Enix
Company
Documents about Enix
Reference Materials: Nine-Month Period Ended December 31, 2016
This financial summary outlines the performance of Square Enix Holdings Co., Ltd. for the nine-month period ending December 31, 2016.
- Square Enix reported net sales of 190.1 billion yen for the nine-month period ended December 31, 2016, a significant increase from 152.8 billion yen in the same period of the previous year.
- Operating income for the nine-month period declined to 21.5 billion yen from 23.8 billion yen in the prior year, despite the substantial growth in net sales.
- The Digital Entertainment segment remains the primary revenue driver, contributing 146.2 billion yen in sales, though its operating margin compressed from 21.0% to 14.9% year-over-year.
Square Enix Holdings Financial Results Briefing: 1H FY2017/3
Square Enix Holdings reported financial results for the first half of fiscal year 2017, ending September 30, 2016. The company achieved net sales of ¥106.3 billion, representing a year-over-year increase of ¥20 billion.
- Square Enix reported 1H FY2017 net sales of ¥106.3 billion, a year-over-year increase of ¥20 billion, despite a decline in net income to ¥5.5 billion.
- Operating income fell by ¥1.5 billion to ¥11.1 billion, driven by high development cost amortization for major titles and underperforming smart device games.
- Digital Entertainment revenue growth was fueled by the overseas launches of Deus Ex: Mankind Divided, Hitman, and the PlayStation 4 version of Rise of the Tomb Raider.
Square Enix Holdings Financial Results: Six-Month Period Ended September 30, 2016
Square Enix Holdings reported financial results for the six-month period ending September 30, 2016, highlighting a period of significant top-line growth alongside a contraction in operating profitability.
- Square Enix reported net sales of 106.3 billion yen for the six-month period ended September 30, 2016, a significant increase from 86.4 billion yen in the same period of the previous year.
- Operating income for the first half of FY2017/3 was 11.1 billion yen, a decrease from 12.6 billion yen in the prior year, driven by higher amortization costs for new AAA titles and underperformance of new smart device and PC browser games.
- The Digital Entertainment segment remains the primary revenue driver, contributing 78.3 billion yen in net sales, though its operating margin compressed from 21.5% to 15.5% year-over-year.
FY2017 First Quarter Financial Results
GREE’s financial performance for the first quarter of fiscal year 2017 reflects a strategic pivot toward profitability growth and operational efficiency.
- GREE achieved an operating income of ¥2.5 billion in Q1 FY2017, driven by a ¥1.1 billion quarter-over-quarter reduction in expenditures despite a slight decline in net sales to ¥14.9 billion.
- The company projects a first-half fiscal performance of ¥30 billion in net sales and ¥4 billion in operating income, supported by six new domestic titles and the acquisition of the mobile game DragonSoul.
- Strategic focus has shifted toward native game development and global expansion to mitigate the decline of legacy web-based titles, evidenced by a 2.4-fold increase in coin consumption for DragonSoul.
Square Enix Holdings: Reference Materials for the Three-Month Period Ended June 30, 2016
Square Enix Holdings reported its financial performance for the first quarter of the fiscal year ending March 31, 2017, covering the period from April 1, 2016, to June 30, 2016.
- Square Enix reported a strong start to the fiscal year ending March 2017, with net sales increasing by 8.9 billion yen (21%) to 51.2 billion yen for the three-month period ended June 30, 2016.
- Operating income grew to 8.9 billion yen, a 1.0 billion yen increase compared to the same period in 2015, driven primarily by the Digital Entertainment segment.
- The Digital Entertainment segment remains the primary revenue driver, contributing 37.5 billion yen in sales and 9.5 billion yen in operating income, reflecting a 7.2 billion yen increase in sales year-over-year.
Square Enix Holdings Consolidated Financial Results: Three-Month Period Ended June 30, 2016
Square Enix Holdings reported its consolidated financial results for the three-month period ending June 30, 2016, demonstrating strong top-line growth despite a decline in bottom-line profitability.
- Square Enix reported consolidated net sales of ¥51,193 million for the quarter ended June 30, 2016, a 21.1% increase year-on-year, while operating income rose 13.1% to ¥8,949 million.
- The Digital Entertainment segment, the company's primary revenue driver, saw net sales grow 23.9% to ¥37,541 million and operating income rise 15.6% to ¥9,472 million, fueled by strong performance in smart device, PC browser, and console titles.
- Ordinary income fell by 32.5% to ¥6,446 million, largely impacted by ¥2,520 million in foreign exchange losses compared to the prior year's gains.
Square Enix Holdings Financial Results Briefing: Fiscal Year Ended March 31, 2016
Square Enix achieved record-breaking financial performance for the fiscal year ending March 31, 2016, reporting net sales of ¥214.1 billion and a net income of ¥19.9 billion.
Square Enix Holdings Financial Results: Fiscal Year Ended March 31, 2016
Square Enix Holdings reported strong financial growth for the fiscal year ended March 31, 2016, driven by a robust performance in its Digital Entertainment segment.
- Square Enix reported strong fiscal year 2016 growth, with net sales rising 27.5% to 214.1 billion yen and net income increasing 102.3% to 19.9 billion yen compared to the previous year.
- Operating income grew 58.4% to 26.0 billion yen in fiscal 2016, with the company projecting further growth to 30.0 billion yen for the fiscal year ending March 31, 2017.
- The Digital Entertainment segment remains the primary revenue driver, contributing 159.0 billion yen in sales in 2016 with a projected increase to 200.0 billion yen for 2017.
NEXON Q4 2015 Earnings Conference Call
NEXON’s 2015 fourth-quarter earnings call highlights a year of significant financial growth, characterized by a 10% year-over-year increase in total revenue to ¥190.3 billion and an 88% surge in net income to ¥55.1 billion.
- Nexon achieved significant 2015 financial growth with total revenue rising 10% year-over-year to ¥190.3 billion and net income surging 88% to ¥55.1 billion.
- Mobile revenue grew by 23% in 2015, bolstered by the successful launches of titles such as DomiNations and HIT.
- Q4 2015 revenue reached ¥45.8 billion, exceeding internal expectations due to strong performance from Dungeon&Fighter in China and the launch of HIT in Korea.
Square Enix Holdings Nine-Month Period Financial Results: Nine-Month Period Ended December 31, 2015
Square Enix Holdings experienced significant financial growth during the nine-month period ending December 31, 2015, driven primarily by strong performance in its Digital Entertainment segment.
- Square Enix reported strong growth for the nine-month period ending December 31, 2015, with net sales rising to 152.8 billion yen, a 33.9 billion yen increase compared to the same period in 2014.
- Operating income grew significantly by 9.0 billion yen year-over-year, reaching 23.8 billion yen for the nine-month period.
- The Digital Entertainment segment was the primary driver of growth, contributing 110.1 billion yen in net sales and 23.1 billion yen in operating income, an increase of 34.7 billion yen and 9.0 billion yen respectively over the prior year.
2016 Annual Report
Square Enix achieved record financial performance for the fiscal year ended March 31, 2016, characterized by a 27.5% increase in net sales to ¥214,101 million and a 102.3% surge in profit attributable to owners of the parent.
- Net sales for the fiscal year ended March 31, 2016, exceeded ¥200 billion for the first time, reaching ¥214,101 million, a 27.5% increase from the prior fiscal year, and operating income increased by 58.4% to ¥26,018 million.
- The MMO domain, specifically "DRAGON QUEST X" and "FINAL FANTASY XIV," generated stable earnings, with new content and expansion packs released in the fiscal year ended March 2016 successfully retaining and attracting players.
- The Amusement Business Segment saw brisk performance with year-on-year existing revenue topping 100%, driven by strong demand from foreign tourists, especially from Asia, and the successful rollout of an e-money system.
Square Enix Holdings Financial Results Briefing: Six-Month Period Ended September 30, 2015
Square Enix Holdings reported strong financial growth for the six-month period ending September 30, 2015, characterized by increased net sales and improved operating margins.
- Square Enix reported consolidated net sales of ¥86.4 billion for the six-month period ending September 30, 2015, a year-over-year increase of ¥13.2 billion.
- Operating income rose by ¥4.1 billion to ¥12.6 billion, with the operating margin improving by 3 percentage points to 15%.
- The Digital Entertainment segment served as the primary earnings driver, generating ¥60.2 billion in net sales through strong performance in MMO expansion packs and smart device/PC browser games.