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Market (PC & Console)
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Market (PC & Console)
Reports in the Market (PC & Console) category.
28 documents
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Report
80 pages
PC & Console Gaming Report 2026
The PC and console market trajectory for 2026 is defined by shifting patterns in player attention and financial investment.
Player engagement and spending are increasingly concentrated, creating significant challenges for titles outside the top 20.
Market sustainability for developers depends on navigating the high levels of concentration that characterize the current industry landscape.
Market Analysis
Monetization
Player Behavior
+3
Newzoo
Apr 2026
Report
18 pages
The State of PC Game Distribution
Steam maintains a dominant market position, generating $10.8 billion in 2024 revenue with concurrent users increasing from 25.4 million in 2021 to 40.5 million by September 2025.
Developer reliance on Steam is extreme, with 88% of studios deriving over 75% of their revenue from the platform and 37% relying on it for more than 90%.
Despite 72% of developers labeling Steam a monopoly, diversification is underway, with 48% of studios utilizing the Epic Games Store and the Xbox PC store for distribution.
Market Analysis
Game Publishing
PC
+2
Rokky
Jun 2025
Report
37 pages
The Industry Quest for Growth
Global games spending reached a record $199.4 billion in 2024, a 3.5% year-over-year increase, with projections stabilizing near $200 billion in 2025.
The upcoming Nintendo Switch 2 is projected to generate $7–8 billion in upside and reach 103 million units sold by 2030.
The delay of GTA VI is expected to reduce 2025 console spending by $2.7 billion, creating a strategic window for other publishers to capture holiday market share.
Market Analysis
Monetization
Global
+1
Nintendo
Jan 2025
Report
29 pages
Souls‑likes: From Niche to Mainstay
The souls-like genre has shifted from indie-dominated to AAA-led, with AAA and AA publishers now accounting for over 70% of estimated units sold on Steam.
Chinese gamers represent approximately 47% of the global souls-like audience, significantly outpacing the United States at 15% and Germany at 5%.
APAC developers have surged to control roughly 80% of the genre's development share as of 2025, building on a foundation established by Japanese studios.
Market Analysis
Player Demographics
Sensor Tower
Jan 2025
Report
8 pages
UGC Impact Study 2025
Games with official UGC support see a 31% revenue advantage over non-UGC titles after five years, growing from an 8% advantage in the first year.
UGC support drives long-term player retention, resulting in 75% higher concurrent user counts after two years and 115% higher after five years on PC.
Official UGC does not cannibalize sales; games with modding support see 105% higher median revenue per DLC, with SnowRunner players using mods being 2.4 times more likely to purchase official DLC.
Monetization
Player Behavior
Retention
+2
GameDiscoverCo
Jan 2025
Report
38 pages
Is the Past the Future of Gaming?
Remakes and remasters have become a major industry pillar, with roughly 200 releases annually and projections indicating 30 high-profile titles for 2025.
Commercial performance for remakes frequently outperforms original releases, evidenced by the Resident Evil 4 remake achieving 10 million sales within two years.
Nostalgia is the primary consumer driver, with over 80% of 1,500 surveyed gamers citing the desire for emotional comfort as their main motivation for purchasing updated titles.
Market Analysis
Player Behavior
UK
MTM
Jan 2025
Report
25 pages
The Big Game Engine Report of 2025
The share of Steam releases powered by custom in-house engines plummeted from over 70% in 2012 to 13% in 2024.
Custom engines have fallen below 50% of total unit sales for the first time, currently accounting for 42% of the market.
Unity remains the volume leader, powering 51% of all Steam releases in 2024, primarily dominating the 'Tiny' and 'Small' categories under 100k units.
Game Engines
Market Analysis
PC
Video Game Insights
Jan 2025
Report
41 pages
PC/Console Gaming Index: A Look at the Top Games, Publishers, and Platforms in 2025 So Far
Steam leads the 2025 PC and console market with 450 million downloads and a projected $12 billion in premium revenue, representing a 15 percent year-to-date increase.
Premium purchase models remain the primary revenue driver, accounting for 79 percent of Steam's income and 83 percent of PlayStation's earnings.
Steam outperforms console competitors in user acquisition, recording 450 million downloads compared to 376 million for PlayStation and 283 million for Xbox.
Market Analysis
Global
PC
+1
Sensor Tower
Jan 2025
Report
20 pages
The Importance of Wishlists in 2025
Crossing the 100,000 wishlist threshold is the primary indicator of success, as these titles have a 71% probability of strong first-month sales compared to only 17% for those with fewer than 100,000.
Wishlist accumulation is highly top-heavy, with only 9% of games reaching the 100,000-wishlist milestone and over 90% of all titles failing to exceed 10,000.
85% of total pre-launch wishlists are collected at least four months before a game's release, emphasizing that audience commitment must be secured well in advance of launch.
Market Analysis
Steam
Global
Sensor Tower
Jan 2025
Report
23 pages
PC & Console Year in Review 2025
Indie and 'Triple-I' titles have become a major market force, accounting for over 25% of total Steam revenue in 2025.
Co-op games are a primary revenue driver, representing 11 of the top 20 highest-grossing titles of the year.
China has emerged as a dominant global market, ranking as the top region for Steam and the fifth for PlayStation, largely driven by the success of titles like Black Myth: Wukong.
Market Analysis
Global
PC
+1
Alinea Analytics
Jan 2025
Report
94 pages
PC & Console Gaming Report 2025
Console revenue is projected to grow at a 13% CAGR through 2027, significantly outpacing single-digit growth for PC, with major catalysts including the release of GTA VI and the Nintendo Switch 2.
Market dominance is heavily concentrated in established franchises, as new releases captured only 9% of total playtime in 2024, with annual franchises accounting for 67% of new-release hours on consoles.
Title diversity is shrinking, evidenced by a 27% decline in the average number of titles played per user on Steam in the US, with drops as high as 34% in markets like Russia and Brazil.
Market Analysis
Player Demographics
Player Behavior
+1
Newzoo
Jan 2025
Report
22 pages
Global Indie Games Market Report 2024
Indie games have reached a historical milestone, doubling their revenue share since 2018 to match the combined earnings of AA and AAA titles on Steam.
High-budget 'Triple I' projects, defined as teams of over 50 people, now generate more than half of all indie market revenue.
Market wealth is increasingly concentrated at the top, as 2024 hits Black Myth: Wukong and Palworld sold 20.6 million and 20.1 million units respectively.
Market Analysis
Monetization
Video Game Insights
Sept 2024
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