Cygames
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Documents about Cygames
Q1 2021 Market Snapshot Report - EN
The Q1 2021 market snapshot delivers a data-driven overview of the global mobile-gaming landscape, focusing on iOS performance in the United States, Japan and China and comparing it with the preceding quarter.
- In Japan, the sports genre saw a significant expansion, growing by 27 percentage points to reach a 12.3% market share, largely driven by the success of Cygames’ Uma Musume Pretty Derby.
- RPG market share declined in both China and Japan during Q1 2021, with China experiencing a 2.7 percentage point drop to 45.4%.
- Monetization strategies vary significantly by region: collectible albums are present in over 70% of US top-grossing games, battle-pass systems appear in over 25% of Japanese leaders, and special-gacha mechanics in China doubled year-over-year to exceed 30%.
FY2020 Third Quarter Consolidated Financial Results [Japanese GAAP]
CyberAgent’s consolidated financial results for the third quarter of fiscal year 2020, covering the nine-month period ending June 30, 2020, indicate steady growth across most business segments despite global economic uncertainties.
- CyberAgent reported a 230.9% surge in profit attributable to shareholders, reaching ¥5.88 billion for the nine-month period ending June 30, 2020.
- Consolidated net sales grew 4.6% year-on-year to ¥357.7 billion, while operating income increased 21.9% to ¥28.5 billion.
- The Game Business, featuring subsidiaries like Cygames and Craft Egg, drove profitability with a 21.6% rise in operating income to ¥23.1 billion.
Nintendo Financial Results Briefing: Fiscal Year Ended March 2018
The Nintendo financial results briefing for the fiscal year ended March 2018 outlines the company’s strategic focus on expanding the Nintendo Switch installed base, maintaining the Nintendo 3DS legacy, and scaling the smart-device business.
- Digital revenue reached a record high of 60.8 billion yen, driven primarily by downloadable software and add-on content for the Nintendo Switch.
- The Nintendo eShop ecosystem expanded rapidly, hosting over 600 titles from various publishers at a rate ten times faster than the Nintendo 3DS during its comparable launch period.
- The Nintendo 3DS family reached a cumulative total of 72 million units sold, serving as a legacy platform alongside the company's focus on Switch growth.
3Q FY2026 Presentation Material
CyberAgent achieved record-high quarterly sales of 230.6 billion yen during the third quarter of fiscal year 2026, representing a 9.4 percent year-over-year increase.
- CyberAgent achieved record-high 3Q FY2026 sales of 230.6 billion yen, a 9.4% year-over-year increase, leading to an upward revision of full-year forecasts to 950 billion yen in sales and 77 billion yen in operating profit.
- The company increased its dividend projection to 20 yen per share, reflecting strong confidence in its financial trajectory and long-term value creation.
- Growth was driven by a 20.8% revenue surge in the gaming segment and the expansion of the ABEMA streaming platform, which reached 31.37 million weekly active users.