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Embracer Group
The group manages a portfolio that includes THQ Nordic, Koch Media, and Warhorse Studios. This structure empowers subsidiaries with creative and operational independence.
Embracer Group operates as a decentralized parent organization overseeing a vast portfolio of gaming studios, including THQ Nordic, Koch Media, and Warhorse Studios. The primary objective of the organization is to foster long-term value creation by empowering its subsidiaries with creative and operational independence. The corporate strategy emphasizes a commitment to sustainable growth, balancing commercial success with ethical responsibility, and maintaining a culture that attracts and retains top-tier creative talent across a global footprint.
The organizational framework is built upon four strategic pillars: Business Sense, Solid Work, Great People, and Greener Planet. Business Sense focuses on transparent, ethical acquisitions and robust risk management, while Solid Work prioritizes responsible gaming content, accessibility, and the mitigation of gaming addiction. The Great People pillar emphasizes diversity, talent development, and work-life balance, recognizing human capital as the company's most critical asset. Finally, the Greener Planet pillar commits the group to minimizing its environmental footprint through technological innovation and strategic partnerships.
Geographically, the group maintains a significant international presence, with operations spanning over 40 countries across Europe, North America, Africa, and Asia. The implementation of these sustainability initiatives is decentralized, allowing each subsidiary to identify and execute projects that align with their specific operational context and local values. This approach is coordinated at the group level by the Corporate Governance and Sustainability office, which ensures that these initiatives remain integrated into the broader business strategy. By prioritizing these pillars, the organization aims to ensure its longevity and relevance within the competitive global entertainment industry.
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