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ArenaNet

CompanySouth Korea

Documents about ArenaNet

Cover of Their 0 Combat Game Made Them Millions
159 min
Jonas Tyroller159 min

Their 0 Combat Game Made Them Millions

The development of non-violent, exploration-focused adventure games relies on a synthesis of immersive world-building, clear mechanical communication, and disciplined production management.

  • Environment art efficiency is achieved by prioritizing unique, hand-crafted assets over modular sets to maintain a distinct visual identity and optimize performance through reduced draw calls.
  • Developing for a fixed camera allows developers to treat every frame as a 'hero shot,' significantly reducing production costs by only requiring high-fidelity art where the player can actually see.
  • Successful indie games on Steam are often found in the 'middle class' of sales, typically ranging between $100,000 and $1,000,000 in revenue, rather than just the extreme outliers or mega-hits.
Jonas TyrollerNov 2025
Cover of TWIG #180 Ex-Blizzard / Riot executives as founders. Opportunity or threat?
11 min
Deconstructor of Fun11 min

TWIG #180 Ex-Blizzard / Riot executives as founders. Opportunity or threat?

The studio One More Game (OMG) recently secured $22 million in funding to develop its debut title, Spellcraft, a PC-focused competitive strategy game.

  • One More Game (OMG) secured $22 million in funding from Lightspeed Venture Partners and Griffin Gaming Partners to develop its debut PC strategy title, Spellcraft.
  • OMG founders Pat Wyatt and James Windsor are viewed as credible exceptions to industry skepticism because they previously co-founded ArenaNet and successfully launched the Guild Wars franchise.
  • The industry is seeing a trend of venture capital firms aggressively backing startups led by veterans from major studios like Blizzard and Riot Games, despite many of these ventures having yet to ship a commercial product.
Deconstructor of FunMay 2022
Cover of Investing in the Future: Narrative Mentorship
49 min
Game Developers Conference49 min

Investing in the Future: Narrative Mentorship

The narrative mentorship program at ArenaNet serves as a strategic intervention to address systemic barriers in the game industry, specifically targeting the lack of diversity in applicant pools and the tendency for qualified candidates to self-select out of rigid hiring processes.

  • ArenaNet’s six-month narrative mentorship program addresses systemic hiring barriers and talent pipeline gaps by providing structured training in screenwriting, narrative design, and career development.
  • The curriculum utilizes weekly game analysis, collaborative design exercises, and portfolio reviews to simulate real-world studio workflows and bridge specific skill gaps.
  • Participants are trained to prioritize concise industry-standard formats, such as teleplays, over long-form prose to demonstrate mastery of storytelling mechanics and pacing.
Game Developers ConferenceJul 2021
Cover of Three Steps to Becoming a Better Artist Immediately
28 min
Game Developers Conference28 min

Three Steps to Becoming a Better Artist Immediately

In this 2018 GDC presentation, ArenaNet Studio Art Director Horia Dociu outlines three fundamental, actionable steps designed to improve artistic output immediately.

  • Artistic success in game development relies on three foundational habits: professional collaboration, intentional planning, and the disciplined use of reference materials.
  • Artists must define a 'design spec' by identifying the who, what, where, and why of a project before beginning execution to ensure visual communication is purposeful rather than generic.
  • Professional conduct is as critical as technical skill, as the collaborative nature of game development requires artists to be receptive to feedback and maintain a positive working environment.
Game Developers ConferenceApr 2021