Over 100 million in revenue. 100 million done in two weeks from early access release. I said early access. Yes,
early access release, not final release.
It's 4 a.m. and we're rolling the dice [music] of golden ice with making those coins worlds. [music] We're the two and a half gamers. The midnight crew talking UA adverts and game design too. Mat [music] feeling shak bringing the insight. We're rocking those vibes till the early daylight a master eyes on the prize. Tracking data through the cyerspace skies. Feeling stacks [music] colors like a wizard in disguise. Jacks lift us to the high. Two and a half gamers talking smack. [music] Slow hockey sick got your back. Ads are beautiful. They light the way. Click it fast. [music] Don't delay. Uh-huh. Uh-huh. Uh-huh. [music] Uh-huh. Uh-huh.
Uh-huh.
Yeah. Like [laughter] what?
Old Felix. Who cannot [clears throat] that [ __ ] Like
two spires. Whatever. How many spires?
Spires. Yeah.
Whatever spires.
Where's Where's the guy from the comments? Like, oh, you don't know which ban you guys like. Like you you don't even know like what's the spire. Jesus.
[snorts]
Hello everybody, welcome. As you might have noticed, we're talking about latest part two. My name is Mat Lantic.
I'm Felix Proberg and I'm
and we are your hosts. Yes, we're talking about this game because it's everywhere. It's a great game. I'm actually actually buying it
right now.
Right now. Yeah. Buy now. No, no, no. I mean, uh I hope there will be an iOS version as it was with Slay Despire one. So hopefully I can play it on my phone as it's actually as is actually what?
Not now.
Not now. I know. Not I know. Not as it was with Ball X pit. And actually I
downloaded that and actually bought it and I played it on the on the plane which is good.
Blex pit is great.
It is a good game and but it's it needs to be on mobile which I hope this is going to be on mobile as well. I mean if Palatro can be on mobile and the Bex Spit can be on mobile and I think this can be on mobile as well.
Yeah. And if it won't Chinese will take care of that. [laughter]
Yeah. Be on mobile whether they like it or not. Let's just say it like that.
It's not It's not if, but when. If it's not, but when. [laughter] Yes, that's very true. So, with that in mind, thank you very much for listening. This is it.
Okay. Numbers or game? Which one?
Numbers is is absolutely mind-blowing.
Yeah. Let's go numbers first and then we can game.
Yes.
Okay.
Because it snakes bigger than Slade Spire One.
Yes. That's that's that's the thing. Like it's just insane.
Yeah. So, let's go history as usual. Shout out to VG Inside Sky for letting us to use their platform. So, Slight Aspire 1 released in November 2017,
nearly 10 years ago. This game was quite the let's say a major release in its sense that it moved the deck builder genre and rogike genre quite far by the time and you could hear it being referenced all the time in like all the games and everything. This, by the way, this whole episode just confirms my assumption which I said in my prediction which is like this will be the year of Rogue Lights and this is the first big one that we see here. Uh,
I mean, they announced the game two years ago. Like, what the [ __ ] Of course, it's going to be okay.
Do predictions when uh, you know, a game is coming out in the year.
Yes. Like,
I'm gonna do that next year.
I know. Yeah, you you did your homework. Good job, man. Good job. Anyway, so it's sitting at 733k reviews, 97% of positive is still like one of the most can reference games and it's by studio and developer Mega Grit, which we unfortunately don't know anything about. Uh but I'm guessing still that the team is not that big,
which might I guess uh Sherlock Holmes now.
Yes, I game uh did 53 million. Did anyone say web revenue? Oh yeah. This episode is brought to you by Fastpring, the no drama D2C partner that's been scaling with mobile publishers for over 20 years. They're fast growing, profitable, and seriously reliable, which is more than you can say about most vendors in this space. Anyway, whether you're launching a new web store, replacing your current D2 system, or adding a backup plan, Fast Spring is here for you. Visit fastspring.gg to set up your web store today. Fastprint.gg. Hello, Fastprint. Thank you very much, guys, for sponsoring this episode.
Revenue, it's currently on sale for 574.
It's in great discount because everybody are of course buying the first one. So they also get this in in in some kind of a bundle. So original price is something like 23 here. As for the overall do we have all? Yeah. So just check these numbers. I'm still at the old game. So when it was released it did something like what CCU on Steam. Check now.
Explain CCU for our listeners. current users meaning players playing at the same time on the game at at one point in time.
Yeah, Pig was 55k.
No, Fig is Fig is 55K last December, but then we moved to Slay the Spire 2.
Yes, that's what I said. Like it's 10x.
By this time you're listening to this podcast already, you will probably go over 100 million in revenue. 100 million done in two weeks from early access release. I said early access. Yeah,
early access release, not final release. But of course, everybody knows
exactly
100 million
that for for a Steam game early access is the final release because that's how Steam works. So, let's not kid ourselves. Anyway, again, same team, same publisher. Even the game itself, if you look at it and compare it with like Slay Des the Spy one, like visually it's not really that different in in its sense, but of course it's much better and like all these like it's basically the better game in its sense.
By the way, Mega Crit is Seattle based indie studio.
Yeah. Okay. And do you know the headcount? Try try to see if you can dig it out because I'm guessing it's like 30 30. 1 2 3 4 5 6 7 8 9 10
10 on LinkedIn.
10 people on their website and 12 contri uh two contributors
which is by design.
I I would expect like 15 but still like
yeah it's still pretty good
amazing success and this is the beauty of course
best number of it all K CCU on Steam
currently like it's like the top of the top caves currently in top selling pretty much every
Yeah, this this game is just like really good. Anyway, uh I guess that was the one for the numbers. As for the stats, it's currently sitting at 24K. Again, 97% same rating on on Steam as for the release and it has some amazing cinematics and animations and stuff like that. Even though the story and everything, it's kind of a more vague in sense because again, who cares about the story? The game is just perfect.
You know, you know what's what's the best story on on Reddit? Play Despire is officially a dead game because in just one week it has lost 1% of the player base at this rate in two years then it's going to be nobody.
All the guys like seriously like what the [ __ ] is happening here?
Yeah.
Oh my god.
So is that really a comment? Like is he trolling?
It's a whole whole thread on subreddit.
You just send me that later. Oh, that's just
I will show you good clean fun.
Anyway, let's get into the run. Yeah, because this is a deck builder and deck builders, this is the really important part. Like we had this one release last year which was CZN KZ nightmare which is the currently only big mobile deck builder that I know where it's actually a deck builder which means that you have your base deck you're adding more cards as you go in your rog light progression and you actually removing cards which is a very very important mechanic in card games. Removing guards means thinning your deck means you get your big abilities faster and more frequent. That is extremely important mechanic. Just saying. Anyway, uh so there's also multiplayer component. If you want, you can go and like do upular feature.
Uh then we have the timeline which is basically their progression. And this is something similar like vampire survivors or all these other like rog light games where again you have these tasks and when you complete the task like beat act three with like ironclad character or I know
beat act three with this character whatever then you click on it and then it gives you the thing that pretty much it gives you which is unlocks new cards unlocks new abilities unlocks new relics pretty much unlocks more content of the game exactly same progression as balato or like any other role here. Nice thing is that you can see all of this in the compendium, which is the handy thing. And yeah, there's [ __ ] ton of it. Like even though this is still early access, they have still so much content. Just just look at it. Like for instance, the relics, how many different relics these guys have or just the cards like this is for instance just the cards for one single character.
What? And they all have upgraded version of all the cards. This is one character. This is second character. This is third character. This is the colorless cards which are can be used by anyone. This is the ancient cards which are the best
chase cards to add in. This is the curses of the mobs and enemies. There's so much content in this game. I guess they didn't really lose time during those 10 years between the two. So yeah, lots of potions and other like abilities and stuff that they have here like and beastier is not even unlocked because again this is early access. Anyway, let's go to it. So again, you do your runs. You can have a daily run if you beat act, which I still didn't because it's quite hard. Custom run, which again, but let's go standard. So in these games as rogike debt builder what you do with these initial characters is they determine the initial deck and the pool that you will be going. Each of those have again different abilities, different play styles. This is for instance the guy who just like you know your typical warrior stuff which is I do big damage. I can heal myself at the end of combat and I have like lot of blocking and whatever heavy hitting abilities. Then we have the this guy which I did like a very very good deck on the last run which literally have
like one turn kill abilities with that deck. I could dish out like 100 damage in the first turn because it has like all of these like zero cost cards. You know it's all based on card draw discarding cards and stuff like that. Then we have this regent guy which I didn't even played yet. We can try now or the necro binder guy.
Necrobinder. Yes, absolutely.
Or one more character. So do we do necrobinder?
Yes.
Okay. Let's do it. You see here that each one of those have their own relics which can you get at the start of the run which are specific for them and also their in card games it's called the word for instance this guy is based a lot about like poisons and shifts which are these daggers for zero cost that you throw at people. This guy is based a lot on fury and like these kind heavy hitting abilities. This guy which I'm guessing is minions and this seems again a lot of minions. So let's start this and let's see. So, at the in early run, you always have this kind of a one of the gods or whatever, like we have this
three-eyed whale, blah blah blah, and you choose again some rog light ability, which is like obtain a random rare card, transform one card, remove two cards from your deck, take 13 damage, which I guess I will take because this is really good because what we do, we thin our deck, which means we get to get more better abilities sooner. So, let me take out this one and let me take out one block card because those are just basic cards. You eventually want to lose all of them as you go. Then we'll have the map. And the map is the part where you choose your road based on the you know these kind of a the legend where you have normal monster encount normal monster encounters the merchant the random like choose whatever happens encounters the campfires where you can heal elite monsters treasures and then you have the last boss which again you need to defeat. Let's go left. So, how this works is pretty much a standard card game, like not not really anything
to it. So, we have our character. We have energy that we use to play the cards. We have the draw pile, meaning that how many cards we have left here. We have the discard pile. If this one gets empty, this one gets back there. And there somewhere here is a graveyard, which I'll explain later. And then we have the abilities. Then we have the enemies. By the way, I really like their system of like tutorials and stuff like that that they have here for instance. So, if I just hover over the icon, it immediately tells you what does it do, which is super handy because there's lots of
you don't even have no idea like what's
Yeah, exactly. Which you don't have 99% of time, which is which is perfect. So, for instance, immediately I know that this guy he he doesn't he's not going to attack next turn. He's just going to want some apply some debuff. So, I don't even need to do block. So, let me just do my whatever hand here. Does ancient damage equal to his current HP. Oh, yeah. He doesn't.
Don't read everything. It's It's less less fun.
Think glassless.
Just click.
Just click.
Just click.
Yeah. So, some what? Well, think he attacks. Okay. Doesn't matter because our hand is doing attacks. Hopefully, now he's attacking for seven. So, we're going to do and do a little bit of blocking here. Then we go summon five. Oh, it gets him HP. Therefore, that's good for 13. See, attacks actually our hand. Not Oh, even us doesn't matter. Then we do what? This thing and he should be dead. Goodbye.
Easy.
Yeah, this is the important phase. Each time you get loot, which could be relics, cards, potions, or other abilities, you can get three potions.
It can be double the reward with the rewarded video. Yeah, sure. I was like, "Oh, does this game have ads?" Like, "Yeah, Felix, you'll see."
Yeah. Yeah. Keep playing, Felix. You'll find them.
Yeah. Yeah. Rumor has it like if if you reach level 300, like there is an ad.
Yeah. We'll see.
Click this test run.
Oh, hello. Hello there. I didn't see you. Thank you very much for coming to this episode. Uh, it's brought to you by our sponsors, PVX Partners, the simplest and most effective credit line for marketing. If you're scaling your business, uh, and need funding, here's the deal. With PVX Partners, you can grow your game easily and your business. There's no equity dilution. You can repay as you get paid, and it's flexible, fast, and fully tailored to your growth. So, you can secure funding in 30 days and get a term sheet in just 24 hours. [music] Don't you wait. take control of your UA budget without giving away uh a piece of your company. Visit pvxpartners.com and uh see how they can help you grow your game faster and stronger. Don't wait. Go to pvxpartners.com.
Yeah, you just need to get as far as you can.
I will get to the third act normally, so it doesn't matter. Uh why not?
Whatever that means.
This guy. Goodbye.
Yeah. And goodbye,
merchant. Yeah, some of the relics here are crazy crazy good, by the way. See, these are the legendary cards with this kind of a yellow border. They're they're very very good. And these are actually for me.
Yeah, buy it.
Yeah, we don't have the gold lipstick for what?
For you.
Oh, we can't buy anything.
I love how you're actually playing right now.
Yeah.
Yeah. Yeah. Yeah. Let's move on. Yeah. We'll do one one more fight or what what not and I'll show you.
Kill the evil lizard.
Huh? Kill the evil lizard.
Evil lizard. Nibbit. What are we doing? Yeah, he's attacking. So, we need to defend. We need to do.
Yeah, of course. There we go.
Never play this game.
Why?
Why?
So, not me. Yeah, please. Tell me what do you think about this.
Of course, it's not you, but then like why would you not play this?
It's just
I just need this on my phone.
Same. It's just the same thing over and over. That's very that's very not very true, man. Like it's it's exactly the opposite of what you're just saying. I mean, did you see like all the [ __ ] options there? Like the endless endless
I play games to relax, not to minmax. Like
it doesn't really Well, wait. I wouldn't
I know I'm in the minority here, but yeah,
I wouldn't minmax this, but still like this is great game. You know, sometimes people find pleasure in thinking.
I mean, I'm not sure why.
My entire career working in ads, making people not think. So,
oh boy. No, I mean, guess that's why I enjoy casual game. Although I I I had to start
valid guy, I guess. Oh, okay.
And he already attacking for 16. [ __ ]
Still, you're going to [ __ ] die. Now you need to think, Mr. Jakob. Oi. Let's see. Dear listeners,
hand Jakob is going to gonna get [ __ ]
Maybe
suddenly got fun this game.
Suddenly, look. Yeah. Yeah. Look at this.
This is not good. This is not
because your cards aren't strong enough.
Yeah, my cards aren't strong enough and I don't really know how to play this character that much because I'm playing it for the first time.
So many excuses. Oh my god.
We'll figure out somehow.
Of course. I think you can you can still win. Yeah.
Still resurrect. So that's good.
Exactly. Yeah. Exactly. The problem is he's still [ __ ]
You're not dealing that much damage though.
I know. The thing is that most of the heavy heavy lifting here is done by the relics itself.
So you did shitty preparations.
Yeah, I did shitty preparations. This is not good. Oh, maybe we can do com.
Yeah, you can. Of course. Okay. Maybe he will die in like 15 turns.
He will die of boredom through the
Yeah. Oh. [laughter] Oh my god. This is terrible. Yeah, I would just rather die than kill this guy for the sake of recording.
I would definitely don't have chance of beating this guy. No chance. At least I'll show you how it looks when we complete the loop. Or maybe we beat him. Or maybe not.
No, I mean,
oh, we don't.
Maybe you do. We'll see.
22. What? I should do 22.
Very close. Uh D. The thing is that uh at some point you can't really do anything which is like that's when your run ends like this. I died.
Yeah.
Imagine if you had a rewarded ad there to revive yourself. Save so much time.
I mean you know what would this audience do to you? They put
slay you alive, right?
Yeah. They literally team would boil you.
If I do it, I will kill you, man. Like taken. I mean it's like it's not Yeah. Let's say this would go Yeah. through the game like they would say like okay let's put ads in here like can you imagine that rage everywhere.
No worries. Anyway, so we completed an objective even though on player run
because again it doesn't require us to win. And then we unlocked the new time timeline pretty much progression which is again some story d and we unlock a new character that's called defect which is great new [laughter] playable character the last one
quite easy to unlock. So if we go here again we get our new guy which has channel and lightning mechanics which I don't know at all. Oh there's even another guy. Okay. Unlock all other characters to play as random character. Okay, let's see. Anyway, yeah, this was it. Yeah, that's the game basically. Like I I played it multiple times and
Felix, what the [ __ ]
Don't forget like this made 10 like not 10, 100 million. 100 million is what like in in in two weeks
say
in two weeks.
In two weeks.
I mean like what do you what do you need like what do you need more?
Yeah, exactly. Because again, it's so
engaging if you take into consideration how much stuff these guys actually built and how much progression there's actually hidden.
The thing is like you can spend so much time in here and don't even go to the actual actual timelines and like battling. That's the that's the important part. It it's perfect because again it has this very very simple nudge of like one more run, one more turn, one more, you know, one more try and all these attempts because again what what do you do immediately if you lose like you go for another run? Of course, why not?
Tell that to Felix. What do we do?
Because I was just thinking like I was like but do I have to? You can watch an ad if you go
Yeah. Yeah. Do I have to
play Let's go play, you know, Subway Surfer City instead, you know?
Sure.
Sure. Yeah.
Like at the Oscars.
Yeah. Gen Z. Yeah. One thing that I wanted to say is that this just shows how strong this core and this this loop is of like deck building games because again I can show you if I go here. This is maybe a better this is for instance my run
history. So you see this is a like for instance this is a character that ended up at the last boss and check how fully decked out he was. I had the deck of 28 cards. Took all of the base cards out of it. These are all like these are upgraded ones. There's like all of these other kind of very very good cards. For instance, where was this one? This was like the perfect card for the guy.
This one. Oh my god, it's amazing.
It's like every time you start the turn, you have this in your hand every single combat. It's like [laughter]
I have this one and I have two times of uh not this one.
Assassinate. No, assassin.
You had also backstab. It's almost like
all the all the rocks on the podcast. We were backstabbing you all the time. And I had so many good relics here. I had like this one which gives you more strawberry. Yeah, strawberry was pretty good, but some of these relics were like completely like OP op O op. So this character pretty much, as I said, was doing like one turn kill because it it was all based on creating these knives
called shift. Like it basically created this like shift. For zero, you get like four damage. And I had multiples of these. Not precise cut. Where is it? Infinite blades which gives you shift every single turn at the start of the turn. Blade dancers which gives pretty much like all the shifts that you can imagine. I had all of them. And then you would have this other thing called knife trap. And it's like play every shift in your exhaust pile at the enemy. And I was doing like 300 damage with this card on one turn. And if I if I get like $1 for like all the like Felix's annoyed expressions of his face like in last five minutes, I would be a millionaire. You explain and he was like
Mhm.
Mhm. And in I'm pretty sure in your head was like the bank,
can we just play Helix Jump instead? It's this game. This game is really really perfect.
Yeah. The question is does this work because they have because it's of like
the core of the game or because they already have like absolutely huge community.
They have pretty huge community already to begin with like that. That's for sure. But again like this game is driven completely by uh game design. This is just pure game design. Like you see like no fancy graphics really even though they could
like 10 years difference pretty much and it's kind of the same.
Why would why would you do that? Like I mean that's like it's efficient. Yeah, exactly. You don't need it. Pretty much if this was just like black and white, pretty much arrows or numbers against each other, it would still be like a great game.
Yeah. Yeah. Yeah. So, this this doesn't really need like fancy graphics.
We don't really need to go that far. Like we just talked about this with Mala Studio.
Yeah. Yeah. Exactly.
The same thing.
It just need [ __ ] ton of content because again, you just imagine how much time it will take you only to unlock it and then you know what happens when you unlock it all? They'll add more content into it.
Exactly. So then you can kill yourself afterwards.
Yeah. So again, this is really really
good. Like just the character stats and everything that you have there. Like my whole play time for instance for this character was 3 hours 30 minutes for the whole run of the one that I did all three acts with the with the silent. So imagine how much time you can sink into this.
Yeah.
What happens when you beat the boss? Is that the run is done or like how does it work?
There's another boss.
Yeah, it's always
then it's another Okay.
Yeah, there's three acts. I don't know what happens if you beat the third one. I think then then it maybe ends like they don't have anything after because if if I go here into single player, it says beat act three three times to unlock custom runs. So, I'm guessing that that's like maybe the end of it. Of course, they'll add more for sure
or stuff like that. But yeah, the the point is that at some point and I mean you can basically break the game because again if I would be building this more efficient and more like just focus you can get like literally gamebreaking setups and decks in this game which is that that's the point of deck builder
like you create so strong combo that like everything just dies
immediately.
Yeah. Yeah. But by the end of it, I mean like because it's all like a giant power progression curve that you just go and grow and like you because some of these cards again. So you remember the like for one energy I get five block like the base card that every character has. So just look at this card for one energy five block. This is a card for one energy you get six block and even added shift to your hand. So it's a straight up power creep where this card is just better in every single instance against the normal block card. So you need to get rid of it and like move here. And as we move on like you get more and more of these like upgraded version of these and just go in. So that's perfect.
It's a very very power fantasy
polar opposite of the gaming genres I deal with. So yeah.
Yeah. because because this is not the mobile but you can you can still play Yakub and I I can I can talk about like few few things because honestly the interesting part was and I'm pretty sure
you didn't know about this maybe you know Yakuba this game was announced 2024 in the game awards
there's a like an gameplay trailer like the official one which was a long time ago but I mean it's not my typical UA strategy for this one and and the marketing. I mean, especially if it's like this is a steam, but I mean, this is just the classic blueprint, not the playbook because playbook, we don't really use this in here. It's all the media coverage pretty much. IGN, PC Gamer, Gamers Shadar, Aro Gamer, whatever else. And
yeah, we open PC Gamer. This is like all front page.
Yeah. All all there. Yeah. And even even like if I just Google Slay the Spire too, like immediately gives me like millions of different YouTube videos and pretty much whatever else. But there's like like launch media coverage like Slay the Spire sold 2 million 3 million copies in the first week. Indie Rogike dominates Steam charts after launch
success milestone coverage like pretty much everywhere all over the place. And like there's like I was trying to find at least like some videos or UA or anything but obviously none which is
maybe we could check like how much wish list this this actually had.
Yes, that's that's you should definitely do because there's like [ __ ] ton of wish lists from what I saw. Let's see if I can go on Steam. I have it.
Wish list.
Well, just go to 5 million.
What? 2.5 million.
That's amazing. But there like you have Twitch pretty much coverage was like almost like most watched streams. The game lounge. It's I mean huge stuff from like mainly creators,
man. Just sending those 2.5 million emails. It's quite a big
Yeah, exactly.
Yeah. Yeah. It's like at launch weekend the game generated 4 million hours watched on Twitch.
Yeah. Jesus. So yeah, I mean uh it's
works pretty well.
It works pretty well. But then I have this like the the Reddit stuff which I will share after you you play.
How big is the Reddit by the way? Slightly the Spy Reddit.
One sec. I can I can tell you right away. It's weird to have it. 670,000
Slayers.
Pretty big. I cannot imagine even the Discord on top of it.
Oh yeah, it's true.
But this game
But that's why I ask.
As I said, this game is like Exactly. That's the thing. That's that's what I wanted to say. Like come on, man. Like it's already like such a huge community from the Slay Despire one that if you launch Slay Spire [laughter] 2 on this type of iconic game like of course it's 10x the CCU.
Yeah. And it's €23 by the way. This is not a $60 game.
Exactly. Which is pretty approachable. I mean
Yeah. Yeah. Yeah. Like I think it's pretty good sweet spot for, you know, making 100 million or like 50 million.
How many hours do you think you're
you're going to play? Like can you play the game?
I mean like until you unlock at least all the content.
Yeah.
I would guess something like 100 hours for sure.
Oh wow.
Again, depends on how skillful you are and how much you're optimizing and stuff like that, but I would guess that 100 hours you can sink into it. Maybe 60. I don't know. Depends really. But some of those achievements are pretty hard to get. They definitely know what they're doing. I guess they have all the, you know, community feedback for last 10 years pretty much.
Exactly.
So this is the thing.
This is again like the same case as hell divers where we have like a bill studio focusing doing exactly what they need to do, doing exactly what people want them to do and exactly delivering to expectations what were task for them. Not going you know sideways doing [ __ ] randomly or whatever. building the same game all over again just better which is enough.
We are great in building strategy games. You know what? Let's just do a match free game.
Let's free game. Match free game died. That's fine. Let's just partner partner with another match free studio. So let's do match free game because that's exactly what we should do. No strategy games.
I miss 20 2022 when you can get away with that. [laughter]
Yeah.
Yeah. Not now.
Not now. No. But they also like they the the newsletter which is their new newsletter which is called new neov obviously they are say like sending pretty much what's new for like slate the spire new like beta branch like they even sell merch obviously all the like community highlights and [ __ ] I mean this is just great textbook by like working with the community and then just building a a pretty good game. I I wonder like what would happen if they actually run some like marketing campaigns like proper like UA I mean you can still do of course they don't need to because now they have 100 million out of pretty much zero marketing spend but
still I mean you know like you know exactly what I mean like even you are always like ah they should like implement ads like
think of it like how much they will have in two or three months with this velocity like another
I mean it's going to slow down right
of course it's going to slow down quite quick if they can have another 100 million in two months, which I think it's still possible.
And would it need to slow down if you just start like pumping new players into the game, you know? I mean, it's still like you have $24.
For these people, this is a hobby. They read about every day.
I know, I know, I know. I know. I'm I'm kind of overthinking this, but still, I'm I'm trying to find again like a solution because I I was running campaigns for wish lists on on for Steam. We were getting like 50 cents per wish list from like this.
Honestly, what I would do what I would do as as you said is like invest all the like wannabe marketing money into porting this to mobile as fast as possible.
Yeah, exactly. That's the fact that should happen because you saw that Balatra was making what like 200k a day on premium build on mobile. So the guys
you running out of time.
So I told my boss I made a playable [music] with playable maker and he said to me what language did you code it in? And I said I don't know. With Playable [music] Maker, all you do is drag, drop, click, and it does it all for you. So again, he said, "What language did you make it in?" I went, [music] "I don't know, English." At the end of the day, as long as a playable maker does it all for you, why do you care? It's just like [music] magic.
Yeah. Kind of like time is ticking. Yeah. Yeah. In the meantime, I think what what I would do here is pretty much I would sell a reality TV show where Marty and I fly to Seattle and we have a whole day with the team and we can explain to them the beauty of adding in-game apps and pitching feelings at the end of the day to pulp.
They kill me first.
Kill me first. Like against 12 people in the studio like who would who would win? Who would win?
It's one of those like 10 people against gorilla.
Yeah. This is like this is hexosaur.
Yeah, [laughter] they pretty much like these hexacord like they would leave the [laughter]
mega has left the room.
Yeah,
it's super effective.
No, I mean
this is an app open interstitial.
I would I would be on their end, man. Like I I' I mean this
No, I'm I'm just joking obviously like this is a joke but it'd be a funny documentary
there. Yes, I would definitely sell sell that as as a great reality show. No, but again,
anyway, hands down one of the best games I played in last half a year for sure. Like this is this is really
You say this all the time when we review like a Steam game.
Yeah, but not really that much. Like out of the old ones that that I had on on my PC, this I think is still the the best one for sure.
I mean, I didn't play ball and pit that much or the
No, no, no.
Meabunk that much compared to this. Yeah, but I mean how can you even compare meong to this common man?
Yes, of course.
Different league.
Yeah. And also also Mega Bong is kind of like a hype not hype trend, but it's
like it's not I would say and categorize like not as deep as this is.
This is extremely this is like Mariana Trench deep.
Yeah. But yeah, Mega Bon crushed like a like
Come on. It's
this will just roll for years from now on.
Yes.
Yes, that's true.
Yeah. Let's do let's do let's do a ending with like a prediction. Yeah. So what do we think this will make when we look at the revenue in December?
I don't think I should have an opinion. [laughter]
Uh you know let's let's be bold. 500 mil
500
if they go to mobile probably. Yeah.
Whatever.
Oh with mobile. With mobile that is for sure. I think like end of the year 250 if they go to mobile maybe Matt is right. But again I don't know.
We'll see. 250 is my my turn.
Yeah. Okay. That that that
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Slay the Spire 2 has established a new benchmark for indie success, generating over $100 million in revenue within its first two weeks of early access. Developed by Mega Crit, the title demonstrates the enduring commercial viability of premium PC gaming, proving that a refined, high-quality experience can thrive without relying on traditional paid user acquisition or aggressive mobile-style monetization. By prioritizing deep, addictive gameplay mechanics over high-end graphical fidelity, the studio has successfully cultivated a massive, dedicated player base that values strategic depth and replayability.
The game’s rapid ascent is rooted in a core deck-building loop that emphasizes player agency through card thinning, relic synergies, and the pursuit of powerful, game-breaking combos. This design philosophy fosters a compelling "one more run" engagement cycle that has resonated globally. The launch was bolstered by significant organic momentum, supported by a pre-existing community of 670,000 Reddit users and 2.5 million wishlists. This foundation translated into substantial visibility, evidenced by 4 million hours of viewership on Twitch during the initial launch week alone.
Looking ahead, the title is positioned for sustained long-term growth, with revenue projections estimated between $250 million and $500 million. Analysts suggest that these figures could be further amplified by a future mobile port, which would capitalize on the game’s inherently portable, session-based mechanics. Ultimately, the success of Slay the Spire 2 serves as a case study in the power of community-centric development, showing that delivering a polished, content-rich product that respects player expectations remains the most effective strategy for achieving significant market penetration in the modern gaming landscape.
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