Warhorse Studios
CompanyCzech Republic
Documents about Warhorse Studios
Report132 pages
Czech Game Industry 2026
The Czech game industry has solidified its position as a stable, export-oriented powerhouse, with 178 active studios contributing significantly to the national economy.
- The Czech game industry consists of 178 active studios and maintains a 98 percent export rate, driven by the global success of major titles like Kingdom Come: Deliverance II.
- In 2025, the industry achieved a major policy milestone by integrating video games into the Audiovisual Act and the State Cinematography Fund to provide a formal framework for public investment.
- Industry growth is currently bifurcated, with large-scale developers thriving while smaller studios face increasing pressure and a decline in new startup formation.
GDACZ – Czech Game Developers AssociationAug 2026
Presentation49 pages
THQ Nordic: Embracer Group Investor Presentation
Embracer Group operates as a decentralized parent organization overseeing a vast portfolio of gaming studios, including THQ Nordic, Koch Media, and Warhorse Studios.
- Embracer Group operates as a decentralized parent organization managing a portfolio that includes THQ Nordic, Koch Media, and Warhorse Studios.
- The company maintains a global footprint with operations spanning more than 40 countries across Europe, North America, Africa, and Asia.
- Corporate strategy is defined by four strategic pillars: Business Sense, Solid Work, Great People, and Greener Planet.
Embracer GroupSep 2019
Presentation8 pages
THQ Nordic AB Acquires Warhorse Studios: Investor Presentation
THQ Nordic AB finalized the acquisition of Warhorse Studios on February 13, 2019, to integrate the developer’s award-winning intellectual property and creative talent into its global portfolio.
- THQ Nordic AB acquired Warhorse Studios on February 13, 2019, for a total purchase price of EUR 42.8 million, consisting of EUR 40.4 million in cash and EUR 2.4 million in shares.
- Warhorse Studios reported strong 2018 financial performance with EUR 42.0 million in net revenue and an adjusted EBIT of EUR 27.8 million, reflecting a 61 percent EBIT margin.
- The acquisition was driven by the commercial success of Kingdom Come: Deliverance, which sold over 2 million units across PC, PlayStation 4, and Xbox One within its first year.
THQ NordicFeb 2019
