The company will conclude its VR publishing activities following the release of Project Bison in late 2025. This shift is driven by changes in the global VR business model.
The loss was largely attributed to one-off write-offs for Project Red, Project Bifrost, and the impairment of the Incuvo subsidiary.
Net loss. The company reported a net loss of PLN 175.3 million for fiscal year 2024.
Revenue increased from PLN 150.1 million in 2023, supported by work-for-hire contributions from Project Maverick and Project Echo.
People Can Fly recently signed a new contract with Sony Interactive Entertainment. The goal is to secure two additional projects in 2025.
This grants the company freedom to seek new publishing partners for Projects Bifrost and Victoria.
Measures include optimizing team structures and office spaces while limiting disbursements to critical investments. The company is evaluating scenarios to secure additional financing.
Efficiency. Management is implementing cost-cutting measures, including team and office space optimization.
The self-publishing roadmap remains active with the scheduled early access launch of Lost Rift in 2025.
People Can Fly presents a strategic pivot toward cash flow optimization and a refined production focus as of April 2025. The primary thesis centers on transitioning away from the virtual reality segment to concentrate exclusively on AAA and compact-AAA video games. This shift is driven by changes in the global VR business model, specifically the cessation of platform subsidies. Consequently, the company will conclude its VR publishing activities following the release of Project Bison in late 2025.
Financial data for the 2024 fiscal year shows cumulative revenue of PLN 190.4 million, an increase from PLN 150.1 million in 2023. This growth was supported by work-for-hire contributions from Project Maverick and Project Echo, alongside the launches of Bulletstorm VR and Green Hell VR Co-op. However, the group reported a significant net loss of PLN 175.3 million, largely attributed to one-off write-offs for Project Red, Project Bifrost, and the impairment of the Incuvo subsidiary.
The strategic roadmap emphasizes securing new work-for-hire contracts, including a recently signed project with Sony Interactive Entertainment, with a target of adding two more projects this year. In the self-publishing segment, Lost Rift is scheduled for early access in 2025. Notably, Krafton Inc. has waived its right of first refusal for Projects Bifrost and Victoria, granting the company freedom to seek new publishing partners.
Operational efficiency measures include optimizing team structures and office spaces while limiting disbursements to critical investments. As of late 2024, the group maintained a workforce of 756 employees across global studios in Warsaw, Montreal, Newcastle, and other locations. The company is currently evaluating various scenarios to secure additional financing to support its revised development pipeline.