Reports in the Market (Overall) category.
Gaming dominates contemporary culture, with eight in ten global consumers actively playing or engaging in related activities. The study identifies a highly engaged, high‑spending cohort—particularly Gen Alpha and Gen Z players—who devote an average of 5.2 hours per week to gaming, outpacing social media use. These younger generations also participate in content viewing and community interaction, favoring adventure‑type titles that deliver trend‑driven experiences.
Gen Z’s motivations center on expansive open worlds (66–73%) and deep storytelling (65–68%), with optional tasks, high‑speed action, competitive duels (71%) and cooperative goals (68%) also prominent. Their average daily playtime on PC/console is 2.1 hours, and 22 % spend $25 or more monthly, demonstrating a willingness to pay upfront. In contrast, mobile players prefer free‑to‑play models and lower spend levels.
A significant segment of PC/console gamers—about one third—are “new game seekers.” They spend 7–8 hours weekly, often across two or three platforms, and are predominantly Gen Z (42%) and Baby Boomers. These players allocate over $25 monthly on average, favor adventure, fighting, shooter, racing and battle‑royale titles with high graphics fidelity and survival themes. They consume gaming media at a rate exceeding 90 % and show strong loyalty to franchise titles such as Call of Duty, FIFA, and Roblox.
The findings underscore that Gen Alpha and Gen Z represent a sizable, spend‑capable audience for expansive, socially driven experiences. Simultaneously, the new‑game‑seeker cohort highlights opportunities for high‑quality, cross‑genre titles that appeal to both younger and older demographics across PC, console, and mobile platforms.
Mobile market analysts project a dynamic yet uneven 2024 landscape, with generative AI and video‑first platforms driving growth while text‑centric microblogging contracts. Global app store revenue is expected to reach $111.4 billion, a 4 % rebound after a 3 % decline in 2023, with the United States accounting for roughly 80 % of that uptick. Gaming spend is projected to climb back to $111 billion, up 4 % from the 2023 forecast of $107.5 billion; key growth will come from RPG, match‑making, party and casino titles, particularly in the U.S., Japan, South Korea, Taiwan, Germany and the UK.
Video‑centric social media continues to dominate consumer spending, with TikTok poised to surpass $14.6 billion in lifetime spend and reach a $16 billion milestone by year‑end. The platform’s average monthly user hours are projected to hit 40 hours in December 2024, up from 32.5 hours in October 2023, underscoring its monetization potential beyond advertising through tipping and subscription models. In contrast, microblogging apps such as X (Twitter) and Threads are forecast to see daily active users fall by 53 million and 20 million respectively, reflecting a shift toward photo‑and video‑first experiences.
Generative AI apps are set to experience a 40 % year‑over‑year download growth, with AI chatbots and art generators leading the surge. The overall trend suggests that AI‑enhanced features, video content, and direct consumer monetization will shape the mobile ecosystem in 2024, while traditional ad‑driven models face increasing pressure.
The report examines how video games increasingly serve as a platform for personal identity and self‑expression, noting that nearly two thirds of gamers feel they can be more authentic while playing. It argues that this trend fuels a 30 % rise in time spent gaming among those who view games as a space for true self‑presentation, compared with previous years. The analysis draws on a global survey of 5,000 entertainment and gaming consumers and proprietary first‑party data from Fandom for 2024. Findings highlight that in‑game customization is the most powerful driver of self‑expression, with 76 % of players citing character personalization as a key tool; gamertags and usernames follow at 48 %, while communication features, signatures, emblems, emotions, and gestures each attract between 30‑35 % of respondents. The study also identifies a disconnect: many gamers believe they can be authentic online yet perceive their in‑person gamer persona as distinct from their real‑life personality. Brands are encouraged to bridge this gap by creating opportunities that translate virtual identity into physical expression—such as cosplay collaborations, cosmetic product lines, or skill‑building experiences that mirror in‑game achievements. The report covers a global audience across all major gaming segments, focusing on the 2024 period and emphasizing actionable insights for marketers seeking to align brand experiences with gamers’ desire for authenticity.
Global consumer spending on mobile applications reached a record $45 billion in the first quarter of 2024, reflecting a 9.5% year‑over‑year increase that was largely driven by the iOS ecosystem, which grew 11.5% versus a 5.3% rise on Google Play. Despite this surge in spend, total app downloads fell 3.5%, marking the third consecutive quarterly decline since Q1 2021; nevertheless, iOS maintained its highest quarterly download volume since 2020. Entertainment and productivity categories led the spend growth, each expanding over 30% YoY, while gaming spending rebounded on iOS but remained flat on Google Play.
Hyper‑casual games continued to dominate the download landscape, with racing and action titles generating the largest volumes. Conversely, casual sub‑genres such as arcade and simulation experienced double‑digit declines. TikTok remained the top spender globally, generating more than $1.2 billion in revenue and outpacing YouTube by a wide margin, while emerging short‑form drama apps—ReelShort, DramaBox, and ShortMax—entered the top ten for both revenue and download growth. In mobile gaming, “Monopoly GO” set a new quarterly spend record of $770 million, surpassing the previous $765 million benchmark and standing alone as a title to exceed $600 million in a single quarter.
Retail‑media advertising in the United States was led by Walmart and Target, which together delivered over 18 billion impressions in Q1 2024. Specialized retailers such as Chewy and Home Depot captured significant niche shares, with personal care emerging as the top category overall—driven by Ulta and Sephora. Walmart dominated food, beverages, and consumer packaged goods, while Target excelled in shopping, household supplies, and baby & toddler segments. Co‑branded partnerships—including Chewy × Purina, Walmart × Unilever, and Target × Apple—generated hundreds of millions of impressions, underscoring the strategic value of retailer‑brand collaborations in expanding digital ad reach.
The report demonstrates that real‑time 3D engines and advanced asset pipelines are now integral to more than half of organizations beyond traditional game development, spanning media, automotive, education and healthcare. The primary drivers are the demand for high‑quality visual tools that can be reused across projects and the need to streamline workflows amid increasingly complex, remote‑enabled teams. Funding constraints, collaboration bottlenecks—particularly large‑file transfer—and limited staffing emerge as the top challenges.
Collaboration pain points persist, with 31 % of studios citing slow large‑file transfer and 38 % reporting remote coordination issues. Unreal Engine dominates usage at 63 %, while Unity follows at 47 %. Perforce Helix Core leads version‑control adoption (51 %) across industries, with GitHub and GitLab trailing. These figures underscore the necessity of robust pipelines that support rapid asset sharing, remote teamwork and efficient version control.
Asset management practices vary by studio size: AAA studios largely build custom tools (≈ 19 %) to handle extensive IP libraries, diverting resources from core development; indie and mid‑size studios rely more on market solutions, with 32 % using Perforce Helix Core and only 17 % developing in‑house tools. Generative AI is widely adopted, with over 65 % of respondents using an AI tool—ChatGPT being the most common (47 %). Indie studios adopt AI more aggressively than AAA studios, and usage patterns differ by industry. Cloud development is also prevalent: 49 % run cloud servers, led by AWS (30 %) and Azure (18 %), while hybrid or on‑premises setups are rare.
Hiring priorities across gaming, media, education, engineering and automotive sectors emphasize specialized experience (91–100 %) and strong portfolios (75–94 %). General cross‑functional skills such as rapid learning and presentation abilities are valued but to a lesser extent (54–82 %). The data indicate that firms prioritize deep technical expertise and demonstrable work, reflecting a continued focus on specialized knowledge across all sectors.
The global games market is entering a period of stabilization and renewed growth, with 2023 revenues projected to reach $184.0 billion. This recovery follows a post-pandemic correction and is supported by a massive player base of 3.31 billion people worldwide. While the industry faces macroeconomic pressures and shifting privacy regulations, long-term forecasts remain positive, with total revenues expected to climb to $205.4 billion by 2026. This trajectory is fueled by the maturation of the current console generation, the expansion of the middle class in emerging markets, and the increasing influence of transmedia strategies that drive engagement across multiple entertainment formats.
Market dynamics are shifting significantly across different platforms and regions. Mobile gaming remains the largest revenue segment at $89.7 billion, yet it is currently experiencing a 1.4% decline as privacy policies complicate user acquisition and monetization, particularly within the RPG genre. In contrast, the PC and console segments are the primary growth engines for 2023, benefiting from a steady supply of hardware and a robust slate of high-profile releases. Geographically, the Asia-Pacific region maintains its dominance, accounting for 46% of global revenue, even as regulatory hurdles in China slow its immediate growth. Meanwhile, significant capital infusions, such as Saudi Arabia’s $38 billion investment through Savvy Games Group, are reshaping the competitive landscape.
Technological and structural transformations are further defining the industry's future. Generative AI is emerging as a pivotal tool for managing the rising costs of AAA development, though its adoption is tempered by concerns over copyright and workforce impact. Revenue models have transitioned almost entirely to digital formats, with physical sales becoming negligible in the PC market and live-service models dominating console engagement. As the industry evolves, the rise of cloud gaming and handheld "complementary devices" like the Steam Deck are expanding how and where players interact with content, ensuring the market remains resilient despite shifting regulatory and economic conditions.
Enad Global 7 (EG7) experienced a period of significant transition and consolidation during the 2024 fiscal year, characterized by strategic restructuring in response to a volatile global gaming market. Net revenue declined 16.2 percent to SEK 1,713.0 million, primarily due to the normalization of performance for My Singing Monsters following its 2023 viral peak. This revenue contraction, combined with a SEK 342.3 million goodwill impairment and increased depreciation expenses, resulted in a net loss of SEK 236.4 million for the year. Despite these headwinds, the group’s diversified live-service portfolio—anchored by Daybreak and Big Blue Bubble—contributed 68.9 percent of total revenue, providing a stable foundation of predictable cash flows.
To improve future margins and position the group for a return to growth in 2025, management implemented aggressive cost-saving measures expected to yield SEK 191.0 million in annual savings by the second half of 2025. These initiatives included the strategic wind-down of the Toadman studio and restructuring at Piranha Games. Simultaneously, the group focused on long-term expansion through the acquisition of Singularity 6, the developer of Palia, and an uplisting to Nasdaq Stockholm. Financial stability was further bolstered post-period by the placement of a SEK 350 million senior unsecured bond in February 2025 to fund future development and M&A activity.
The group maintains a decentralized global structure with 546 employees, emphasizing sustainability and corporate responsibility. Environmental efforts have seen 93 percent of server capacity transitioned to external data centers, with 80 percent powered by renewable energy. Governance remains robust, with a seven-member Board of Directors overseeing a framework based on the COSO model. While the core gaming activities are not yet covered by the EU Taxonomy, the group adheres to strict "zero tolerance" policies regarding discrimination and corruption, maintaining a clean record of zero workplace accidents or material data breaches throughout the reporting period.
This research, conducted by 80 Level in January 2024, examines the global compensation landscape and financial well-being of professionals within the video game development industry. Based on a survey of over 1,000 respondents from the 80 Level Research panel and reader base, the study analyzes how geography, years of experience, and specific job roles influence annual income and purchasing power.
The findings reveal a highly stratified industry where nearly 40% of developers earn less than $40,000 annually, while only 11% exceed the $150,000 mark. Geographic location serves as a primary driver of these disparities; for instance, 36% of U.S.-based professionals earn over $150,000, whereas 54% of surveyed developers in India earn under $9,999. In Europe, the majority of professionals in the UK, Germany, and Sweden fall within the $30,000 to $79,999 range. The data also highlights a significant "cost of living" gap, noting that while 16.6% of the workforce can afford all discretionary purchases, 24.4% earn enough for a car but remain unable to afford a residence.
Experience levels further dictate earning potential, with 74% of interns earning under $9,999, while 24% of Directors and Leads exceed $150,000. The analysis of specific roles shows that Creative Directors and Software Developers generally occupy higher salary segments compared to Artists and Game Designers. Notably, the study identifies a segment of "struggling" C-level executives (19%), likely representing founders of small indie studios who face financial instability despite their titles. The research concludes that while the industry offers high-earning potential at senior levels in Western hubs, a substantial portion of the global workforce operates under significant financial constraints.
The global mobile gaming market underwent a significant correction in 2023, characterized by a 10% decline in worldwide downloads and a 2% drop in total revenue. This downturn was primarily fueled by escalating user acquisition costs and a post-pandemic stabilization of consumer habits. While the broader market contracted, a distinct shift toward casualization occurred, evidenced by an 8% increase in Casual game revenue and a 30% surge in the Hybridcasual segment. Conversely, Mid-core titles faced a 9% revenue decline, signaling a transition in player preferences toward more accessible experiences.
Geographic performance diverged sharply as publishers pivoted toward emerging markets to mitigate rising costs in established territories. While the Asian market saw a 6% revenue contraction, the Middle East, Europe, and Latin America experienced revenue growth of 8%, 7%, and 4% respectively, despite falling download numbers. This regional resilience was often driven by high-profile intellectual properties, such as the success of Monopoly GO! in Europe and the expansion of Netflix’s gaming portfolio, which saw a 194% increase in downloads through the integration of major franchises like Grand Theft Auto.
Strategic adaptations in 2023 focused on maximizing player lifetime value through Live Ops events and transmedia collaborations. Mobile gaming now commands 67% of global digital advertising spend, with marketing strategies increasingly segmented by platform; YouTube and TikTok serve as primary hubs for core gamers, while Facebook and Pinterest remain vital for reaching casual female audiences. To combat the challenges of the current landscape, the industry has embraced low-cost user-generated content and external subscription models, leveraging recognizable IP to bridge the gap between gaming and broader entertainment media.
The pursuit of a successful game remake requires a delicate equilibrium between honoring the original creative spirit and meeting the heightened technical expectations of modern audiences. Analysis of high-profile titles released through 2024, including Metroid Prime Remastered and Resident Evil 4, indicates that critical and fan reception serves as the primary metric for quality, often superseding raw financial performance. Developers find the most success when they rebuild visual assets from scratch, leveraging contemporary lighting and 3D environments to recreate the atmospheric immersion that original technical constraints once limited.
Modernization strategies vary based on the age and mechanical relevance of the source material. While some titles benefit from subtle control refinements, others require a total overhaul of core systems to remain viable. Capcom’s approach to the Resident Evil series exemplifies this by replacing dated tank controls and fixed cameras with fluid 3D movement and strategic lighting. Similarly, Square Enix transitioned the static backgrounds and turn-based combat of Final Fantasy VII into expansive environments and action-oriented hybrid systems. These shifts demonstrate that adhering to the "pillars of experience" is more vital than preserving obsolete functional elements.
Ultimately, the most effective remakes prioritize the recreation of a specific feeling or "spirit" over mere resolution increases. While visual fidelity must be modernized to maintain immersion, gameplay adjustments should be handled selectively to avoid alienating the core fanbase. Industry leaders like Nintendo and specialized external development partners emphasize that leveraging modern hardware to amplify a game's original intent is the most reliable path to critical acclaim. By focusing on atmospheric depth and evolved control schemes, developers can ensure that classic titles resonate with both nostalgic players and new audiences within the current AAA landscape.
The global gaming industry is currently navigating a period of stabilization following a massive 26% growth surge between 2019 and 2021. While the rapid pandemic-era expansion has moderated, the sector reached $106.8 billion in 2023 and is on a trajectory to hit $205.7 billion by 2026. This growth is underpinned by a global player base expanding to 3.79 billion people, with mobile gaming remaining the dominant force, accounting for nearly half of all consumer spending. Despite a downward revision in year-over-year growth forecasts to 0.6%, mobile spending is expected to reach $111.4 billion in 2024, led by strong performance in the United States and Japan.
The industry is undergoing a significant structural transformation driven by technological shifts and regulatory changes. The transition toward digital-only monetization, cloud-based services, and the metaverse—projected to reach $996 billion by 2030—reflects a broader convergence with the entertainment landscape. Furthermore, the implementation of the Digital Markets Act is opening doors for alternative billing systems and direct-to-consumer web stores. These shifts occur alongside a demographic evolution where women now represent nearly 50% of the player base, though they remain underrepresented in executive and professional roles.
Financial dynamics within the sector show a complex landscape of consolidation and rising costs. While AAA development budgets have tripled over the last five years, the investment market has faced volatility, characterized by a cooling M&A environment and significant layoffs. Despite a drop in deal volume, strategic investment value surged by 577% in mid-2023, reaching $7 billion in a single quarter. To counter high user acquisition costs and stricter privacy regulations, developers are increasingly adopting generative AI for efficiency and pivoting toward community-focused organic reach, early access models, and influencer partnerships to ensure long-term sustainability.
The emergence of startups founded by former Riot Games employees represents a significant sub-sector of the venture capital landscape in gaming. Since 2020, investors have funneled nearly $500 million into 27 startups led by these alumni across 38 funding rounds. These founders command a substantial premium in the market, with an average round size of $11 million, which is 53% higher than the $7 million average seen across the broader gaming startup ecosystem.
The investment data reveals a high level of confidence from specialized venture capital firms, with Andreessen Horowitz (a16z Games) and Bitkraft Ventures leading the activity. These firms have participated in deals valued at $339.3 million and $236.3 million respectively. Furthermore, ex-Riot teams demonstrate superior fundraising momentum compared to the general market. A significantly higher percentage of these studios successfully secure follow-on financing within two to three years of their initial rounds, whereas the broader gaming market sees a much sharper decline in subsequent funding success over the same period.
While capital infusion is high, the majority of these ventures are currently in the pre-release phase. Out of 27 identified startups, only six have released products to date. The most well-funded projects include Theorycraft’s Supervoke, Believer’s unannounced AAA title, and Singularity 6’s Palia. The scope of these projects primarily focuses on high-ambition genres such as multiplayer RPGs, extraction MOBAs, and backend infrastructure. This trend underscores a strategic focus on complex, scalable platforms that mirror the live-service expertise associated with the founders' professional origins.