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Market (PC & Console) | Game Industry Library
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Market (PC & Console)
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Market (PC & Console)
Reports in the Market (PC & Console) category.
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Report
43 pages
Global Cloud Gaming Report: 2022
The global cloud gaming market is projected to grow from $2.4 billion in 2022 to $8.2 billion by 2025.
The paying user base is expected to expand significantly from 31.7 million in 2022 to 86.9 million by 2025.
Cloud gaming is shifting from a niche technology to a core industry pillar as major platforms like Xbox and PlayStation integrate cloud services to complement traditional hardware.
Cloud Gaming
Market Analysis
Market Forecast
+1
Newzoo
Sept 2022
Report
44 pages
Newzoo Trend Report 2022: An Overview and Outlook of Virtual Reality
The global active VR hardware install base is projected to reach 46 million units by the end of 2024, representing a 42.0% compound annual growth rate since 2019.
Market growth is primarily driven by the transition to affordable standalone 6DoF devices, such as the Meta Quest and Pico 4, which have significantly lowered barriers to mainstream entry.
VR gaming shows strong user retention, with nearly 60% of gamers engaging with their headsets at least once a week.
Market Analysis
VR
Global
+1
Newzoo
Jan 2022
Report
39 pages
Global Cloud Gaming Report: The Infrastructure Edition 2021
The global cloud gaming market reached $1.6 billion in revenue and 23.7 million paying users in 2021, with projections estimating growth to over $6.5 billion and 60.7 million users by 2024.
North America and Europe currently dominate the sector, accounting for 59% of total consumer spending.
The global semiconductor shortage has acted as a catalyst for cloud gaming adoption by positioning streaming services as a viable alternative to scarce and expensive local hardware.
Cloud Gaming
Market Analysis
Market Forecast
+1
Newzoo
Sept 2021
Report
16 pages
Gaming Spotlight 2018 Review
Mobile gaming solidified its market dominance in 2018, with consumer spending exceeding the combined totals of PC, home consoles, and handheld consoles by nearly 20%.
Mobile games accounted for 75% of total consumer spend on the iOS App Store and Google Play, despite representing only 35% of total app downloads.
The Asia-Pacific region accounted for over 55% of global mobile game spending in 2018, maintaining its lead despite a nine-month freeze on new game approvals in China.
Market Analysis
Monetization
Mobile
+1
data.ai
Mar 2019
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