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PUBG Mobile Revenue Hits $50 Million: Royale Pass Season 2

PUBG Mobile achieved a significant financial milestone by surpassing $50 million in worldwide player spending across the Apple App Store and Google Play.

  • PUBG Mobile has surpassed $50 million in total worldwide player spending across the App Store and Google Play as of August 2018.
  • The introduction of the Elite Royale Pass on June 19, 2018, caused daily revenue to quadruple from approximately $170,000 to $689,000.
  • The game's global revenue ranking improved significantly, rising from the No. 68 spot in June to No. 33 in July 2018.
Sensor TowerAug 2018
Article

Google Will Miss Out On at Least $50 Million This Year from Fortnite Bypassing Google Play

Epic Games’ decision to distribute Fortnite for Android exclusively through its own website, rather than the Google Play Store, represents a significant shift in mobile distribution strategy.

  • Google is projected to lose at least $50 million in platform fees during 2018 because Epic Games is distributing Fortnite for Android directly through its own website rather than the Google Play Store.
  • Apple has generated over $54 million in revenue from Fortnite since its March 15, 2018, launch on iOS, based on a 30 percent commission on $180 million in total player spending.
  • Sensor Tower estimates that Fortnite's revenue on Android will likely match or exceed its initial performance on the iOS App Store due to the game's rising popularity and the recurring revenue model of its 10-week Battle Pass seasons.
Sensor TowerAug 2018
Article

Pokémon Quest Revenue on Mobile Reaches $8 Million After One Month

Pokémon Quest achieved significant commercial traction during its initial month of availability, generating over $8 million in worldwide mobile revenue.

  • Pokémon Quest generated over $8 million in global mobile revenue within its first month of release.
  • Japan is the leading market for the game, accounting for 34% of total revenue, followed by the United States at 24% and South Korea at 12%.
  • iOS users drove the majority of spending, contributing 66% of total revenue compared to 44% from Google Play users.
Sensor TowerAug 2018
Article

Clash of Clans Daily Revenue Still Exceeds $1 Million After Six Years

Clash of Clans continues to demonstrate significant commercial longevity, maintaining a daily global revenue exceeding $1 million six years after its initial release.

  • Six years after its launch, Clash of Clans continues to generate approximately $1.5 million in daily worldwide revenue as of August 2018.
  • While current daily earnings remain significant, they represent a decline from the game's 2015 peak, when it averaged $5.5 million per day during the same seven-month period.
  • Clash of Clans has surpassed $3 billion in total lifetime revenue on the Apple App Store alone.
Sensor TowerAug 2018
Article

PUBG Mobile Revenue Hits $33 Million: Tripling Since Royale Pass Introduction

The introduction of the premium Royale Pass has fundamentally transformed the monetization strategy of PUBG Mobile, resulting in a significant surge in global player spending.

  • PUBG Mobile's daily revenue tripled following the introduction of the Royale Pass on June 19, 2018, rising from approximately $220,000 to $650,000 per day.
  • Total worldwide revenue for PUBG Mobile reached $33 million by July 2018, with $22 million of that total generated in the period immediately following the Royale Pass launch.
  • The game experienced a 190% increase in revenue during the post-launch period (June 19 to July 2018) compared to the preceding month of May 16 to June 18.
Sensor TowerJul 2018
Article

Fortnite Daily Revenue on Mobile Climbs to $2 Million Following Season Five Debut

The launch of Season 5 for Fortnite on mobile platforms triggered a significant surge in consumer spending, establishing a new peak for the title’s daily revenue.

  • Following the launch of Season 5, Fortnite's average daily mobile revenue on iOS increased to $2 million, a 12% rise compared to the previous 10-day period.
  • On July 13, 2018, Fortnite achieved an all-time high daily mobile revenue of $3 million, surpassing the previous record of $1.9 million set during the Season 4 launch on May 1.
  • Total player spending on the mobile version of Fortnite has surpassed $150 million since its March 15 launch.
Sensor TowerJul 2018
Article

Family Guy: Another Freakin' Mobile Game Revenue Surpasses $30 Million

Family Guy: Another Freakin' Mobile Game has achieved significant commercial success, surpassing $30 million in worldwide gross revenue since its launch in April 2017.

  • Jam City's match-3 title 'Family Guy Another Freakin Mobile Game' has generated over $30 million in worldwide gross revenue since its launch in April 2017.
  • The United States is the primary market for the game, accounting for approximately 76% of total revenue, followed by Great Britain at 9%.
  • Player spending is relatively balanced across mobile platforms, with 55% of revenue originating from iOS users and 45% from Google Play.
Sensor TowerJul 2018
Article

First Week Pokémon Quest Revenue Reaches $3 Million on Mobile, Downloads Hit 3.5 Million

Pokémon Quest demonstrated strong initial market performance following its mobile launch in late June 2018.

  • Pokémon Quest generated $3 million in global player spending across the App Store and Google Play during its first seven days of mobile availability.
  • The title achieved 3.5 million total mobile downloads within its first week of release.
  • Apple's App Store accounted for 56% of total revenue, while Google Play contributed the remaining 44%.
Sensor TowerJul 2018
Article

Fortnite Earns $100 Million in Its First 90 Days on Mobile

Fortnite achieved a significant financial milestone by generating $100 million in worldwide player spending on Apple’s mobile platform within its first 90 days of availability.

  • Fortnite generated $100 million in worldwide player spending on Apple's mobile platform within its first 90 days following its March 15, 2018, launch.
  • Despite an initial invite-only launch period, Fortnite reached the $100 million milestone significantly faster than competitors like Knives Out (173 days) and Honor of Kings (179 days).
  • Fortnite's mobile revenue outperformed Knives Out by 335% and earned more than three times the revenue of Honor of Kings during their respective first 90 days on iOS.
Sensor TowerJun 2018
Article

Fortnite Hits $50 Million on iOS as Season Four Debut Quadruples Revenue

Fortnite achieved a significant financial milestone on the iOS platform, surpassing $50 million in global player spending within approximately seven weeks of its March 15, 2018, launch.

  • Fortnite surpassed $50 million in total iOS revenue as of May 2018, having launched on the platform on March 15.
  • The debut of Season Four triggered a 293% increase in daily player spending on May 1 compared to the previous Tuesday, effectively quadrupling revenue.
  • The revenue spike was primarily driven by players purchasing the $10 Season Four Battle Pass to access exclusive challenges and content.
Sensor TowerMay 2018
Cover of $126 Million and Counting: Fortnite, How Do They Do It?
Article

$126 Million and Counting: Fortnite, How Do They Do It?

The analysis examines the monetization strategy of Fortnite, specifically focusing on its departure from traditional loot box mechanics in favor of a Battle Pass system.

  • In February 2018, Fortnite generated $126 million in revenue, surpassing PUBG's $103 million to become the leading battle royale title on PC and console.
  • Fortnite’s 'Battle Pass' model prioritizes player retention and conversion over traditional loot boxes by offering a clear, goal-oriented path to cosmetic rewards.
  • The Battle Pass creates a 'Fear of Missing Out' (FOMO) effect by limiting seasonal content to specific timeframes, which encourages consistent player engagement and direct purchases.
Deconstructor of FunApr 2018
Article

Fortnite Earns $25 Million in Its First Month on Mobile

The mobile iteration of Fortnite achieved significant commercial success during its initial launch phase, grossing over $25 million within its first 30 days on the iOS platform.

  • Fortnite grossed over $25 million in its first 30 days on mobile following its initial invite-only launch.
  • Since becoming available to all iOS users on April 1, 2018, the game has maintained average daily player spending of more than $1 million worldwide on the Apple App Store.
  • In the first half of April 2018, Fortnite outperformed top-grossing apps like Tinder and Candy Crush Saga in U.S. iPhone revenue, trailing only Netflix.
Sensor TowerApr 2018