Steelrising
GameBy Spiders
4 documents in the library are about Steelrising, from writers such as Nacon and Game World Observer. Each has a summary and key insights with the page they come from.
Connections
The documents about Steelrising on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $6.9M
- Units sold
- 225K
- Last 12 months
- $912K
- 45K units
- Price
- $49.99
- Positive reviews
- 72%
- of 7,478 reviews
- Peak players
- 2,793
- at the same time
- Followers
- 42K
- Average playtime
- 8 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2022 | $2.7M | 70K | |
| 2023 | $1.1M | 33K | |
| 2024 | $1.5M | 46K | |
| 2025 | $1.0M | 40K | |
| 2026 so far | $703K | 36K |
On Steam since Sep 8, 2022 · Developer Spiders · Publisher NaconSteam store page
Documents about Steelrising
Report: Spiders Studio May Shut Down After 18 Years of Operation
The French game development studio Spiders, known for titles such as GreedFall and Steelrising, faces imminent closure after 18 years of operation.
- Spiders, the developer of GreedFall and Steelrising, faces imminent liquidation following a failed sale attempt by parent company Nacon.
- The trustee overseeing Spiders' bankruptcy is filing a court petition for liquidation on April 29, 2026, which would trigger a 15-day window to disband the studio upon approval.
- Spiders employees have largely halted game development to focus on job hunting and professional development, with the studio allowing staff to purchase their own equipment.
2022-23 Half-Year Results Up
Nacon reported a significant increase in profitability for the first half of the 2022-23 fiscal year, covering the period from April 1 to September 30, 2022.
- Nacon's net income surged 123.5% to 8.4 million euros for the first half of the 2022-23 fiscal year, supported by a 6.2% increase in total sales to 77.5 million euros.
- The publishing division drove financial performance with a 72.3% revenue increase to 47.0 million euros, bolstered by new titles like Steelrising and Session Skate Sim alongside a 33.3% rise in back-catalogue sales.
- A strategic shift toward higher-margin software publishing improved the company's gross margin to 61.4%, up from 52.1% in the previous year.
First Half 2022/23 Sales
NACON reported consolidated sales of 77.5 million euros for the first half of the 2022-2023 fiscal year, representing a 6.2% increase compared to the previous year.
- NACON has lowered its full-year financial targets, abandoning previous goals of 250 million euros in sales and 50 million euros in operating income due to title delays and supply chain issues.
- Consolidated sales for the first half of the 2022-2023 fiscal year reached 77.5 million euros, a 6.2% year-over-year increase.
- The video game publishing segment grew by 72.3% to 47.0 million euros, driven by a 130% surge in new catalogue titles like Steelrising and Session Skate Sim.
2021‑22 Annual Sales in Line with Expectations
Nacon’s audited consolidated results for the 2021-22 fiscal year, ending March 31, 2022, characterize the period as a transition year defined by strategic investments and a shifting product mix.
- Nacon reported 155.9 million euros in annual sales for the 2021-22 fiscal year, representing a 12.3% decline compared to the previous period.
- The Games segment revenue fell 21.1% to 54.4 million euros due to the postponement of major titles, while the Accessories segment remained resilient with 96.6 million euros in revenue.
- Profitability declined significantly, with current operating income dropping 41.6% to 19.0 million euros and net profit totaling 10.0 million euros.
Companies behind it
As the documents state it.