Updated Jun 1, 2026 by InvestGame
Report · December 10, 2025
Published by InvestGame
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management issues provided to SQEX HD titled “Management Issues of Your Company as Seen from Outside.” on 29th September 2025. The slides from slide 94 onward are partial extracts of the material stating how to enhance corporate value presented to SQEX HD titled “For Creation of Dramatic corporate value of Your Company” together with the former material on the same day. External Perspective on Your Company’s Management Challenges To: SQUARE ENIX Holdings Co., Ltd. Mr. Takashi Kiryu, President and Representative Director Board of Directors September 29th, 2025 3D INVESTMENT
That Excitement Once Again 1999s That Excitement Once Again It was never just "entertainment." It was never just “entertainment.” What Square Enix once brought to life was a “culture” that shaped an era, and an “industry” that fascinated the world. But today, is Square Enix really giving birth to something genuinely new? Or has Square Enix turned away from the challenges before it, and let its steps falter? We know this: For Square Enix, every “challenge” has always been a “chance.” The power to overcome countless obstacles and bring forth works that felt like miracles into the world. Once again—surprise us, move us, and ignite that passion we once felt. For gamers across the globe have been waiting, endlessly, for For gamers across the globe have been waiting, endlessly, for that irreplaceable experience. that irreplaceable experience.
Nexon’s 2026 Capital Markets Briefing outlines a strategic transformation plan focused on optimizing game development processes, enforcing cost discipline, and expanding its global intellectual property footprint. Despite the company’s strong financial position—highlighted by 2025 record revenues of ¥475 billion, operating income of ¥124 billion, and over ¥800 billion in cash reserves—the leadership team is prioritizing long-term franchise sustainability over short-term gains. The strategy emphasizes leveraging deep player engagement data to inform creative decisions, specifically through the integration of proprietary artificial intelligence trained on decades of interaction history. The company’s growth strategy centers on a dual approach: vertical expansion of established franchises such as MapleStory, Mabinogi, and Dungeon&Fighter, alongside the development of new global titles. The Dungeon&Fighter series serves as a primary example of this model, with four new titles currently in the pipeline, including Dungeon&Fighter: Idle RPG, Dungeon&Fighter Classic, and the AAA-focused Project OVERKILL. These efforts are supported by a robust development schedule that includes the upcoming release of Vindictus: Defying Fate and the survival-themed NAKWON: LAST PARADISE, the latter of which recently demonstrated strong market potential by attracting over 37,000 concurrent players during a closed-alpha test. Operating globally across more than 190 countries, Nexon is positioning itself to capture a broader international audience by modernizing its development workflows. By utilizing AI to provide context for game design and live service support, the company aims to empower developers rather than replace them. This methodology is intended to ensure that new releases maintain the high-quality standards required to compete in the global PC, console, and mobile markets, effectively transitioning the company from a regional powerhouse into a more diversified, global leader in online entertainment.
The market forecasts, performance outlooks, plans, strategies, and other forward-looking statements contained in this document are based on information available to the Company and the judgment of its management at the time this material was created. They do not constitute a guarantee of future performance.
FY2025 Consolidated Financial Results (Fiscal year ended March 31, 2026) ■ Effective October 1, 2025, Sony Group Corporation executed a partial spin-off (the “Spin-off”) of Sony Financial Group Inc. (“SFGI”), a formerly wholly-owned subsidiary which operates the Financial Services business.
Marvelous Inc. provides a comprehensive financial overview of its performance through the third quarter of the fiscal year ending March 31, 2026. As a Tokyo-based entertainment company, its operations span three primary segments: Digital Contents, which develops games for various platforms; Amusement, focused on arcade game machines; and Audio & Visual, covering music, video, and live stage performances. The data reflects a multi-year trajectory of financial results, including consolidated balance sheets, income statements, and segment-specific sales and income. Financial results for the first nine months of the 2026 fiscal year show net sales of 29,121 million yen, surpassing the full-year totals of the previous two fiscal years. Despite this growth in top-line revenue, operating profit for the period stands at 1,776 million yen, reflecting a lower operating profit ratio of 6.1% compared to 17.9% in 2022. The Digital Contents segment remains the largest contributor to revenue, generating 16,896 million yen in the first three quarters, though it recorded a segment loss of 73 million yen. In contrast, the Amusement segment proved highly profitable, contributing 2,558 million yen in income on sales of 9,298 million yen. The company maintains a stable financial position with total assets of 35,669 million yen and an equity ratio of 76.4% as of December 2025. While net income per share has recovered to 25.56 yen from a loss in 2024, profitability metrics such as Return on Equity have fluctuated significantly over the reported periods. The shareholder structure is anchored by Image Frame Investment (HK) Limited, which holds a 20% stake, followed by founder-related holdings. These figures highlight a period of revenue expansion driven by diverse entertainment segments, tempered by rising costs of sales and shifting profitability within the core digital gaming business.