s initial launch in July.

  • Pokémon GO achieved its highest U.S. weekly revenue since July 2016 during the week of December 26, generating approximately $22.1 million.
  • On December 31, 2016, Pokémon GO recorded its best single-day U.S. gross revenue since July 18, totaling approximately $4.9 million.
  • During the final week of 2016, Pokémon GO was the No. 1 grossing app in the U.S., outperforming Supercell's Clash of Clans and Clash Royale.
Sensor TowerJan 2017
Article

Pokémon GO Ends Its Reign as the Top Grossing U.S. iPhone App After 74 Days

Pokémon GO concluded a 74-day streak as the top-grossing iPhone application in the United States in September 2016.

  • Pokémon GO ended its 74-day streak as the top-grossing U.S. iPhone app after being unseated by Supercell’s Clash Royale following a content update.
  • In terms of consecutive days at the top of the U.S. iPhone grossing chart, Pokémon GO ranks third behind Clash of Clans (347 days) and Candy Crush Saga (109 days).
  • Despite losing the top spot in the U.S., Pokémon GO remained the number one grossing iPhone app in eight other countries and maintained the top position on the U.S. Google Play store.
Sensor TowerSep 2016
Article

iOS Gaming Leaders: December 2015

The mobile gaming market experienced significant growth in December 2015, characterized by a surge in both installation volume and consumer spending on Apple’s App Store.

  • In December 2015, worldwide iOS gaming downloads grew 20% month-over-month to approximately 614 million, while total gaming revenue reached nearly $1 billion, an 18% increase from November.
  • Clash of Clans reclaimed the top-grossing spot on iOS from Game of War in both U.S. and worldwide markets during December 2015.
  • Piano Tiles 2 was the most downloaded game globally and in the U.S. for December 2015, maintaining the No. 1 position in all iPhone categories for the six days leading up to Christmas.
Sensor TowerJan 2016
Article

iOS Gaming Leaders: November 2015

This analysis examines the performance of iOS gaming applications during November 2015, focusing on download volume, revenue generation, and growth trends across both the United States and global markets.

  • Ketchapp’s game 'Twist' became the most downloaded iOS game globally and in the U.S. in November 2015, significantly outperforming new releases from major publishers like King and Machine Zone.
  • Machine Zone’s 'Game of War' maintained the top position for global and U.S. revenue, while Supercell’s 'Clash of Clans' experienced negative month-over-month revenue growth for the second consecutive time.
  • The top 10 revenue-generating games showed a stagnant trend, with half of the titles experiencing month-over-month revenue declines and no new entries appearing on the top 10 lists.
Sensor TowerDec 2015
Article

iOS Gaming Leaders: October 2015

This analysis provides a performance overview of the iOS gaming market for October 2015, utilizing data from the Store Intelligence platform to track downloads, revenue, and growth trends across the United States and international markets.

  • Game of War overtook Clash of Clans as the top-grossing iOS game worldwide in October 2015, driven by an 8% month-over-month revenue increase while Clash of Clans saw a 1% decline.
  • Smashy Road: Wanted became the most downloaded iOS game in the U.S. for October 2015, gaining nearly four million downloads over the previous month.
  • Electronic Arts' Need for Speed outperformed Smashy Road: Wanted internationally by approximately 1.5 million downloads, despite losing the top spot in the U.S. market.
Sensor TowerNov 2015
Cover of Two Developers Made 14% of Mobile App Revenues in 2014
Article

Two Developers Made 14% of Mobile App Revenues in 2014

The mobile application economy in 2014 was characterized by a highly concentrated market structure, where a small number of dominant players captured a disproportionate share of total revenue.

  • King Digital and Supercell combined to control 14% of the total mobile app economy market share in 2014.
  • Annualized app revenue across the Apple App Store and Google Play totaled approximately $24.286 billion in 2014.
  • Apple paid out $10 billion to developers in the 12-month period ending mid-2015, while Google paid out $7 billion to developers during the 2014 calendar year.
Mobile Dev MemoJul 2015
Cover of Fallout Shelter: Is Its Success Sustainable?
Article

Fallout Shelter: Is Its Success Sustainable?

This analysis evaluates the long-term commercial viability of the mobile game Fallout Shelter following its rapid ascent to the top of the iOS US grossing charts in June 2015.

  • Fallout Shelter has a Game Power Score of 81, which is above the average of 74 for the top 200 grossing games, but insufficient to reliably sustain a top 10 position.
  • Only 8% of mobile games with a Game Power Score similar to Fallout Shelter have successfully maintained a position in the top 10 grossing charts.
  • Sustaining a top 10 grossing position typically requires a Game Power Score of 90 or higher, as evidenced by benchmarks like Clash of Clans (94), Candy Crush Saga (91), and Game of War (90).
GameRefineryJun 2015