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Hangar 13

CompanyUnited States · Founded 2014

Ideas. Big, small, creative, risky, revolutionary: at Hangar 13, we explore them all. And we won’t settle for “that’ll do” ideas, either. We push ourselves to think further, to create, to innovate, so that the best ideas win. We dig in, we solve problems, we think and rethink.

Connections

Each row is a game or company named alongside Hangar 13, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the company

Founded
2014
Country
United States

Company data from IGDB.com

Documents about Hangar 13

Cover of Veggie Vigilantes: Queering Crime Tropes in Cosy Comedy Games
Article

Veggie Vigilantes: Queering Crime Tropes in Cosy Comedy Games

This paper offers a textual analysis of two games by the LGBTQI± Canadian studio Snoozy Kazoo, Turnip Boy Commits Tax Evasion (2021) and Turnip Boy Robs a Bank (2024), arguing that their cosy, comedic reimagining of mafia narratives subverts established crime tropes.

  • The paper is a textual analysis of two Snoozy Kazoo games, Turnip Boy Commits Tax Evasion (2021) and Turnip Boy Robs a Bank (2024), arguing that their cosy comedic take on mafia narratives subverts established crime tropes.
  • The games parody mafia power structures, deflate authority figures, and critique capitalism through satire, slapstick, and cute aesthetics, in contrast to crime works like The Godfather, The Sopranos, Mafia, and Grand Theft Auto that reproduce organised-crime glamour and violence.
  • The authors frame this humour and cuteness as a form of resistance that makes the danger of the mafia and themes of apocalypse and war more manageable and accessible.
DiGRAJun 2026
Cover of Portraying Unfavorable Sociocultural Circumstances Through the Videoludic Picaresque
Whitepaper4 pages

Portraying Unfavorable Sociocultural Circumstances Through the Videoludic Picaresque

This paper examines how contemporary video games use the rogue figure and the picaresque framework to portray unfavorable sociocultural circumstances, arguing that the videoludic picaresque continues a centuries-old literary tradition of depicting marginalized lives in oppressive societies.

  • The paper argues that the videoludic picaresque continues a centuries-old tradition: picaresque fiction, from sixteenth-century Spain onward, served as an early form of intersectional storytelling addressing class, gender, ethnicity, and sexuality.
  • The author proposes that urban density, visible economic disparity, and institutional corruption, prominent in early modern picaresque novels, closely parallel present-day conditions, which is a key reason for the rogue's renewed popularity in games.
  • The rogue protagonist is framed as a vehicle for exploring how identities are treated within oppressive systems, with games shaped by their historical moment in the same way early literature was.
DiGRAJun 2026
Cover of UK Tax Strategy: November 2025
Regulatory notice2 pages

UK Tax Strategy: November 2025

Take-Two Interactive Software maintains a comprehensive tax strategy for its UK subsidiaries for the fiscal year ending March 31, 2026, emphasizing full compliance with the Finance Act 2016.

  • Take-Two Interactive’s UK tax strategy for the fiscal year ending March 31, 2026, mandates full compliance with the Finance Act 2016 across all corporate income tax, PAYE, VAT, and customs duties.
  • The strategy covers major UK-based development studios including Rockstar, Hangar 13, Gram Games, and NaturalMotion.
  • Governance is centralized under the Chief Financial Officer, utilizing external professional advisors to manage risks associated with complex or uncertain tax laws.
Take-Two Interactive Software GroupNov 2025
Cover of Triage on the Front Line: Improving Mafia III AI in a Live Product
29 min
Game Developers Conference29 min

Triage on the Front Line: Improving Mafia III AI in a Live Product

The post-launch improvement of artificial intelligence in the open-world crime drama Mafia III serves as a case study for managing live product updates under strict resource and time constraints.

  • Hangar 13 utilized a cross-functional 'strike team' consisting of engineers, animators, designers, and QA to execute a three-month post-launch AI improvement patch for Mafia III.
  • Prioritization of AI fixes was determined by a three-factor framework: impact (player experience), complexity (potential for unintended knock-on effects), and cost (time and resource allocation).
  • The team addressed AI responsiveness by refining event-based reaction systems, such as increasing the detection range for gunshots beyond the original 40-meter limit to ensure enemies properly escalated to combat.
Game Developers ConferenceFeb 2021