Unity reported fourth‑quarter and full‑year 2025 financial results that surpassed guidance, driven largely by growth in its Vector platform and the Create segment. Revenue rose 10 % year‑over‑year to $503 million, with Create Solutions up 8 % to $165 million and Grow Solutions up 11 % to $338 million; Vector contributed 56 % of Grow revenue and delivered mid‑teen sequential growth. GAAP net loss narrowed to $89 million, a margin of –18 %, compared with –27 % in the prior year. Adjusted EBITDA reached $125 million, a 25 % margin versus 23 % previously, and adjusted EPS improved to $0.24 from $0.20.
Cash flow metrics strengthened: operating cash inflows climbed to $121 million, and free cash flow rose to $119 million. Cash balances increased by $536 million to $2.064 billion, supported by operating cash and proceeds from stock‑option exercise, offset by debt refinancing outflows. The company maintained a robust balance sheet with $3.34 billion in total liabilities and $3.24 billion in equity.
For Q1 2026, Unity projected revenue of $480–$490 million, flat growth in Grow, and double‑digit year‑over‑year growth in Create. The guidance reflects continued emphasis on Vector adoption and AI‑driven tools, positioning Unity as a core infrastructure provider for next‑generation interactive entertainment across mobile, PC, console, and extended reality platforms.