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Atomic Heart

GameBy Mundfish

9 documents in the library are about Atomic Heart, from writers such as GameDiscoverCo, Pullup Entertainment and Game World Observer. Each has a summary and key insights with the page they come from.

Documents
9
newest 14 Apr 2026
Steam revenue
$66.4M
estimate, to date
Sold on Steam
1.7M
units

Connections

The documents about Atomic Heart on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

  • Back-catalog sales grew 6% to €34.3 million, supported by ongoing content for titles including SnowRunner, Atomic Heart, and TMNT: Shredder’s Revenge.

    Game World Observer, 2024 · PulluP Entertainment Posts 13x Growth in New Game Revenue

  • The launch campaign for the game Atomic Heart, led by 4Divinity/Focus Entertainment and streamer IlloJuan, reached 294K hours watched and a 60K peak viewership, contributing to the game's 12 million hours watched during its release week.

    Stream Hatchet, 2023 · Ads of February 2023

  • Despite the controversy and calls for a boycott, 'Atomic Heart' reached a peak of 38,469 concurrent players on Steam at launch and maintained an 89% positive user review rating.

    Game World Observer, 2022 · Games Industry Raised Almost $200 Million for Ukraine

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$66.4M
Units sold
1.7M
Last 12 months
$14.5M
464K units
Price
$59.99
Positive reviews
81%
of 57K reviews
Peak players
38K
at the same time
Followers
250K
Average playtime
19 h
Revenue by year
YearShare of the best yearRevenueUnits
2023$38.3M842K
2024$6.5M185K
2025$8.6M267K
2026 so far$12.9M425K

On Steam since Feb 20, 2023 · Developer Mundfish · Publisher 4Divinity, Focus Entertainment, MundfishSteam store page

Documents about Atomic Heart

Article

How Hozy Went Cozy to Sell 100k on Steam in 4 Days

The cozy room-builder game Hozy achieved significant commercial success on Steam, selling 100,000 units within four days of its release and surpassing 175,000 lifetime sales shortly thereafter.

  • Hozy sold 100,000 units within four days of its Steam release and exceeded 175,000 lifetime sales.
  • Come On Studio and Tinybuild utilized an iterative development model that began with a public playtest in May 2025 to refine mechanics based on player feedback.
  • Shortform video content on TikTok and Instagram was a primary marketing driver, though it required a longer lead time to impact wishlist velocity compared to traditional influencer subscriber bases.
GameDiscoverCoApr 2026
Article

Revealed: The Top Announcements of 'Not-E3' 2025

This analysis evaluates the impact of the 2025 "Not-E3" and Summer Game Fest showcases by tracking Steam follower and wishlist growth for over 700 unique titles.

  • Summer Game Fest was the most effective showcase, generating a median of 56,068 new Steam wishlists per featured title.
  • The Nintendo Switch 2 achieved significant market penetration with 3.5 million units sold within its first four days of availability.
  • Steam remains the dominant PC storefront, though third-party developer support for the Switch 2 is currently limited by restricted access to early development hardware.
GameDiscoverCoJun 2025
Cover of PulluP Entertainment Posts 13x Growth in New Game Revenue
Article

PulluP Entertainment Posts 13x Growth in New Game Revenue

PulluP Entertainment, the parent organization of Focus Entertainment Publishing, experienced significant financial growth during the second quarter of the fiscal year ending September 30, 2024.

  • PulluP Entertainment reported record Q2 revenue of €200.1 million, a 331% year-over-year increase, driven primarily by the successful launch of Warhammer 40k: Space Marine 2.
  • Revenue from new game releases surged 13x year-over-year in Q2, rising from €12.6 million to €164 million.
  • Warhammer 40k: Space Marine 2 surpassed 4.5 million unique players in its first month, serving as the primary catalyst for the company's financial performance.
Game World ObserverOct 2024
Cover of Ads of February 2023
Article

Ads of February 2023

The February 2023 landscape for live streaming brand activations was defined by high-impact partnerships between major publishers and prominent content creators.

  • PlayStation's partnership with streamer IlloJuan to promote PlayStation Plus news generated 346K hours watched and a peak viewership of 57.9K.
  • Warner Bros. Games promoted the launch of Hogwarts Legacy through streamer alanzoka, achieving 316K hours watched and 55.7K peak viewers.
  • The launch campaign for the game Atomic Heart, led by 4Divinity/Focus Entertainment and streamer IlloJuan, reached 294K hours watched and a 60K peak viewership, contributing to the game's 12 million hours watched during its release week.
Stream HatchetMar 2023
Cover of Focus Entertainment Annual Financial Report & CSR Report 2022/23
Financial report97 pages

Focus Entertainment Annual Financial Report & CSR Report 2022/23

Focus Entertainment achieved record-breaking financial results for the 2022/23 fiscal year, reporting a 36.2% increase in revenue to €194.1 million and a significant rise in net income to €7.3 million.

  • Focus Entertainment achieved record-breaking fiscal 2022/23 results, with revenue growing 36.2% to €194.1 million and net income rising to €7.3 million.
  • The company is executing a strategy to transition into a vertically integrated 'federation of talent,' supported by a pipeline of 46 games planned for release over the next three years.
  • Investment in game development nearly doubled to €65.1 million, while net intangible assets grew to €118.3 million following the acquisitions of BlackMill Games, Black Soup GmbH, and Dovetail Games.
Pullup EntertainmentMar 2023
Cover of Sons of the Forest: So Big It Broke Steam?
Article

Sons of the Forest: So Big It Broke Steam?

The late February 2023 gaming market was defined by a surge of high-performing PC debuts and the continued commercial dominance of major triple-A franchises.

  • Hogwarts Legacy dominated the global market with 12 million units sold and $850 million in revenue, leading download charts across PlayStation, Xbox, and the Epic Games Store.
  • Sons of the Forest achieved the year's second-largest Steam debut with 330,000 concurrent users, causing temporary storefront instability while maintaining an 88% positive rating.
  • Atomic Heart and Company of Heroes 3 saw moderate PC success with 38,500 and 36,600 concurrent users respectively, though the latter faced mixed reviews due to technical issues.
GameDiscoverCoFeb 2023
Cover of Pullup Entertainment Half Year 2022/2023 Results
Financial report7 pages

Pullup Entertainment Half Year 2022/2023 Results

Pullup Entertainment’s half-year results for the 2022/2023 fiscal period demonstrate a robust financial performance aligned with group expectations.

  • Pullup Entertainment reported 65.5 million euros in total revenue for the first half of 2022/2023, driven by the launch of Teenage Mutant Ninja Turtles: Shredder's Revenge and the acquisition of BlackMill Games.
  • EBITA grew by nearly 50% year-over-year to 10.9 million euros, while EBITDA reached 18.9 million euros, representing a 29% margin.
  • The company invested 37.5 million euros into intangible assets for game development, signaling an accelerated commitment to its production pipeline.
Pullup EntertainmentDec 2022
Cover of Games Industry Raised Almost $200 Million for Ukraine
Article

Games Industry Raised Almost $200 Million for Ukraine

The global games industry has demonstrated significant financial support for humanitarian relief in Ukraine, with total contributions reaching approximately $195.3 million as of April 2022.

  • The global games industry raised approximately $195.3 million for humanitarian aid in Ukraine following the February 2022 invasion.
  • Epic Games and Microsoft accounted for 73% of the total industry contributions, raising $144 million through a two-week Fortnite fundraiser.
  • Other significant industry contributors included Humble Bundle ($20.7 million), Necrosoft's itch.io bundle ($6.3 million), Riot Games ($5.4 million), and Embracer Group ($5 million).
Game World ObserverApr 2022
Cover of Pullup Entertainment 2026/27 First-Quarter Revenue
Financial report3 pages

Pullup Entertainment 2026/27 First-Quarter Revenue

Pullup Entertainment recorded €44.4 million in revenue for the first quarter of the 2026/27 fiscal year, representing a 44.0% decrease compared to the same period in the previous year.

Pullup Entertainment