Cygames
CompanyJapan
21 documents in the library are about Cygames, from writers such as CyberAgent, GameRefinery and DeNA Co.. Each has a summary and key insights with the page they come from.
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The documents about Cygames on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Key figures from the reports
Growth in the gaming sector was fueled by aggressive overseas expansion and the adoption of high-margin external payment methods, successfully offsetting a ¥727 million patent infringement settlement between Cygames and Konami Digital Entertainment.
CyberAgent, 2025 · FY2025 Consolidated Financial Results [Japanese GAAP], p. 14
In Japan, the sports genre saw a significant expansion, growing by 27 percentage points to reach a 12.3% market share, largely driven by the success of Cygames’ Uma Musume Pretty Derby.
King, 2021 · Q1 2021 Market Snapshot Report - EN, p. 5
The Game Business experienced a 21.2% revenue decline, driven by a slowdown in major titles from subsidiaries such as Cygames.
CyberAgent, 2025 · Partial Correction to FY2023 Third Quarter Consolidated Financial Results [Japanese GAAP], p. 5
The Game Business, featuring subsidiaries like Cygames and Craft Egg, drove profitability with a 21.6% rise in operating income to ¥23.1 billion.
CyberAgent, 2020 · FY2020 Third Quarter Consolidated Financial Results [Japanese GAAP], p. 4
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $84.9M
- 11 games
- Revenue as developer
- $93.4M
- 12 games
- Units sold
- 5.7M
- as publisher or developer
- Headquarters
- Japan
Cygames’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Granblue Fantasy: RelinkDeveloper and Publisher | 2024 | $75.5M | 1.7M | |
| Granblue Fantasy: VersusDeveloper | 2020 | $8.0M | 256K | |
| Granblue Fantasy Versus: RisingDeveloper and Publisher | 2023 | $7.5M | 214K | |
| Umamusume: Pretty Derby - Party DashDeveloper and Publisher | 2024 | $1.2M | 63K | |
| Little Noah: Scion of ParadiseDeveloper and Publisher | 2022 | $704K | 68K | |
| ZONE OF THE ENDERS THE 2nd RUNNER : MARS / ANUBIS ZONE OF THE ENDERS : MARSDeveloper | 2018 | $526K | 28K | |
| Wondership QPublisher | 2016 | $3K | 438 | |
| Umamusume: Pretty DerbyDeveloper and Publisher | 2025 | — | 2.1M | |
| Shadowverse: Worlds BeyondDeveloper and Publisher | 2025 | — | 495K | |
| ShadowverseDeveloper and Publisher | 2016 | — | 619K |
Documents about Cygames
Top Grossing Mobile Games in Japan (2025 & 2026)
The Japanese mobile gaming market remains a distinct and highly lucrative landscape characterized by a significant divide between revenue-generating titles and high-volume download leaders.
- Japan generates 11.5% of global mobile gaming revenue from only 2.0% of the world's mobile players, highlighting an exceptionally high average revenue per user (ARPU) market.
- The Japanese mobile market is dominated by domestic gacha and RPG titles, with long-running franchises like Monster Strike, Fate/Grand Order, and Uma Musume consistently securing top revenue positions.
- In 2025, Pokémon TCG Pocket and Last War: Survival led the market in revenue with $326.1 million and $326.0 million respectively, though Pokémon TCG Pocket's revenue cooled to eighth place by mid-2026.
CyberAgent Semi-Annual Report: 29th Term
The CyberAgent Semi-Annual Report for the 29th term, covering the period from October 1, 2025, to March 31, 2026, outlines a period of significant financial growth for the company.
- CyberAgent achieved record-breaking interim performance for the period ending March 31, 2026, with consolidated net sales reaching 478.58 billion yen, a 13.6% year-over-year increase.
- Operating profit surged by 79.8% to 52.46 billion yen, while net income attributable to owners of the parent rose by 72.3% to 27.34 billion yen.
- The Gaming segment served as the primary profit driver, recording a 106.3% increase in operating profit to 38.60 billion yen, bolstered by international expansion and existing title performance.
DeNA Consolidated Financial Results for the Fiscal Year Ended March 31, 2026
DeNA experienced a challenging fiscal year ending March 31, 2026, characterized by a contraction in core financial metrics.
- DeNA reported a fiscal year 2026 revenue decline of 9.9% to 147.7 billion yen and a 35.5% drop in operating profit to 18.7 billion yen.
- Financial performance was negatively impacted by a 9.9 billion yen impairment loss, primarily due to a goodwill write-down in the Healthcare and Medical segment.
- The Game Business experienced a performance normalization following the initial launch phase of Pokémon Trading Card Game Pocket.
FY2025 Consolidated Financial Results [Japanese GAAP]
CyberAgent achieved a significant financial recovery during the 2025 fiscal year, characterized by a 9.1% increase in net sales to ¥874,030 million and a 78.9% surge in operating income to ¥71,702 million.
- CyberAgent's operating income surged 78.9% to ¥71,702 million in FY2025, driven primarily by the Game Business, which nearly doubled its operating income to ¥60,06 billion.
- The Media & IP segment achieved its first annual profit in a decade, contributing ¥7.29 billion in operating income following a corporate reorganization to integrate ABEMA-related operations.
- Consolidated net sales grew 9.1% to ¥874,030 million, while net income attributable to the parent doubled to ¥31.67 billion.
Amendment to Annual Securities Report: Term 27
CyberAgent’s fiscal year 2024 performance, ending September 30, reflects a period of significant growth alongside rigorous efforts to rectify past governance lapses.
- CyberAgent reported fiscal year 2024 consolidated net sales of 801.2 billion yen, an 11.4% year-over-year increase, and an operating profit of 40 billion yen, representing a 79.3% rise.
- The company filed an amendment to its 27th Annual Securities Report to restate financial statements following the discovery of 3.73 billion yen in improper revenue recognition at its subsidiary, CyberOwl.
- To address governance failures, CyberAgent transitioned to an audit and supervisory committee structure and established a nomination and compensation advisory committee to separate management oversight from business execution.
Partial Correction to FY2023 Third Quarter Consolidated Financial Results [Japanese GAAP]
CyberAgent, Inc. issued this formal correction to its consolidated financial results for the third quarter of fiscal year 2023, covering the nine-month period ending June 30, 2023.
- CyberAgent's net income for the first nine months of FY2023 plummeted 88.3% year-on-year to ¥2,304 million, while operating income fell 68.3% to ¥17,383 million.
- The Game Business experienced a 21.2% revenue decline, driven by a slowdown in major titles from subsidiaries such as Cygames.
- The Internet Advertisement segment achieved record net sales of ¥300,672 million, though its operating income dropped 30.2% due to upfront investment costs.
CyberAgent Q1 2023 Quarterly Report
CyberAgent’s first-quarter report for the fiscal year ending September 2024 details the company’s financial performance for the period from October 1, 2023, to December 31, 2023.
Annual Securities Report: CyberAgent, Inc. (Fiscal Year 2023)
CyberAgent, Inc.’s fiscal year 2023 performance reflects a period of strategic transition characterized by top-line growth alongside significant pressure on profitability.
CyberAgent Q3 Quarterly Report: Fiscal Year 2023
CyberAgent’s third-quarter report for the fiscal year ending September 30, 2023, outlines the company’s financial performance for the period spanning April 1, 2023, to June 30, 2023.
2Q FY2023 Presentation Material: January to March 2023
CyberAgent achieved record-high quarterly consolidated sales of 195.6 billion yen during the second quarter of fiscal year 2023, representing a period of significant operational recovery and strategic growth.
- CyberAgent achieved record-high consolidated quarterly sales of 195.6 billion yen for 2Q FY2023.
- The Game business saw a 191.7% quarter-on-quarter profit surge, driven by anniversary events for flagship titles like Uma Musume Pretty Derby and Granblue Fantasy.
- The Media segment, led by ABEMA, increased revenue by 22.4% year-over-year to 33.4 billion yen while narrowing operating losses to 0.5 billion yen.
DeNA Consolidated Financial Results: Fiscal Year Ended March 31, 2022
DeNA’s financial performance for the fiscal year ended March 31, 2022, reflects a strategic transition away from a pure-play mobile gaming model toward a diversified portfolio encompassing live streaming, sports, and healthcare.
Annual Securities Report: Term 24
CyberAgent’s 24th fiscal year, ending September 2021, represents a period of substantial financial expansion and strategic consolidation.