Interactive Entertainment
Company
Documents about Interactive Entertainment
37 Interactive Entertainment 2026 Interim Report
37 Interactive Entertainment Network Technology Group Co., Ltd., a Shenzhen-listed (002555) online game developer and publisher, released its unaudited 2026 interim report covering the first half of 2026 (H1 2026), compared with H1 2025.
- Consolidated operating revenue fell 14.28% year over year in H1 2026, while net profit attributable to shareholders rose 26.14%.
- Overseas operating revenue reached RMB3,021 million, up 10.90%, and accounted for 41.53% of total operating revenue.
- Investment income was RMB1,016,007,741.85, which the report says mainly came from equity-method holdings and wealth management products.
37 Interactive Entertainment 2026 Semi-Annual Report
This is the 2026 semi-annual report of 37 Interactive Entertainment Network Technology Group Co., Ltd., a Shenzhen-listed (stock code 002555) online game developer and publisher, covering 1 January to 30 June 2026.
- Group operating revenue fell 14.28% year on year to 7,274,643,508.72 yuan, while net profit attributable to shareholders rose 26.14% to 1,766,269,020.71 yuan.
- Net profit attributable to shareholders excluding non-recurring items fell 26.74% to 1,016,313,090.37 yuan, and operating cash flow net amount fell 37.89%.
- Overseas revenue reached 3,021,016,874.46 yuan, up 10.90% year on year, and represented 41.53% of total operating revenue.
37 Interactive Entertainment 2025 Annual Report
37 Interactive Entertainment Network Technology Group Co., Ltd., a Shenzhen-listed (stock code 002555) online game developer and publisher, released its 2025 annual report summary in April 2026.
- Consolidated operating revenue fell 8.46% to RMB15,965,709,257.73 in 2025, while net profit attributable to shareholders rose 8.50% to RMB2,900,228,102.32.
- Overseas operating revenue was RMB5,381 million in 2025, accounting for 33.70% of total operating revenue.
- Distribution and selling expenses decreased 20.10% year over year, which the report attributes to decreased internet traffic charges.
Annual Management Board Report on Operations of the PCF Group Capital Group: 2025
The Annual Management Board Report on Operations of the PCF Group Capital Group for the 2025 financial year presents financial performance, operational activities, and strategic developments.
- The PCF Group reported consolidated sales revenue of 199.6 million PLN for the 2025 financial year, representing a 5% increase compared to the 190.4 million PLN reported in 2024.
- The group recorded a consolidated net loss of 124.3 million PLN for 2025, compared to a net loss of 175.3 million PLN in 2024, a change of -29%.
- The group's consolidated total assets decreased by 42%, falling from 373.4 million PLN at the end of 2024 to 215.7 million PLN as of December 31, 2025.
PCF Group Separate Annual Financial Statements: 2025
The PCF Group S.A. Separate Annual Financial Statements for the fiscal year ending December 31, 2025, detail the financial performance and operational status of the parent company.
- The company reported a net loss of 169,991 thousand PLN for the 2025 fiscal year, compared to a net loss of 228,578 thousand PLN recorded in 2024.
- Total assets for the company decreased to 153,053 thousand PLN at the end of 2025, compared to 315,161 thousand PLN at the end of 2024.
- The company recorded a 126,348 thousand PLN impairment charge on the Lost Rift project and related assets following its September 2025 release.
Management Board Report on CD PROJEKT Group Activities in 2025
The document is the Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A. for the period 1 January to 31 December 2025, covering the Warsaw-headquartered video game company, its subsidiaries in the USA and Canada, its governance, financial results, and sustainability disclosures.
- Consolidated net profit for 2025 was PLN 594 708 thousand, 33.9% higher than in 2024, with continuing operations contributing PLN 520 869 thousand.
- Cyberpunk 2077 and Phantom Liberty, along with The Witcher 3: Wild Hunt, had the greatest impact on the group's 2025 results according to the report.
- Cash, deposits and bonds totalled PLN 1 324 910 thousand at 31 December 2025, and the group had no external liabilities in respect of loans or borrowings.
Management Board Report on the Activities of the CD PROJEKT Group: H1 2025
CD PROJEKT S.A. and its CD PROJEKT Group, the Warsaw-headquartered developer of The Witcher and Cyberpunk franchises and operator of the GOG.com digital distribution platform, present their Management Board report for 1 January to 30 June 2025.
- Consolidated sales revenue reached PLN 443 039 thousand in H1 2025, up 4.3% from the prior-year period, while consolidated net profit fell 8.9% to PLN 154 956 thousand.
- Two clients each exceeded 10% of consolidated sales revenue in H1 2025: Valve Corporation at 39.1% and Sony Interactive Entertainment at 17.7%.
- The GOG.COM segment recorded an operating profit of PLN 1 010 thousand but a net loss of PLN 806 thousand for H1 2025, after net finance costs and tax charges.
37 Interactive Entertainment 2025 Interim Report (Summary)
37 Interactive Entertainment Network Technology Group Co., Ltd., a Chinese listed online game developer and publisher (Shenzhen Stock Exchange, code 002555), released its 2025 Interim Report (Summary), covering H1 2025 with year-over-year comparisons to H1 2024; its interim financial statements are unaudited.
- Group operating revenue fell 8.08% year over year to RMB 8,486,116,689.62 in H1 2025, while net profit attributable to shareholders rose 10.72% to RMB 1,400,246,950.03.
- Overseas operating revenue reached RMB 2,724,022,105.27 in H1 2025, which the report puts at 32.10% of total operating revenue.
- Selling expenses decreased 17.73% year over year to RMB 4,410,194,833.32, which the report attributes to games moving from growth to mature stages and reduced traffic placement.
People Can Fly Q4 2024 Financial Results Presentation
People Can Fly's Q4 2024 results presentation frames the group's position around a pivot to cash-flow preservation after a year of strong operating performance but severe non-cash losses.
- People Can Fly is exiting the virtual reality market following the release of Project Bison in late 2025, citing the cessation of platform subsidies as the primary driver.
- The company reported a net loss of PLN 175.3 million for fiscal year 2024, driven by significant one-off write-offs for Projects Red and Bifrost and the impairment of its Incuvo subsidiary.
- Annual revenue grew to PLN 190.4 million in 2024, up from PLN 150.1 million in 2023, bolstered by work-for-hire contributions from Project Maverick and Project Echo.
37 Interactive Entertainment 2024 Annual Report Summary
37 Interactive Entertainment Network Technology Group Co., Ltd., a Shenzhen-listed (002555) online game developer and publisher, released its 2024 annual report summary in April 2025.
- Online games generated 99.15% of 2024 operating revenue, and mobile games 96.80%.
- Full-year 2024 operating revenue rose 5.40% to RMB17,440,957,495.58, while net profit attributable to shareholders rose 0.54% to RMB2,673,021,327.30.
- Domestic revenue grew 9.12% to RMB11,719,192,858.18, while overseas revenue fell 1.47% to RMB5,721,764,637.40.
Raport Bieżący Nr 4/2025
The primary purpose is to announce that PCF Group S.A., headquartered in Warsaw, entered into a Prototype Development Agreement with Sony Interactive Entertainment LLC, based in San Mateo, California, on 13 March 2025.
- On 13 March 2025, PCF Group S.A. signed a Prototype Development Agreement with Sony Interactive Entertainment LLC to develop a new video game project codenamed “Project Delta.”
- The contract establishes a work-for-hire relationship where PCF Group will develop a prototype using intellectual property owned by Sony.
- Compensation for the project is structured around a predefined milestone schedule, with payments linked to specific deliverables and development phases.
Current Report No. 3/2025
The report serves to disclose a delayed insider announcement concerning PCF Group S.A.’s initiation of negotiations with Sony Interactive Entertainment LLC for a Prototype Development Agreement aimed at creating a new video-game prototype, internally coded “Project Delta.”
- PCF Group S.A. has entered negotiations with Sony Interactive Entertainment LLC to develop a new video-game prototype internally coded as "Project Delta."
- The proposed collaboration follows a work-for-hire model initiated by Sony on 3 February 2025, featuring milestone-based phases and standard industry remuneration terms.
- PCF Group delayed the public disclosure of these negotiations from 6 February 2025 until 13 March 2025 to protect the integrity of the talks and prevent potential market volatility.