Ball x Pit
GameBy Kenny Sun
11 documents in the library are about Ball x Pit, from writers such as GameDev Reports, AppMagic and GameDiscoverCo. Each has a summary and key insights with the page they come from.
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On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $17.6M
- Units sold
- 1.6M
- Last 12 months
- $17.4M
- 1.6M units
- Price
- $14.99
- Positive reviews
- 95%
- of 27K reviews
- Peak players
- 0
- at the same time
- Followers
- 46K
- Average playtime
- 20 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2025 | $12.1M | 1.1M | |
| 2026 so far | $5.5M | 532K |
On Steam since Oct 15, 2025 · Developer Kenny Sun · Publisher Devolver DigitalSteam store page
Documents about Ball x Pit
Weekly Gaming Reports Recap: August 10 – August 14, 2026
The gaming industry experienced significant performance milestones between July 29 and August 11, 2026, characterized by long-term franchise success and notable indie title momentum.
- Grand Theft Auto V has surpassed 230 million units sold, contributing to nearly 475 million total sales for the series, while PlayStation 5 global console sales have reached 95 million units.
- Pokémon GO generated $48.5 million during its 10th-anniversary week, representing a 5.9x increase over the previous week and a new revenue record for the title.
- ReStory: Chill Electronics Repairs recouped its budget within 12 hours of release, generating over $1.1 million in gross revenue from 75.7 thousand copies sold on Steam.
Games and Numbers: July 29 — August 11, 2026
This bi-weekly industry update provides a comprehensive overview of performance milestones across the PC, console, and mobile gaming sectors for the period of July 29 to August 11, 2026.
- Grand Theft Auto V has surpassed 230 million units sold, maintaining its position as the best-selling title of the past decade, while the entire GTA series has reached nearly 475 million copies sold.
- PlayStation 5 hardware sales have reached 95 million units globally, with digital game sales accounting for 82% of the 66.1 million units sold during the most recent quarter.
- Pokémon GO generated $48.5 million during its 10th-anniversary week, a record-breaking performance that was 5.9 times higher than the previous week's revenue.
Steam Next Fest's Winners, and Why the Event Might Matter Less Than You Think
Steam Next Fest is increasingly viewed as a diminishing tool for independent developers, serving more as a crowded promotional venue than a reliable engine for long-term commercial success.
- Steam Next Fest primarily amplifies existing demand rather than creating it, benefiting games with strong pre-event momentum and unique concepts, while most of the 4,300 participating demos gain minimal impact.
- Wishlists generated during Steam Next Fest often have low conversion rates; even strong performers like "Dispatch" and "Ball X Pit" converted only about 25-26% of wishlisters into buyers within three months, with many wishlists representing idle curiosity rather than purchase intent.
- Demo playtime and demo-to-wishlist attachment rate are better predictors of launch conversion than raw wishlist counts, indicating whether players genuinely liked a game enough to return.
Weekly Industry Briefing: Mobile on Top at Take-Two, Supercell's Mo.co Reboot, Ubisoft's "Low Point"
This industry briefing provides a mid-May 2026 overview of the global mobile gaming landscape, highlighting significant shifts in corporate performance and strategic product adjustments.
- Mobile gaming is a dominant force, with Zynga (Take-Two's mobile arm) reaching an all-time high and mobile representing 52% of Take-Two’s net bookings in Q4 and 49% for the full fiscal year.
- Ubisoft is experiencing a fiscal "low point," with slower-than-expected earnings from mobile titles like Rainbow Six Mobile and The Division Resurgence, despite growth in Invincible: Guarding the Globe.
- Supercell is relaunching its game Mo.co with new features, including seasons and free gacha pulls, after the game earned an estimated $4.7 million since its initial launch over a year ago.
Idle Games in 2026: Home, Steam Home
The idle game genre has undergone a significant transformation between 2024 and 2026, shifting from its origins as simple browser-based clickers to a sophisticated category of system-driven experiences on Steam.
- Idle games have become a major revenue driver on Steam, led by titles like IdleOn, which generated over $22 million in 2025 and has reached nearly $59 million in total revenue.
- The 'Idle' category on Steam is increasingly defined by player behavior rather than genre purity, with successful titles like Spirit City: Lofi Sessions and Cast n Chill earning over $5.3 million each by functioning as background productivity companions.
- Monetization strategies on Steam vary significantly, ranging from low-cost premium titles priced between $3 and $15 to free-to-play models that leverage long-term progression and microtransactions.
AppMagic: Friendslop Games in 2025 and Their Retention
The 2025 landscape for "friendslop" games—a genre characterized by cooperative, social-focused gameplay—reveals a market defined by high initial sales volume but notably low long-term player retention.
- The 'friendslop' genre is characterized by high initial sales volume, with four of the top ten best-selling Steam games in 2025 falling into this category, including R.E.P.O. (18.5 million units) and Peak (15.4 million units).
- Long-term player retention for the genre is notably low, with an average 30-day (D30) retention rate of approximately 3%.
- Friendslop retention rates significantly trail established multiplayer titles, such as Dead by Daylight at 11.3% D30 retention and Phasmophobia at 5.3%.
Devolver Digital 2025 Investor Presentation
Devolver Digital achieved robust financial growth throughout 2025, characterized by a 39% increase in Adjusted EBITDA and a successful transition to positive free cash flow during the second half of the year.
- Devolver Digital achieved a 39% increase in Adjusted EBITDA in 2025 and transitioned to positive free cash flow in the second half of the year.
- The company maintains a stable cash position of US$36.6 million to support its strategy of high-quality indie releases and IP portfolio management.
- The 2026 release pipeline is anchored by five major first-party titles, including new entries in the Serious Sam series and Astroneer Expeditions.
Why Slay the Spire 2 exploded: Review
Slay the Spire 2 has established a new benchmark for indie success, generating over $100 million in revenue within its first two weeks of early access.
- Slay the Spire 2 generated over $100 million in revenue within its first two weeks of early access, with long-term projections estimating total earnings between $250 million and $500 million.
- The game’s launch was driven by massive organic momentum, supported by 2.5 million wishlists and a pre-existing community of 670,000 Reddit users.
- The title achieved significant market visibility during its initial launch week, recording 4 million hours of viewership on Twitch.
Ball X-Pit Review: The Most Innovative Game of 2025?
Ball X-Pit has established itself as a significant breakout success in the 2025 PC gaming market, achieving 367,000 unit sales and $4.4 million in gross revenue during its initial week on Steam.
- Ball X-Pit achieved 367,000 unit sales and $4.4 million in gross revenue during its first week on Steam in 2025.
- The game maintains a 95% positive review rating, driven by a hybrid design that combines Arkanoid-style physics with Vampire Survivors-inspired buildcraft.
- Core gameplay innovation centers on a fission, fusion, and evolution mechanic that allows players to consolidate abilities and optimize inventory management.
Who 'Won' October 2025's Steam Next Fest?
The October 2025 Steam Next Fest featured approximately 2,900 game demos, reflecting a sustained high volume of participation that has become standard for the event.
- Steam Next Fest is no longer a primary discovery engine, as top-performing titles consistently rely on pre-existing momentum rather than organic festival visibility.
- A significant performance gap exists between the top 5% of participants and the median game, which added fewer than 500 wishlists during the October 2025 event.
- Successful titles are characterized by 'grokkable' gameplay mechanics, specifically favoring co-op, survival, and extraction shooter genres over established intellectual property.
How Tainted Grail Hit Its Steam 1.0 Release Out of the Park
The first-person open-world RPG Tainted Grail: The Fall of Avalon serves as a rare case study of a title that achieved modest success during Early Access before experiencing a significant commercial surge upon its 1.0 release.
- Tainted Grail: The Fall of Avalon achieved a significant commercial surge at 1.0 launch, moving from 25,000 units sold in its first month of Early Access to over 200,000 in the first month of full release.
- The title has reached 700,000 lifetime units across platforms, generating approximately $20 million in gross revenue on Steam alone.
- The game reached a peak of 25,600 concurrent users at launch by targeting an underserved market for first-person epic RPGs and leveraging gameplay mechanics reminiscent of classic titles like Morrowind and Oblivion.
Companies behind it
As the documents state it.
