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Documents about indie

Cover of 30 Days To Make A $100,000 Indie Game
6 min
Thomas Brush6 min

30 Days To Make A $100,000 Indie Game

The pursuit of a six-figure indie game valuation centers on the strategic transformation of a prototype into a publisher-ready vertical slice within a 30-day timeframe.

  • A 30-day development cycle focused on transforming a prototype into a polished vertical slice can successfully secure publisher funding exceeding $100,000.
  • The pitch package must include a high-quality trailer, a playable demo, and a recorded playthrough to ensure accessibility and professional presentation for potential partners.
  • Marketability is driven by procedural mechanics, such as shuffling room layouts and animated environmental platforms, which increase replayability and player engagement.
Thomas BrushApr 2023
Cover of Playing Will You Snail Mods (Anniversary Stream)
132 min
Jonas Tyroller132 min

Playing Will You Snail Mods (Anniversary Stream)

The indie platformer Will You Snail maintains a vibrant post-launch lifecycle through a robust community-driven modding scene.

  • The developer is prioritizing the integration of Steam Workshop support for the level editor to streamline content distribution and improve accessibility for community-created mods.
  • Community modders are utilizing the Undertale Modding Tool to manipulate the GameMaker architecture of Will You Snail, enabling significant gameplay overhauls like physics-based ball mechanics and time-dilation systems.
  • The game has transitioned into a maintenance phase as the developer shifts focus toward new projects such as Thronefall, while still evaluating strategies to support the existing modding ecosystem.
Jonas TyrollerMar 2023
Cover of Bringing Peglin to the mobile market | Dylan Gedig from Red Nexus
9 min
PocketGamer.biz9 min

Bringing Peglin to the mobile market | Dylan Gedig from Red Nexus

Dylan Gedig of Red Nexus Games discusses the strategic expansion of the title Peglin, a Pachinko-inspired roguelike, into the mobile market.

  • Red Nexus Games is porting its Pachinko-inspired roguelike, Peglin, to mobile using a premium $10 pricing model instead of the industry-standard free-to-play or ad-supported structures.
  • The decision to prioritize a mobile port was driven by direct community feedback requesting a portable version of the title, which began development as a PC project in 2019.
  • Red Nexus Games is self-publishing the mobile version, relying on organic growth and their existing community rather than traditional user acquisition strategies or external publishing partnerships.
PocketGamer.bizMar 2023
Cover of Succeed by Failing – A Game Dev’s Journey Into a Mobile Dev Ops Tool Chain - Mac Clark, Sauce Labs.
21 min
PocketGamer.biz21 min

Succeed by Failing – A Game Dev’s Journey Into a Mobile Dev Ops Tool Chain - Mac Clark, Sauce Labs.

The primary objective of this presentation is to provide game developers with a framework for integrating mobile DevOps toolchains to improve game quality, stability, and long-term success.

  • Technical stability is a primary driver of player retention, as games with ratings below three stars suffer significant declines in conversion rates and require higher marketing spend to compensate for poor sentiment.
  • Implementing automated testing and real-time monitoring tools like Backtrace can reduce the mean time to detection and resolution of crashes by up to 70% through automated fingerprinting and call stack analysis.
  • Developers should adopt a 'shift left and shift right' strategy, integrating automated testing during the development phase and utilizing real-time analytics once the game is in production.
PocketGamer.bizFeb 2023
Cover of Inclusive Marketing for Indies
29 min
Game Developers Conference29 min

Inclusive Marketing for Indies

Inclusive marketing for independent game studios requires a framework rooted in intersectionality, which acknowledges how various aspects of identity—such as race, gender, sexuality, and disability—interact to shape experiences of systemic inequality.

  • Inclusive marketing for indie studios must be rooted in intersectionality, which accounts for how overlapping identities like race, gender, and disability shape systemic inequality.
  • Content strategy should prioritize authentic representation over tokenism and treat accessibility as a foundational design requirement rather than an afterthought.
  • Communication strategies must actively elevate diverse voices by diversifying the network of journalists and influencers engaged for promotion.
Game Developers ConferenceFeb 2023
Cover of Creating a Horror Score on a Shoestring Budget
30 min
Game Developers Conference30 min

Creating a Horror Score on a Shoestring Budget

Creating a horror score on a limited budget requires strategic planning, creative resourcefulness, and effective communication between composers and developers.

  • Leverage silence as a primary narrative tool to build player anticipation, which maximizes the impact of subsequent musical stingers and ambient loops.
  • Prioritize solo instruments and unconventional raw recordings—such as scraping or bowing wood—over expensive orchestral samples to achieve unique, high-quality horror textures.
  • Transform raw audio assets into complex soundscapes using digital signal processing techniques like pitch shifting, saturation, convolution reverb, and delay.
Game Developers ConferenceJan 2023
Cover of We Carefully Deleted Our Indie Game
8 min
Jonas Tyroller8 min

We Carefully Deleted Our Indie Game

The process of deconstructing a completed indie game serves as a conceptual exercise in reverse development, illustrating the complexities involved in dismantling a project from its final state back to its initial inception.

  • The project 'Goba Day,' originally developed for the Ludum Dare 52 game jam, served as the subject for a systematic reverse-development exercise.
  • The dismantling process involved a methodical, layer-by-layer removal of assets, starting with marketing materials and online presence before progressing to technical architecture.
  • Technical deconstruction required the systematic uncoding of core gameplay mechanics, including turn-based logic and drag-and-drop functionality, to ensure the project was emptied without triggering system errors.
Jonas TyrollerJan 2023
Cover of Chris James and Nour Khrais welcome everybody to Pocket Gamer Connects Jordan 2022
61 min
PocketGamer.biz61 min

Chris James and Nour Khrais welcome everybody to Pocket Gamer Connects Jordan 2022

The Middle East and North Africa region has emerged as the fastest-growing games market globally, currently commanding a player base of 488 million and projected revenues reaching $7.1 billion.

  • The Middle East and North Africa (MENA) region is the fastest-growing games market globally, currently serving 488 million players with projected revenues of $7.1 billion.
  • Jordan has established itself as a credible international game development hub through the Jordan Gaming Lab, which operates seven locations and supports a community of over 10,000 members.
  • The King Abdullah II Fund for Development provides the essential infrastructure and financial backing required to transition local indie developers into the professional gaming market.
PocketGamer.bizJan 2023
Cover of 'Blackhaven' Postmortem: Designing Two Centuries of Difficult History in One Free Game
23 min
Game Developers Conference23 min

'Blackhaven' Postmortem: Designing Two Centuries of Difficult History in One Free Game

Blackhaven, a narrative-driven indie game released in 2021, serves as a case study in balancing historical accuracy with sensitive social commentary.

  • To ensure historical authenticity, the development team utilized primary source documents and artifacts, such as the diary of William Byrd II and the letters of Mary Chestnut, to ground the game's narrative in the reality of 18th and 19th-century American slavery.
  • The team empowered a student advisory board to have final creative control over the protagonist, Kendra Turner, including her dialogue, appearance, and reactions to microaggressions, ensuring the character's experiences were authentic and resonant.
  • The game design intentionally contrasted the 'slick' modern reconstruction of the plantation museum with historical evidence of human suffering, using euphemistic language in museum displays to critique how institutions often obscure the history of slavery.
Game Developers ConferenceDec 2022
Cover of 2D Game Art Tutorial (Stylized Landscape in 20 Minutes!)
19 min
Thomas Brush19 min

2D Game Art Tutorial (Stylized Landscape in 20 Minutes!)

This tutorial outlines a professional workflow for creating stylized 2D game landscapes using Adobe Photoshop.

  • Achieve depth in 2D landscapes by layering geometric shapes created with the polygon lasso tool to simulate distance.
  • Maintain visual cohesion by utilizing a limited color palette derived from reference imagery across all environmental layers.
  • Improve production efficiency by creating custom brush presets for repetitive assets like pine trees.
Thomas BrushDec 2022
Cover of Unity vs Unreal (I'm Seriously Considering Switching To Unreal)
8 min
Thomas Brush8 min

Unity vs Unreal (I'm Seriously Considering Switching To Unreal)

The choice between Unity and Unreal Engine represents a significant strategic decision for independent game developers, particularly as they transition from 2D projects to complex 3D environments.

  • Unity holds a 43% market share compared to Unreal Engine’s 13%, making it the dominant choice for independent developers.
  • Unreal Engine 5’s advanced features like Nanite and Lumen are optimized for high-end hardware, which can create significant performance overhead for mobile and Nintendo Switch development.
  • The decision to switch engines is often hindered by the high cost of migrating established workflows and the potential loss of cross-platform versatility.
Thomas BrushDec 2022
Cover of I Didn't Expect My FPS To Morph Into This!
6 min
Thomas Brush6 min

I Didn't Expect My FPS To Morph Into This!

The development of the indie first-person shooter Twisted Tower illustrates the iterative nature of game design, where a project’s core identity evolves significantly through experimentation and external feedback.

  • Twisted Tower transitioned from an abstract Garden of Eden narrative to a horror-themed, procedurally generated experience to improve marketability and replayability.
  • The core design relies on high-stakes, permanent player decisions, such as interactive levers and path-blocking, to ensure each playthrough is unique.
  • The game’s mechanics were specifically optimized for content creators and streamers by blending horror and puzzle elements to enhance watchability.
Thomas BrushDec 2022