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Abiotic Factor

GameBy Deep Field Games

7 documents in the library are about Abiotic Factor, from writers such as GameDiscoverCo, The Game Business and Alinea Analytics. Each has a summary and key insights with the page they come from.

Documents
7
newest 16 Sep 2026
Steam revenue
$55.8M
estimate, to date
Sold on Steam
2.6M
units

Connections

The documents about Abiotic Factor on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$55.8M
Units sold
2.6M
Last 12 months
$15.6M
610K units
Price
$34.99
Positive reviews
96%
of 60K reviews
Peak players
29K
at the same time
Followers
138K
Average playtime
41 h
Revenue by year
YearShare of the best yearRevenueUnits
2024$21.9M1.2M
2025$22.7M1.0M
2026 so far$11.2M435K

On Steam since May 2, 2024 · Developer Deep Field Games · Publisher PlayStackSteam store page

Documents about Abiotic Factor

Cover of Beyond Balatro and Taking Risks: Why Playstack Doesn’t Want a 100% Hit Rate
Article

Beyond Balatro and Taking Risks: Why Playstack Doesn’t Want a 100% Hit Rate

Playstack, an indie game publisher celebrating its tenth anniversary, maintains a strategic philosophy that prioritizes creative risk-taking over achieving a perfect commercial success rate.

  • Playstack maintains an 85% success rate for its published titles, including hits like Balatro, Abiotic Factor, the Mortal Shell series, and The Case of the Golden Idol.
  • CEO Harvey Elliott intentionally avoids a 100% hit rate, arguing that such a metric would indicate the company is avoiding necessary creative risks and filtering out potentially innovative projects.
  • Following the success of Balatro, Playstack has seen an influx of roguelike deckbuilder pitches, though the company remains committed to a diverse portfolio rather than specializing in a single genre.
The Game BusinessSep 2026
Cover of Beyond Balatro: Why PlayStack doesn’t want a 100% hit rate
44 min
The Game Business44 min

Beyond Balatro: Why PlayStack doesn’t want a 100% hit rate

The modern gaming landscape is undergoing a fundamental shift where the traditional distinction between indie and AAA titles is becoming increasingly irrelevant.

  • PlayStack strategically avoids a 100% hit rate to ensure resources are available for experimental projects that push genre boundaries.
  • Maintaining an 85% profitability rate is the established benchmark for financial health at PlayStack.
  • The traditional distinction between indie and AAA titles is becoming irrelevant, with success now driven by authentic, passion-led experiences rather than budget size.
The Game BusinessSep 2026
Cover of NZ Games Sector Shows Continued Growth: GDSR Data Release
Article

NZ Games Sector Shows Continued Growth: GDSR Data Release

The New Zealand game development sector is experiencing significant financial growth, reinforcing its status as a vital high-value digital export industry.

  • New Zealand's game development sector reported $829 million in combined studio revenue for 2025/26, a 17% increase from the previous year, putting the industry on track to hit a $1 billion target ahead of schedule.
  • The 2026 Game Development Sector Rebate (GDSR) distributed $21.9 million to 43 studios, up from 40 recipients in the prior year.
  • Medium-sized studios led revenue growth with a 44% increase, followed by small studios at 21% and large studios at 10%.
New Zealand Game Developers AssociationJul 2026
Article

How Abiotic Factor Rode a Hot Steam 1.0 Release to 1.4m Sold

The survival-crafting title Abiotic Factor achieved significant commercial success, reaching 1.4 million units sold following its transition from Early Access to a 1.0 release in July 2025.

  • Abiotic Factor reached 1.4 million units sold following its July 2025 1.0 release, driven by a chapter-based Early Access strategy that peaked at 29,000 concurrent Steam users.
  • Strategic revenue levers for Abiotic Factor included a pre-1.0 price increase from $25 to $35 and the introduction of exclusive supporter DLC.
  • Localized outreach in the Chinese market proved highly effective, with that region now accounting for approximately 20% of the game's total player base.
GameDiscoverCoSep 2025
Cover of Indie Games Old and New: Steam Market Update
Article

Indie Games Old and New: Steam Market Update

The Steam market update for week 30 of 2025 (July 20–27) highlights the continued commercial viability of indie titles, demonstrating that both established hits and new releases maintain strong performance despite industry skepticism.

  • The indie title 'PEAK' led Steam sales for the week of July 20–27, 2025, selling 671,000 copies and generating $4.3 million in revenue.
  • The horror co-op game 'R.E.P.O' continues to perform strongly with 149,000 copies sold last week, reaching a lifetime total of 16.3 million units sold and $127.7 million in revenue.
  • The new lo-fi PvP game 'Mage Arena' sold 235,000 copies in its first few days of early access, driven by viral TikTok clips and streamer exposure.
Alinea AnalyticsJul 2025
Article

How Abiotic Factor Sold 600k Copies in Just 3 Months

The success of the survival-crafting title Abiotic Factor, which achieved 600,000 sales on Steam within three months of its May 2024 release, serves as a case study in effective community-driven marketing and genre-blending design.

  • Abiotic Factor sold 600,000 units on Steam within three months of its May 2024 release, including 250,000 units in the first eight days.
  • The marketing strategy bypassed traditional press coverage in favor of iterative, content-rich playtests that encouraged organic streaming visibility.
  • Developers collaborated with talent agencies to curate groups of streamers with natural chemistry, effectively showcasing the game's emergent co-op gameplay loop.
GameDiscoverCoAug 2024
Article

Plus: Yes, Manor Lords is a Smash Hit - but How Big?

The primary objective of this analysis is to evaluate the commercial performance and market trends of recent video game releases, with a specific focus on the breakout success of the city-builder Manor Lords.

  • Manor Lords achieved a breakout launch with over 150,000 concurrent users on Steam and is projected to surpass one million copies sold within its first week.
  • High-quality, small-team, or solo-developed titles are increasingly outperforming traditional AAA productions, as evidenced by Manor Lords' 89% positive rating and massive pre-release interest from 311,000 Steam followers.
  • Recent Steam performance data shows a clear divide, with niche hits like Rotwood reaching 25,300 concurrent users while larger titles like Dead Island 2 and TopSpin 2K25 faced moderate debuts due to technical and monetization issues.
GameDiscoverCoJun 2020