Click
Company
19 documents in the library are about Click, from writers such as GameSquare Holdings, PocketGamer.biz and The Esports Advocate. Each has a summary and key insights with the page they come from.
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Documents about Click
GameSquare Holdings: Quarterly Report (10-Q) Q2 2026
GameSquare Holdings operates as a vertically integrated digital media and technology firm, focusing on scaling its creative agency services and intellectual property through strategic acquisitions.
- GameSquare reported a $7.8 million loss for the three months ended June 30, 2026, driven by the decline in market value of its digital asset treasury, specifically its Ethereum (ETH) holdings.
- The company is under a Nasdaq compliance extension until September 7, 2026, to meet the $1.00 minimum bid price requirement, with management signaling a potential reverse stock split to regain compliance.
- On February 20, 2026, GameSquare acquired TubeBuddy for $3.2 million in total fair value, issuing 5,000,000 shares of Series A-2 Convertible Preferred Stock as consideration.
Destiny 2's Sunset, Pay-Per Click Game Journalism & Star Citizen's Billion $$$ | Games For Breakfast
The gaming industry is currently navigating a period of significant structural instability, characterized by the sunsetting of long-term live-service titles and the erosion of traditional labor standards.
- Star Citizen has officially surpassed $1 billion in total crowdfunding revenue, despite the game remaining in an alpha state and featuring high-cost digital assets like a $5,000 ship designed for large crews.
- Bungie is sunsetting Destiny 2, meaning the game will cease receiving new content updates after June 6, though the servers will remain online for existing players.
- Sony’s acquisition of Bungie for $3.6 billion has faced financial scrutiny, with reports indicating the studio has incurred approximately $766 million in losses since 2022.
GameSquare Holdings: 10-Q Q1 2026
GameSquare Holdings operates as a vertically integrated digital media and gaming entity, focusing on four primary segments: Owned and Operated IP, Agency, SaaS and managed services, and a digital asset-based Yield division.
- GameSquare faces substantial doubt regarding its ability to continue as a going concern, with an accumulated deficit of $180.0 million as of March 31, 2026, and a working capital deficiency of $5.7 million.
- The company has not yet achieved profitable operations and relies on its ability to raise capital or redeem its $10.7 million investment in an ETH fund to discharge liabilities.
- As of March 31, 2026, the company held $9.5 million in outstanding ETH-backed promissory notes, collateralized by 6,958.15 ETH with a fair value of $14.6 million.
GameSquare Holdings: Form 10-K FY2025
GameSquare Holdings operates as a vertically integrated digital media and technology company focused on connecting brands with Gen Z, Gen Alpha, and Millennial audiences through a portfolio of marketing agencies, talent networks, and data analytics platforms.
- GameSquare Holdings is currently under a Nasdaq delisting threat for failing to meet minimum closing bid price requirements, with a second 180-day compliance extension granted until September 7, 2026.
- The company utilizes short-term promissory notes collateralized by Ethereum (ETH) to secure capital, with liquidation triggered if the collateral-to-loan ratio falls below 120%.
- As of December 31, 2025, the company held 1,038,787 common shares in treasury following the repurchase of 2,992,517 shares at a total cost of $1.8 million.
GameSquare Repurchases 1.5 Million Shares of Common Stock
GameSquare Holdings, a publicly traded esports and gaming company, has executed a significant share repurchase program as part of its broader capital management strategy.
- GameSquare Holdings (NASDAQ:GAME) repurchased 1.5 million shares of its common stock in February 2026 at an average price of approximately $0.33 per share, totaling $499,137.
- The company has approximately $2.5 million remaining under its current share repurchase authorization and intends to continue buying back stock opportunistically.
- Since October 2025, GameSquare has repurchased a total of 5.05 million shares for $2.5 million, reflecting an average price of approximately $0.49 per share.
GameSquare Acquires TubeBuddy Assets
GameSquare Holdings has entered into an asset purchase agreement with BENlabs to acquire TubeBuddy, an AI-enabled software and workflow platform designed to optimize YouTube channel performance, audience growth, and search engine optimization.
- GameSquare Holdings (NASDAQ: GAME) has entered into an asset purchase agreement to acquire the TubeBuddy business from BENlabs.
- The acquisition consideration consists of five million shares of GameSquare’s newly designated Series A-2 Preferred Stock.
- TubeBuddy provides an AI-enabled software platform designed to optimize YouTube channel performance, audience growth, and creator workflows through SEO and analytics tools.
📊 Creative Optimization Masterclass: All your ads in ONE Dashboard?!
The primary challenge for User Acquisition (UA) managers in the mobile gaming industry is the fragmentation of performance data across multiple advertising networks, such as Meta, Google, TikTok, and AppLovin.
- Unifying performance data from Meta, Google, TikTok, and AppLovin into a single dashboard eliminates operational friction caused by disparate naming conventions and inconsistent reporting metrics.
- Automated creative optimization tools group assets by visual similarity, allowing for accurate performance tracking across networks and regions regardless of inconsistent file naming.
- Centralized dashboards enable real-time monitoring of key performance indicators, including CTR, CPI, and ROAS, from day zero through day 30 across all geographic markets.
GameSquare Acquires Click Management for $8.5 Million
GameSquare Holdings, a publicly traded esports and gaming company, acquired Click Management in September 2025 for an initial consideration of $8.5 million.
- GameSquare Holdings acquired Click Management for an initial $8.5 million, with an additional $3 million in potential earn-outs tied to financial performance targets over the next two years.
- The acquisition deal structure includes an upfront cash payment of $4.5 million, followed by a $4 million payment due within 60 days of December 31, 2025.
- GameSquare is discontinuing its programmatic advertising division, Frankly Media, which previously recorded an EBITDA loss of $1.1 million on $46.9 million in sales.
Four Video Game Podcasts Worth Listening to: November 2024
This analysis identifies four notable video game podcasts as of November 2024, evaluating them based on their ability to balance industry insight with engaging, accessible content.
- Sony is currently developing a new handheld gaming console intended to compete directly with the Nintendo Switch.
- The UK's Competition and Markets Authority has officially ceased its investigation into cloud gaming practices on iOS platforms.
- The FIFA brand is returning to the video game market through a new strategic partnership with Mythical Games.
Leveraging Data Analytics for Game Advertising & Marketing - Summer Liu, SocialPeta.
This analysis of global game advertising trends throughout 2023 highlights a significant increase in user acquisition activity, characterized by a 49% year-over-year growth in active advertisers.
- Active game advertisers grew by 49% year-over-year in 2023, with publishers producing an average of over 150 creatives per advertiser annually.
- The demand for constant content freshness is high, as new ad creatives accounted for more than 80% of total output in the second half of 2023.
- Video remains the dominant advertising format at 70% of all creatives, with the majority of these assets lasting 30 seconds or less.
Click is not a Click: Measure the True Value of Your app Campaigns - Ben Jeger, Moloco
The modern mobile app marketing landscape faces a significant measurement crisis characterized by the decoupling of user intent from recorded engagement metrics.
- Traditional click-through rates (CTR) have become unreliable due to the widespread practice of automated background click-firing, which artificially inflates engagement metrics to maintain attribution in privacy-restricted environments.
- The 2021 introduction of Apple’s App Tracking Transparency (ATT) framework accelerated the decoupling of user intent from recorded engagement, forcing marketers to rely on flawed data that obscures actual campaign performance.
- Ad networks and publishers are incentivized to prioritize volume over quality, leading to deceptive creative practices like fake 'X' buttons and interstitial loops that degrade long-term user retention.
Meta Q3 2023 Earnings: 24% Advertising Revenue Growth, 7% Engagement Increase
Meta’s Q3 2023 earnings reveal a significant financial turnaround, characterized by a 24% year-over-year increase in advertising revenue to $33.6 billion and a doubling of operating margins to 40%.
- Meta reported $33.6 billion in advertising revenue for Q3 2023, representing a 24% year-over-year increase.
- Operating margins doubled to 40% compared to 20% in Q3 2022, with net income reaching $11.5 billion.
- Impressions served across the Family of Apps grew by 31% year-over-year, while the average price per ad declined by 6%, the smallest decrease since Q4 2021.