1 free read left. Create a free account for unlimited reading + AI research.
Create free accountWhitepaper
Journal of Games, Game Art, and Gamification
The Companion Design Scale provides a standardized, psychometrically validated framework for quantifying the influence of non-player character characteristics on the overall gaming experience. By isolating 20 distinct design factors—including personality, emotional intelligence, social dynamics, and power structures—this instrument allows developers to move beyond subjective intuition toward a data-driven approach for evaluating AI-driven companions. The scale demonstrates high reliability and convergent validity, confirming that specific design choices directly correlate with player engagement, perceived believability, and general enjoyment.
The research highlights a critical need for nuanced definitions of autonomy within game design, noting that many established characters often fail to achieve true independence, which can negatively impact the player-companion relationship. By applying this scale to existing titles, developers can identify specific design deficiencies and implement iterative, user-centered improvements. The findings suggest that factors such as obligation and power dynamics are essential components of a successful companion, serving as foundational elements that shape how players perceive and interact with digital entities.
Spanning the intersection of game development and human-computer interaction, this research offers a versatile tool applicable to both the gaming industry and broader fields of AI development. While the current scope focuses on the mechanics of companion design, the framework establishes a clear path for future inquiry into how aesthetic choices and narrative backstories further influence the depth of human-AI bonds. Ultimately, the scale serves as a practical resource for optimizing NPC design, ensuring that companions function as meaningful, integrated participants in the player's journey rather than mere mechanical obstacles.
European Conference on Games Based Learning (ECGBL) · 2026