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Alinea Analytics
The indie climbing game PEAK sold 671,000 units, generating $4.3 million in revenue for the week. Its lifetime sales now total 6.8 million copies.
The Steam market update for week 30 of 2025 (July 20–27) highlights the continued commercial viability of indie titles, demonstrating that both established hits and new releases maintain strong performance despite industry skepticism. The analysis centers on sales volume and engagement metrics, utilizing proprietary platform data to track performance across PC and console segments.
Key findings indicate that the indie climbing game PEAK remained the top-selling title on Steam, moving 671,000 units for $4.3 million in revenue, bringing its lifetime total to 6.8 million copies. Similarly, the horror co-op title R.E.P.O. continues to perform well, with 16.3 million lifetime sales. New launches also made a significant impact, with WUCHANG: Fallen Feathers securing the second spot with 442,000 copies sold, despite facing review-bombing due to PC performance issues and cultural sensitivities in the Chinese market, which accounts for over two-thirds of its audience. Other notable performers included The King Is Watching, which saw 51% of its player base originate from China, and the voice-activated indie game Mage Arena, which gained traction through viral social media exposure.
The data reveals a trend of high engagement in price-sensitive regions, with titles like PEAK and R.E.P.O. resonating in markets such as Russia and Brazil. Furthermore, the analysis notes that while some titles like Killing Floor 3 have seen a lukewarm reception compared to their predecessors, others like Abiotic Factor have successfully leveraged 1.0 launches to reach peak daily active user counts. The findings suggest that gameplay innovation and strategic pricing remain critical drivers for success in the current Steam ecosystem.
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