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Unity
Unity reported fourth-quarter and full-year 2025 financial results that surpassed guidance, driven largely by growth in its Vector platform and the Create segment. Revenue rose 10% year-over-year to $503 million, with Create Solutions up 8% to $165 million and Grow Solutions up 11% to $338 million; Vector contributed 56% of Grow revenue and delivered mid-teen sequential growth. GAAP net loss narrowed to $89 million, a margin of –18%, compared with –27% in the prior year. Adjusted EBITDA reached $125 million, a 25% margin versus 23% previously, and adjusted EPS improved to $0.24 from $0.20.
Cash flow metrics strengthened: operating cash inflows climbed to $121 million, and free cash flow rose to $119 million. Cash balances increased by $536 million to $2.064 billion, supported by operating cash and proceeds from stock-option exercise, offset by debt refinancing outflows. The company maintained a robust balance sheet with $3.34 billion in total liabilities and $3.24 billion in equity.
For Q1 2026, Unity projected revenue of $480–$490 million, flat growth in Grow, and double-digit year-over-year growth in Create. The guidance reflects continued emphasis on Vector adoption and AI-driven tools, positioning Unity as a core infrastructure provider for next-generation interactive entertainment across mobile, PC, console, and extended reality platforms.
The Game Business · 2025