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Cygames

CompanyJapan

21 documents in the library are about Cygames, from writers such as CyberAgent, GameRefinery and DeNA Co.. Each has a summary and key insights with the page they come from.

Documents
21
newest 20 Jul 2026
Steam revenue
$93.4M
estimate, its games

Connections

The documents about Cygames on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$84.9M
11 games
Revenue as developer
$93.4M
12 games
Units sold
5.7M
as publisher or developer
Headquarters
Japan

Cygames’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
Granblue Fantasy: RelinkDeveloper and Publisher2024$75.5M1.7M
Granblue Fantasy: VersusDeveloper2020$8.0M256K
Granblue Fantasy Versus: RisingDeveloper and Publisher2023$7.5M214K
Umamusume: Pretty Derby - Party DashDeveloper and Publisher2024$1.2M63K
Little Noah: Scion of ParadiseDeveloper and Publisher2022$704K68K
ZONE OF THE ENDERS THE 2nd RUNNER : MARS / ANUBIS ZONE OF THE ENDERS : MARSDeveloper2018$526K28K
Wondership QPublisher2016$3K438
Umamusume: Pretty DerbyDeveloper and Publisher2025—2.1M
Shadowverse: Worlds BeyondDeveloper and Publisher2025—495K
ShadowverseDeveloper and Publisher2016—619K

Documents about Cygames

Cover of Top Grossing Mobile Games in Japan (2025 & 2026)
Article

Top Grossing Mobile Games in Japan (2025 & 2026)

The Japanese mobile gaming market remains a distinct and highly lucrative landscape characterized by a significant divide between revenue-generating titles and high-volume download leaders.

  • Japan generates 11.5% of global mobile gaming revenue from only 2.0% of the world's mobile players, highlighting an exceptionally high average revenue per user (ARPU) market.
  • The Japanese mobile market is dominated by domestic gacha and RPG titles, with long-running franchises like Monster Strike, Fate/Grand Order, and Uma Musume consistently securing top revenue positions.
  • In 2025, Pokémon TCG Pocket and Last War: Survival led the market in revenue with $326.1 million and $326.0 million respectively, though Pokémon TCG Pocket's revenue cooled to eighth place by mid-2026.
UdonisJul 2026
Cover of CyberAgent Semi-Annual Report: 29th Term
Financial report20 pages

CyberAgent Semi-Annual Report: 29th Term

The CyberAgent Semi-Annual Report for the 29th term, covering the period from October 1, 2025, to March 31, 2026, outlines a period of significant financial growth for the company.

  • CyberAgent achieved record-breaking interim performance for the period ending March 31, 2026, with consolidated net sales reaching 478.58 billion yen, a 13.6% year-over-year increase.
  • Operating profit surged by 79.8% to 52.46 billion yen, while net income attributable to owners of the parent rose by 72.3% to 27.34 billion yen.
  • The Gaming segment served as the primary profit driver, recording a 106.3% increase in operating profit to 38.60 billion yen, bolstered by international expansion and existing title performance.
CyberAgentMay 2026
Cover of DeNA Consolidated Financial Results for the Fiscal Year Ended March 31, 2026
Financial report34 pages

DeNA Consolidated Financial Results for the Fiscal Year Ended March 31, 2026

DeNA experienced a challenging fiscal year ending March 31, 2026, characterized by a contraction in core financial metrics.

  • DeNA reported a fiscal year 2026 revenue decline of 9.9% to 147.7 billion yen and a 35.5% drop in operating profit to 18.7 billion yen.
  • Financial performance was negatively impacted by a 9.9 billion yen impairment loss, primarily due to a goodwill write-down in the Healthcare and Medical segment.
  • The Game Business experienced a performance normalization following the initial launch phase of Pokémon Trading Card Game Pocket.
DeNA Co.May 2026
Cover of FY2025 Consolidated Financial Results [Japanese GAAP]
Financial report19 pages

FY2025 Consolidated Financial Results [Japanese GAAP]

CyberAgent achieved a significant financial recovery during the 2025 fiscal year, characterized by a 9.1% increase in net sales to ¥874,030 million and a 78.9% surge in operating income to ¥71,702 million.

  • CyberAgent's operating income surged 78.9% to ¥71,702 million in FY2025, driven primarily by the Game Business, which nearly doubled its operating income to ¥60,06 billion.
  • The Media & IP segment achieved its first annual profit in a decade, contributing ¥7.29 billion in operating income following a corporate reorganization to integrate ABEMA-related operations.
  • Consolidated net sales grew 9.1% to ¥874,030 million, while net income attributable to the parent doubled to ¥31.67 billion.
CyberAgentNov 2025
Cover of Amendment to Annual Securities Report: Term 27
Financial report121 pages

Amendment to Annual Securities Report: Term 27

CyberAgent’s fiscal year 2024 performance, ending September 30, reflects a period of significant growth alongside rigorous efforts to rectify past governance lapses.

  • CyberAgent reported fiscal year 2024 consolidated net sales of 801.2 billion yen, an 11.4% year-over-year increase, and an operating profit of 40 billion yen, representing a 79.3% rise.
  • The company filed an amendment to its 27th Annual Securities Report to restate financial statements following the discovery of 3.73 billion yen in improper revenue recognition at its subsidiary, CyberOwl.
  • To address governance failures, CyberAgent transitioned to an audit and supervisory committee structure and established a nomination and compensation advisory committee to separate management oversight from business execution.
CyberAgentMay 2025
Cover of Partial Correction to FY2023 Third Quarter Consolidated Financial Results [Japanese GAAP]
Financial report10 pages

Partial Correction to FY2023 Third Quarter Consolidated Financial Results [Japanese GAAP]

CyberAgent, Inc. issued this formal correction to its consolidated financial results for the third quarter of fiscal year 2023, covering the nine-month period ending June 30, 2023.

  • CyberAgent's net income for the first nine months of FY2023 plummeted 88.3% year-on-year to ¥2,304 million, while operating income fell 68.3% to ¥17,383 million.
  • The Game Business experienced a 21.2% revenue decline, driven by a slowdown in major titles from subsidiaries such as Cygames.
  • The Internet Advertisement segment achieved record net sales of ¥300,672 million, though its operating income dropped 30.2% due to upfront investment costs.
CyberAgentMay 2025
Cover of CyberAgent Q1 2023 Quarterly Report
Financial report17 pages

CyberAgent Q1 2023 Quarterly Report

CyberAgent’s first-quarter report for the fiscal year ending September 2024 details the company’s financial performance for the period from October 1, 2023, to December 31, 2023.

CyberAgentJan 2024
Cover of Annual Securities Report: CyberAgent, Inc. (Fiscal Year 2023)
Financial report117 pages

Annual Securities Report: CyberAgent, Inc. (Fiscal Year 2023)

CyberAgent, Inc.’s fiscal year 2023 performance reflects a period of strategic transition characterized by top-line growth alongside significant pressure on profitability.

CyberAgentDec 2023
Cover of CyberAgent Q3 Quarterly Report: Fiscal Year 2023
Financial report18 pages

CyberAgent Q3 Quarterly Report: Fiscal Year 2023

CyberAgent’s third-quarter report for the fiscal year ending September 30, 2023, outlines the company’s financial performance for the period spanning April 1, 2023, to June 30, 2023.

CyberAgentJul 2023
Cover of 2Q FY2023 Presentation Material: January to March 2023
Financial report40 pages

2Q FY2023 Presentation Material: January to March 2023

CyberAgent achieved record-high quarterly consolidated sales of 195.6 billion yen during the second quarter of fiscal year 2023, representing a period of significant operational recovery and strategic growth.

  • CyberAgent achieved record-high consolidated quarterly sales of 195.6 billion yen for 2Q FY2023.
  • The Game business saw a 191.7% quarter-on-quarter profit surge, driven by anniversary events for flagship titles like Uma Musume Pretty Derby and Granblue Fantasy.
  • The Media segment, led by ABEMA, increased revenue by 22.4% year-over-year to 33.4 billion yen while narrowing operating losses to 0.5 billion yen.
CyberAgentApr 2023
Cover of DeNA Consolidated Financial Results: Fiscal Year Ended March 31, 2022
Financial report33 pages

DeNA Consolidated Financial Results: Fiscal Year Ended March 31, 2022

DeNA’s financial performance for the fiscal year ended March 31, 2022, reflects a strategic transition away from a pure-play mobile gaming model toward a diversified portfolio encompassing live streaming, sports, and healthcare.

DeNA Co.May 2022
Cover of Annual Securities Report: Term 24
Financial report113 pages

Annual Securities Report: Term 24

CyberAgent’s 24th fiscal year, ending September 2021, represents a period of substantial financial expansion and strategic consolidation.

CyberAgentDec 2021