Jordan
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Documents about Jordan
Gametech Report: Global & MENAP Outlook Q3 2023
This analysis examines the state of the global and MENAP (Middle East, North Africa, and Pakistan) gaming sectors during the third quarter of 2023.
- The global gaming market reached a valuation exceeding $250 billion with a 9.9% CAGR, even as the industry underwent a period of operational recalibration resulting in over 2,000 layoffs in Q3 2023.
- The MENA region remains a growth outlier, expanding 6.9% year-over-year to reach a $5 billion market size, supported by a demographic where 70% of the population is under 30.
- Global venture capital investment returned to pre-pandemic levels with $454 million secured in Q3 2023, with Jordan emerging as a regional hub by capturing 30% of all MENA-based deals.
International Esports Federation Members Vote to Reinstate Russia
The International Esports Federation (IESF) voted in August 2023 to reinstate Russia, allowing its national esports athletes to compete under their own flag and name.
- The International Esports Federation (IESF) voted to reinstate Russia, allowing its athletes to compete under their national flag and name in future events.
- The reinstatement vote passed with 32 delegates in favor, 13 against, and 25 abstentions.
- The IESF rejected separate motions concerning gender equality and LGBT-related topics during the same meeting.
Mobile Shooters: What's Next After Battle Royale? ft. Jordan Phang/Naavik (FREE REPORT!)
The mobile shooter market represents a specialized but significant segment of the global gaming industry, accounting for approximately 5% of total game downloads and 6% of revenue.
- The mobile shooter market is highly concentrated, generating $3.5 billion in revenue and 2.6 billion downloads between October 2020 and November 2021, with a few dominant titles like Game for Peace, Free Fire, and Call of Duty Mobile capturing the majority of spending.
- Extraction shooters are emerging as the primary evolution for the genre, utilizing high-stakes gameplay and loss aversion to create a distinct, tension-filled loop that differentiates them from standard Battle Royale formats.
- New shooter IPs face significant retention challenges because players are reluctant to abandon established ecosystems where they have already invested in social connections and cosmetic assets.
Jordan Sherman No Longer CEO of Immortals
Jordan Sherman has departed from his role as CEO of the esports organization Immortals Gaming Club. Reports indicate that his tenure with the company concluded on December 22, 2022.
- Jordan Sherman is no longer the CEO of Immortals Gaming Club, having reportedly left the company on December 22, 2022.
- The circumstances of Sherman's departure remain unclear, with reports suggesting he may have been pushed out of the organization.
- Ari Segal, who currently serves as executive chairman and co-managing director, is considered a likely candidate to fill the CEO vacancy.
Fireside Chat: Zain’s Vision for the Esports Market - Hamzeh Iseed, Corporate Communications - Zain
Zain, a leading telecommunications provider in Jordan, has established a dedicated esports division to support the country’s growing gaming ecosystem and engage with the youth demographic.
- Zain launched its dedicated esports division in 2020 to professionalize the gaming ecosystem in Jordan by providing infrastructure, coaching, and talent scouting.
- The Jordanian market is currently mobile-dominant, with PUBG Mobile, FIFA, and Warzone serving as the primary titles for viewership and participation.
- To overcome hardware cost barriers, Zain utilizes cloud-based gaming services like GeForce Now to facilitate a transition from mobile to professional PC and console gaming.
The Rise of the Game Industry in the MENA Region - Kamal Aittah, CEO & Founder at Game Hermits.
The Middle East and North Africa (MENA) region is currently experiencing a significant transformation in its gaming industry, evolving from a landscape of hobbyist developers to a burgeoning hub for original intellectual property and professional studio development.
- The MENA gaming market is projected to grow from $1.78 billion in 2021 to $5 billion by 2025, representing a 15.1% compound annual growth rate.
- The region remains significantly underserved with fewer than 50 established local studios, creating a high-potential investment gap compared to Western markets with thousands of studios.
- Government initiatives in Saudi Arabia, Jordan, and the UAE are providing critical infrastructure and funding to transition the region from a hobbyist landscape to a professional studio hub.
Chris James and Nour Khrais welcome everybody to Pocket Gamer Connects Jordan 2022
The Middle East and North Africa region has emerged as the fastest-growing games market globally, currently commanding a player base of 488 million and projected revenues reaching $7.1 billion.
- The Middle East and North Africa (MENA) region is the fastest-growing games market globally, currently serving 488 million players with projected revenues of $7.1 billion.
- Jordan has established itself as a credible international game development hub through the Jordan Gaming Lab, which operates seven locations and supports a community of over 10,000 members.
- The King Abdullah II Fund for Development provides the essential infrastructure and financial backing required to transition local indie developers into the professional gaming market.
Babil Games and the art of game localisation within the MENA region
Babil Games operates as a mobile gaming publisher specializing in the Middle East and North Africa (MENA) region, with a primary focus on the strategic localization of international titles.
- Babil Games achieves market success in the MENA region by prioritizing deep cultural adaptation of assets, character designs, and terminology over simple linguistic translation.
- The MENA market, specifically Saudi Arabia, the UAE, and Qatar, demonstrates high average revenue per paying user (ARPPU) and a strong propensity for in-game spending.
- Babil Games treats mobile titles as community-driven social hubs, a strategy that aligns with the regional cultural affinity for gaming to drive monetization.
How to Make a Hit Indie Metroidvania: The Lowdown
This analysis examines the commercial success and marketing strategies of the indie Metroidvania title Haiku the Robot to provide a blueprint for small development teams.
- Haiku the Robot achieved 15,000 sales in its first six weeks following a launch supported by 37,000 Steam wishlists.
- The title is projected to reach a lifetime sales volume of 50,000 to 100,000 units based on its initial performance.
- A £30,000 Kickstarter campaign served as a critical tool for building a dedicated community and securing early financial support.
Superstar Session: The App Challenge Ceremony
The App Challenge ceremony, held during the Pocket Gamer Connects Digital #4 event in November 2020, served as a showcase for emerging game development talent in Jordan.
- The App Challenge, organized by KAFD and Maysalward, trained over 300 students aged 14 to 16 in mobile game development during the November 2020 Pocket Gamer Connects Digital #4 event.
- Despite COVID-19 logistical constraints, 23 teams successfully completed a five-day intensive training program, progressing from zero prior knowledge to functional game development.
- The initiative demonstrated significant gender inclusivity, with women representing approximately 40% of the regional gaming workforce and community.
Superstar Session: Game Development 101 Opening Ceremony
The Game Development 101 session at Pocket Gamer Connects Digital #4, held in November 2020, served as a platform to highlight the decade-long evolution of the Jordanian gaming ecosystem.
- The global gaming industry has reached a valuation of approximately $170 billion, establishing itself as a vital, high-growth economic pillar rather than a trivial pursuit.
- Jordan is positioning itself as a strategic hub for the MENA region by leveraging infrastructure and partnerships with the King Abdullah II Fund for Development (KAFD) to connect local talent with international publishers.
- The App Challenge educational program targets students aged 14 to 16, providing intensive training in tools like Unity to transition youth into professional game development roles.
Fireside Chat: The State of Play in the MENA Market
The Middle East and North Africa (MENA) region represents a rapidly expanding gaming market, currently home to approximately 377 million players.
- The MENA region hosts approximately 377 million players, a market scale comparable to Europe and larger than the United States, driven by high mobile penetration and a young demographic.
- Jordan has established a sustainable game development ecosystem supported by the King Abdullah II Fund for Development (KAFD), which launched the Jordan Gaming Lab in 2011.
- The Jordan Gaming Lab provides infrastructure and training across seven physical locations and a mobile lab, successfully fostering a professionalized and gender-balanced workforce.