This analysis provides a comprehensive overview of mobile gaming performance benchmarks for the first quarter of 2024, focusing on retention rates, session lengths, and session counts. The data is derived from a study of over 10,000 games using the GameAnalytics platform, representing approximately 1.67 billion monthly active users. The scope covers four major geographic regions—North America, Europe, the Middle East, and Asia—across fifteen distinct game genres categorized into casual, classic, and mid-core segments. Key findings indicate a global median day 1 retention rate of 22.91%, dropping to 4.20% by day 7 and 0.85% by day 28. North America leads in overall retention across all measured intervals, particularly in mid-core titles where day 1 retention averages 31.7%. Classic games, including board, card, casino, trivia, and word games, consistently outperform other genres in long-term retention and engagement frequency. Puzzle games are noted for their stability, maintaining solid performance across all regions with minimal fluctuation. Engagement metrics reveal a global median session length of 4.45 minutes. Europe recorded the longest sessions, specifically in the card game genre where the top 25% of games exceeded 25 minutes. In contrast, the Middle East and Asia show shorter median sessions, often under 5 minutes, despite high performance in specific categories like casino games in Asia, which reached nearly 23 minutes. Daily session counts generally average between 4 and 5 across all regions, though the Middle East shows the highest frequency of play for puzzle and word games. The methodology utilizes quantiles to provide a holistic view of the industry, comparing the top 25%, median, and bottom 25% of games to help developers benchmark their performance against both average and elite standards.