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Cover of Bomb Bots Arena by Tiny Roar: Interview with Co-Founder Maurice Hagelstein
Article

Bomb Bots Arena by Tiny Roar: Interview with Co-Founder Maurice Hagelstein

The release of Bomb Bots Arena, an online multiplayer brawler developed by the Hamburg-based indie studio Tiny Roar, highlights the impact of regional financial support on independent game development.

  • Tiny Roar secured 70% of the development budget for Bomb Bots Arena through German Games Funding, enabling the studio to pivot from contract work to proprietary intellectual property.
  • Bomb Bots Arena launched in June 2020 as an early access title featuring eight-player multiplayer with cross-platform functionality across PC and mobile.
  • The studio utilizes early access as a strategic tool to facilitate direct feedback loops with community-driven player bases on Steam and mobile platforms.
Gamecity Hamburg
Cover of Welcome to Our New Project Manager: Margarete Schneider
Article

Welcome to Our New Project Manager: Margarete Schneider

Gamecity Hamburg announced the appointment of Margarete Schneider as a new project manager in June 2020.

  • Gamecity Hamburg appointed Margarete Schneider as project manager in June 2020 to oversee the launch and implementation of the Gamecity Incubator.
  • The Gamecity Incubator was established as a strategic initiative to support the local Hamburg games industry, with a scheduled launch in the second half of 2020.
  • Margarete Schneider previously served as Senior Product Manager at Daedalic Entertainment, where she managed international indie developer teams, IP-holders, marketing, and distribution.
Gamecity Hamburg
Cover of Creative Gaming Awards 2020: Apply Now
Article

Creative Gaming Awards 2020: Apply Now

The Creative Gaming Awards 2020 serve as a call for submissions for the PLAY – Creative Gaming Festival, an event focused on exploring the boundaries between digital gaming and the real world.

  • The PLAY – Creative Gaming Festival, organized by Gamecity Hamburg, is scheduled to take place in an online-only format from November 4–8, 2020.
  • The awards program concluded its submission period on July 31, 2020, focusing on recognizing excellence in game design and innovation within the indie community.
  • The Most Creative Game category is open to experienced indie developers and accepts both finished projects and beta versions.
Gamecity Hamburg
Cover of 9 Game Studios and Gamecity Hamburg at the Digital Gamescom 2020
Article

9 Game Studios and Gamecity Hamburg at the Digital Gamescom 2020

The transition of the 2020 Gamescom trade fair to a fully digital format necessitated the creation of new infrastructure to support the global games industry.

  • The 2020 Gamescom transition to a fully digital format led to the creation of the Indie Arena Booth Online, a 100,000-square-meter virtual platform hosting over 190 game studios from more than 50 countries.
  • Gamecity Hamburg utilized the "Road to gamescom" program to provide workshops and a dedicated virtual booth for nine local indie studios: Tiny Roar, The Tribe, Osmotic Studios, VR Nerds, One Man on Mars, tool 1 game, Mooneye Studios, ROCKFISH Games, and Bagpack Games.
  • The Indie Arena Booth Online platform, developed by Super Crowd Entertainment and Gamecity Hamburg, replaced the traditional physical exhibition space that previously attracted over 370,000 visitors.
Gamecity Hamburg
Cover of REPTRAILS - Save the FRD: Interview with Developer Torsten Fock-Herde
Article

REPTRAILS - Save the FRD: Interview with Developer Torsten Fock-Herde

The Hamburg-based indie studio kabuff.co developed the single-player simulation game REPTRAILS—Save the FRD to provide a satirical, interactive critique of contemporary conspiracy theories.

  • Hamburg-based studio kabuff.co developed REPTRAILS—Save the FRD as a satirical RTS game designed to critique and debunk contemporary conspiracy theories.
  • The game mechanics utilize a rock-paper-scissors approach to territory control to balance player agency with broad accessibility.
  • The COVID-19 pandemic served as the primary catalyst for the project, leading the studio to revive and formalize a prototype that had been shelved since 2017.
Gamecity Hamburg
Cover of Games Lift Incubator: What's in a Workshop
Article

Games Lift Incubator: What's in a Workshop

The Games Lift Incubator, an initiative based in Hamburg, serves as a professional development program designed to guide independent game developers through the complexities of production, funding, and market strategy.

  • The Games Lift Incubator in Hamburg provides independent developers with mentorship and workshops focused on production, funding, and market strategy to navigate industry competition.
  • The curriculum utilizes the Product Field framework to help developers define their projects and map the external influences impacting their titles.
  • Core workshop sessions emphasize practical business skills, including project scoping, elevator pitching, financial planning, and community management.
Gamecity Hamburg
Cover of At the Milestone Pitch: Games Lift Incubator 2020
Article

At the Milestone Pitch: Games Lift Incubator 2020

The Games Lift Incubator 2020, an initiative by Gamecity Hamburg, reached its midpoint in October 2020, marked by a milestone pitch session where five participating indie development teams presented their progress to industry mentors and an awarding committee.

  • The Games Lift Incubator 2020, managed by Gamecity Hamburg, is supporting five indie studios—Curvature Games, Project Crumbling, OneManOnMars, Ninja Brigade, and Alchymia—through a structured mentorship program.
  • The program focuses on bridging the gap between creative concept and market viability by providing specialized coaching in PR, investor readiness, and business development.
  • Mentorship is provided by industry experts from organizations including Niantic, Raw Fury, and KING Art, covering areas such as crowdfunding, visual consistency, and project management.
Gamecity Hamburg
Cover of Alchymia Is a Game About the Joy of Research
Article

Alchymia Is a Game About the Joy of Research

Alchymia is an indie simulation game currently in development by solo creator Julia Reberg, designed to emphasize the discovery and experimentation inherent in alchemy.

  • Alchymia is a solo-developed simulation game by Julia Reberg that focuses on alchemy-based experimentation and discovery.
  • The game utilizes procedurally generated resources in every session to prevent static optimization and reliance on external wikis.
  • A 'zombie timer' mechanic creates mechanical and narrative pressure by forcing players to complete a Magnum Opus within a limited timeframe.
Gamecity Hamburg
Cover of What Have Our Teams Learned From Our PR Experts?
Article

What Have Our Teams Learned From Our PR Experts?

The Games Lift Incubator, an initiative by Gamecity Hamburg, provides strategic public relations training to independent game developers to help them navigate the complexities of game marketing.

  • Effective PR strategies must be initiated at least six months prior to a game's official release date.
  • Indie developers should prioritize identifying unique selling points early in the development cycle to anchor their promotional efforts.
  • Media outreach must adhere to the KISS (Keep It Simple, Stupid) principle and be timed specifically to align with the active working hours of journalists and influencers.
Gamecity Hamburg
Cover of Looking Back at 2020: Achievements Unlocked for the Games Hotspot Hamburg
Article

Looking Back at 2020: Achievements Unlocked for the Games Hotspot Hamburg

The 2020 review of Gamecity Hamburg highlights the organization’s successful adaptation to the global challenges of the COVID-19 pandemic by transitioning its support programs, events, and networking initiatives into digital and hybrid formats.

  • Gamecity Hamburg launched a prototype funding scheme that distributed 430,000 euros to seven indie projects in its inaugural round.
  • The new Games Lift incubator provided five selected teams with 15,000 euros each, plus three months of intensive mentorship and workshops.
  • The Hamburg Games Conference 2020 successfully pivoted to a digital format, attracting over 400 B2B visitors.
Gamecity Hamburg
Cover of Update Your Company’s Profile on Gamesmap.de: Germany
Article

Update Your Company’s Profile on Gamesmap.de: Germany

The German games industry association, game, maintains a comprehensive digital directory known as gamesmap.de, which serves as a central repository for companies and organizations operating within the German games sector.

  • Gamesmap.de is the official digital directory maintained by the German games industry association, game, to track sector participants and quantify economic impact.
  • The platform serves as a central data repository for political and public advocacy, relying on company-submitted information to generate accurate industry statistics.
  • As of the spring 2021 update cycle, the directory contained over 200 registered entries for the Hamburg region alone.
Gamecity Hamburg
Cover of Mooneye Indies: Mooneye Studio Starts Publishing Label
Article

Mooneye Indies: Mooneye Studio Starts Publishing Label

Mooneye Studios, a Hamburg-based developer recognized for the exploration adventure game Lost Ember, has expanded its operations by launching a dedicated publishing label, Mooneye Indies.

  • Hamburg-based developer Mooneye Studios, creator of Lost Ember, has launched a new publishing label named Mooneye Indies.
  • The label focuses exclusively on narrative-driven and wholesome indie games to help smaller titles gain visibility in a saturated market.
  • Mooneye Indies was established to formalize the advisory and marketing support the studio previously provided to student groups and indie developers.
Gamecity Hamburg