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Cover of Advertise in VGIM
Article

Advertise in VGIM

Video Games Industry Memo (VGIM) provides a specialized advertising platform for organizations seeking to reach a high-level audience within the global video games sector.

  • VGIM reaches an audience of over 4,000 industry professionals, with nearly 40% of subscribers holding C-level, founder, or director roles.
  • The publication maintains high engagement levels, reporting a 44% weekly open rate and a 10% click-through rate per edition.
  • The readership is heavily concentrated in the UK (49%) and the US (18%), with over 60% of subscribers working in marketing, business development, law, or policy.
Video Games Industry MemoMay 2024
Cover of VGIM Insider
Article

VGIM Insider

The Video Games Industry Memo (VGIM) Insider program functions as a premium subscription tier designed to augment the existing weekly industry newsletter.

  • The VGIM Insider program offers a tiered subscription model for industry professionals, with standard monthly access at £6 and an annual rate of £50, representing a 31% discount.
  • Group subscriptions are available to organizations at a 20% discount per seat, reducing the annual cost to £40 per user.
  • A founding membership tier is available for £100, designed to incentivize early supporters of the platform.
Video Games Industry MemoMay 2024
Cover of Investing in Influence: Video Games Industry Memo, 15/02/2024
Article

Investing in Influence: Video Games Industry Memo, 15/02/2024

The video games industry is witnessing a strategic shift toward "investing for influence" rather than traditional internal development or full-scale acquisitions.

  • Major media and technology firms are shifting from internal development to an 'investing for influence' model to secure presence in digital ecosystems without the operational burden of managing game divisions.
  • Disney’s $1.5 billion investment in Epic Games serves as a primary example of this strategy, allowing the company to gain creative influence over a virtual platform while outsourcing technical complexities.
  • The industry is moving toward a model of minority stakes, similar to Tencent’s long-standing strategy, to capture audience engagement and foster connections within dominant 'walled garden' platforms.
Video Games Industry MemoFeb 2024
Cover of About Video Games Industry Memo
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About Video Games Industry Memo

The Video Games Industry Memo functions as a specialized weekly newsletter designed to provide high-level analysis of the power dynamics, political landscapes, and business developments shaping the global gaming sector.

  • The Video Games Industry Memo is a weekly newsletter designed to provide high-level analysis of the global gaming sector's business, policy, and power dynamics.
  • Each edition is structured to be consumed in approximately 15 minutes and is delivered to subscribers on Thursday mornings.
  • Content includes a deep-dive trend analysis, summaries of five critical news stories, executive job movement tracking, a curated events calendar, and analysis of three significant game releases.
Video Games Industry MemoJan 2024
Cover of About George Osborn
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About George Osborn

George Osborn serves as the editor of the Video Games Industry Memo, a publication focused on the intersection of the gaming sector, business strategy, and political influence.

  • George Osborn is the editor of the Video Games Industry Memo, a publication specializing in the intersection of gaming, business strategy, and political influence.
  • He possesses nearly 15 years of industry experience, including a former leadership role as the Head of Campaigns and Communications at the trade association Ukie.
  • Through his firm, Half-Space Consulting, Osborn advises stakeholders on navigating the commercial and regulatory dynamics of the global video game market.
Video Games Industry MemoJan 2024
Cover of Game of the Year: Everything Else Edition
Article

Game of the Year: Everything Else Edition

The final 2023 installment of the Video Games Industry Memo serves as a curated retrospective, shifting focus away from major AAA blockbusters to highlight notable, smaller-scale titles that defined the year for industry professionals.

  • The 2023 Video Games Industry Memo highlights eight independent and mid-tier titles that resonated with industry professionals, shifting focus away from major AAA blockbusters.
  • The selected titles include Against the Storm, Storyteller, Humanity, Dave the Diver, Cocoon, Stray Gods: The Roleplaying Musical, The Texas Chain Saw Massacre, Loddlenaut, and Venba.
  • These games were chosen for their specialized design, unique mechanics, and narrative depth, demonstrating the creative breadth of the non-AAA market.
Video Games Industry MemoDec 2023
Cover of Game of the Year: Blockbuster Edition
Article

Game of the Year: Blockbuster Edition

The Video Games Industry Memo’s year-end review serves as a community-driven retrospective on the most significant titles of 2023.

  • Epic Games secured a landmark antitrust victory against Google in late 2023, signaling a major shift in digital storefront competition and platform dynamics.
  • The E3 trade show officially dissolved in 2023, marking a transition toward decentralized promotional models for the video game industry.
  • Top-performing titles of 2023 included The Legend of Zelda: Tears of the Kingdom, Baldur’s Gate 3, Cyberpunk 2077: Phantom Liberty, Super Mario Wonder, Alan Wake 2, Marvel Snap, and Resident Evil 4 (Mercenaries mode).
Video Games Industry MemoDec 2023
Cover of An Epic Court Battle: Video Games Industry Memo
Article

An Epic Court Battle: Video Games Industry Memo

The legal conflict between Epic Games and Google serves as a focal point for analyzing the shifting power dynamics within the global mobile gaming industry.

  • The Epic Games versus Google litigation challenges the industry-standard 30% revenue commission and restrictive policies on third-party payment systems and alternative app stores.
  • Global regulatory bodies in South Korea, India, and the Netherlands have already mandated concessions, including reduced fees and the adoption of alternative payment methods.
  • The European Union’s Digital Markets Act is expected to further erode platform control by facilitating the sideloading of content.
Video Games Industry MemoNov 2023
Cover of EA Sports FC Sheds FIFA Name: Video Games Industry Memo, 28/09/2023
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EA Sports FC Sheds FIFA Name: Video Games Industry Memo, 28/09/2023

The transition of Electronic Arts’ flagship football franchise from the FIFA brand to EA Sports FC marks a significant shift in the power dynamics between video game publishers and external intellectual property holders.

  • Electronic Arts ended its three-decade partnership with FIFA after the governing body demanded a $300 million increase in licensing fees.
  • The rebrand to EA Sports FC demonstrates that Electronic Arts prioritizes control over its internal ecosystem and flagship Ultimate Team mode over the external FIFA brand.
  • The transition signals a shift in industry power dynamics, where major publishers no longer view external IP holders as essential for market dominance.
Video Games Industry MemoSep 2023
Cover of Video Games Industry Memo: Explaining Games
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Video Games Industry Memo: Explaining Games

The Video Games Industry Memo serves as a weekly newsletter designed to bridge the gap between specialized industry insiders and a broader, non-specialist audience.

  • The Video Games Industry Memo is a weekly newsletter authored by George E. Osborn that analyzes the business and political mechanics of the global gaming sector.
  • The publication targets a market void by providing accessible, non-technical analysis for government officials, charities, and corporate stakeholders who require industry literacy.
  • Content strategy centers on a weekly deep-dive analysis supplemented by curated news, professional development resources, and game release summaries.
Video Games Industry MemoAug 2023
Cover of Play Time Isn’t Over in China: Video Games Industry Memo
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Play Time Isn’t Over in China: Video Games Industry Memo

Recent academic research indicates that government-mandated play time limits in China have failed to curb gaming among minors.

  • A study of 2.4 billion players by the University of York found that China’s government-mandated playtime limits failed to reduce gaming among minors.
  • Playtime among heavy users, defined as those playing more than four hours per day, remained stable or increased slightly in the year following the implementation of regulations.
  • Regulatory efficacy was undermined because restrictions primarily targeted major companies like Tencent, while a vast ecosystem of independent developers remained largely ungoverned.
Video Games Industry MemoAug 2023
Cover of Mobile Market Monthly
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Mobile Market Monthly

Mobile Market Monthly represents a strategic collaboration between Mobile Dev Memo and Deconstructor of Fun, established to provide ongoing analytical insights into the mobile gaming industry.

  • Mobile Dev Memo and Deconstructor of Fun launched a collaborative monthly research product titled Mobile Market Monthly in Q1 2020.
  • The partnership aims to provide recurring market analysis and research insights specifically focused on the mobile gaming industry.
Mobile Dev MemoJan 2020