Reports in the Market (Mobile) category.
The report presents a quarterly benchmark of hyper‑casual mobile games, focusing on cost‑per‑install (CPI), cost‑per‑lead (CPL), and retention metrics across Android and iOS platforms. In Q4 2022, median CPL rose modestly to $0.20 on both platforms, with Android up by $0.05 and iOS up by $0.17 from Q3, reflecting a tightening cost environment for user acquisition. Median CPI reached an all‑time high of $0.42, indicating higher spending per install during the period.
Geographically, the analysis highlights top markets by ad spend. For Android, China, South Korea, and Australia remain leaders; France and the Netherlands appear as secondary markets. In iOS, the United States dominates CPI costs, followed by Japan and South Korea, with France and Germany showing notable increases. Mexico emerges as a new market experiencing CPI decline, while Brazil’s CPI rises to become the highest in its segment.
Retention benchmarks reveal platform‑specific performance. Across all game tiers—top 2 %, top 25 %, and median—the day‑1 retention rates are higher on iOS than Android, with the greatest gap observed in top 2 % games (45 % vs. 38 %). Day‑7 retention follows a similar pattern, underscoring iOS’s advantage in sustaining early player engagement for hyper‑casual titles.
Methodologically, the data derive from a sample of over 100 000 games tracked by GameAnalytics, covering Q4 2022 and comparing against Q3 benchmarks. The report’s scope spans global markets, with a focus on the most active regions for mobile advertising spend.
The report examines how modern mobile consumers interact with app monetization, revealing that rewarded ads and in‑app purchases (IAP) coexist without cannibalizing revenue. Surveying 30,457 participants—18,894 from gaming apps and 11,563 from non‑gaming apps on the ironSource network, plus a 500‑person control group outside MobileVoice®—the study covers North America and global markets from April to May 2022. Respondents were verified as adults and opted in for virtual rewards, ensuring engagement accuracy.
Key findings show an almost even split between IAP and ad‑supported preferences across both gaming and non‑gaming audiences. Generation X favors occasional or frequent IAP yet prefers ad support overall, while 24% of Gen Z would pay a one‑time fee to remove ads. Approximately one third of users make occasional IAPs, a significant rise from the 2‑3% noted five years earlier. Free apps with IAP dominate downloads (52% of gaming users), and 15‑17% of consumers now spend more on IAPs than five years ago.
Methodologically, the study combined custom MobileVoice® surveys with third‑party polling (Pollfish) to mitigate bias. Data were analyzed using ironSource’s Offerwall and native survey offers, with age verification and global reach.
The report concludes that diversified monetization strategies—balancing ads, IAPs, and optional removal fees—are essential to meet evolving consumer expectations. It recommends audience‑specific research, price optimization, and value bundle offerings to maximize revenue while preserving user experience.
The analysis demonstrates that mobile app and game advertising in the first half of 2022 experienced a notable contraction, with a 6.24 % year‑over‑year decline in app advertisers and a 27.83 % drop in creative volume, yet the sector is pivoting toward higher‑quality, data‑driven campaigns. Predictive analytics and Apple’s SKAdNetwork 4.0 are emerging as essential tools for optimizing cost‑per‑install, in‑app purchase return on ad spend, and overall campaign effectiveness.
Advertisers are concentrating on impactful creative mechanics and event‑based optimisations, particularly within casual gaming, fitness, and finance verticals. The number of game creatives fell 27.8 % while the advertiser base remained flat at roughly 45,000, indicating a shift from quantity to quality. Major networks such as Unity Ads and AppLovin are leading the charge, with experimentation on offerwall formats that demand precise attribution windows. Meta continues to dominate paid‑social traffic outside the gaming sphere, underscoring its broader reach.
Geographically, tier‑1 markets—US, Australia, Germany, South Korea, UK, and France—dominate spend and revenue, with CPMs peaking in the United States at approximately $27. Lower‑cost regions such as Turkey and India present attractive lifetime value opportunities, especially during seasonal CPM spikes in fall and winter holidays. Android creatives have gained prominence post‑IDFA, while incentive‑based offerwalls are becoming more prevalent.
Publishers increasingly rely on search‑driven installs and coordinated ASO/paid‑social strategies, with Apple Search Ads projected to reach $20 billion by 2025. The focus on higher‑quality ad creatives, blended event optimisation (trial plus subscription), and rising subscription prices—driven by A/B testing and post‑iOS‑14.5 user acquisition costs—highlights a tightening competitive landscape, particularly in Android and tier‑2/3 markets.
Mobile game advertising in 2022 experienced a pronounced contraction, with total creatives falling nearly 30 % year‑over‑year to 15.8 million while the advertiser base stayed flat at 45,100. The decline stemmed from a shift toward quality‑focused marketing and the impact of Apple’s IDFA changes, which pushed spend to Android. Video ads dominated the format mix (over 86 % of creatives), and casual/puzzle titles captured the majority of spend, displacing RPGs in many markets. Tier 2 and Tier 3 regions saw significant growth, driven by cross‑platform titles such as Genshin Impact and the rise of esports and metaverse expectations.
Geographically, China’s HK/Macau/TW region maintained RPG dominance but broadened to action, casual and MOBA campaigns with large budgets. In the United States, mid‑core and hardcore titles produced the most creatives despite a 10 % revenue decline. Japan’s simulation games led advertising, while Korea shifted from MMOs to card‑RPGs and early NFT experimentation. South Asia’s market was shooter‑heavy, with casual games generating the most creatives and RPGs producing the highest volumes. Turkey’s top titles were ARPGs and shooters, with a surge in casual and parkour advertising tied to esports and influencer content.
Cost dynamics varied by genre and platform: strategy games commanded the highest CPM ($21.58), while casual titles hovered around $17–$18; iOS ads were 15 % costlier than Android. Female and older users (55–64) paid the highest CPMs ($22.26) and CPCs ($2.90), yet CTR increased with age across formats. Playable ads delivered the lowest CPI but weakest ROAS, whereas banner ads offered the best return on spend.
Emerging channels such as social‑first platforms and AR filters proved highly engaging, with Snapchat’s concise, sound‑driven ads capturing attention within five seconds and AR filters generating 1.7× more immersive brand links. In India, vernacular marketing and programmatic unified platforms are expanding reach to Tier II/III audiences, while playable and rewarded video formats mitigate banner blindness. Overall, the data underscore a diversification of genre advertising, a continued emphasis on high‑budget flexible media strategies, and a pivot toward video‑centric, narrative‑driven campaigns across high‑revenue titles.
The global mobile economy experienced unprecedented expansion in 2021, characterized by a 19% year-over-year increase in app store spending to $170 billion and a 23% rise in mobile advertising to $295 billion. This growth was underpinned by a fundamental shift in consumer behavior, as users in leading markets now average 4.8 hours daily on mobile devices. Social, photo, and video applications dominate this engagement, accounting for 70% of time spent. The ecosystem's vitality is further evidenced by the release of 2 million new apps and the emergence of 233 individual titles that each surpassed $100 million in annual consumer spend.
Mobile gaming remains the primary engine of monetization, reaching a record $116 billion in spend. While hypercasual titles drive download volume, core gaming experiences like 4X March-Battle strategy and creative sandboxes drive the highest revenue. Beyond gaming, the finance sector saw a 28% increase in downloads, propelled by the rise of neobanks in emerging markets and a surge in cryptocurrency adoption. Similarly, retail engagement surpassed 100 billion hours, while the food and drink sector reached record sessions through the rapid expansion of ultra-fast delivery services.
The landscape also reflects a recovery in travel and sports, with engagement returning to pre-pandemic levels alongside a 95% increase in dating app spend since 2018. Emerging trends such as live streaming and avatar-based social platforms indicate growing consumer interest in the metaverse, with live streaming engagement outpacing the general market by nine times. Geographically and corporately, the market is led by U.S. giants like Google and Meta in general utility, while Chinese firms like Tencent dominate the gaming sector. This data illustrates a mature yet diversifying mobile industry that has become the central platform for finance, entertainment, and social interaction globally.
Intellectual property has emerged as a primary driver of success in the mobile gaming landscape, particularly as privacy changes like Apple’s IDFA have complicated traditional user acquisition. In 2021, the dominance of established franchises was underscored by the fact that only one non-IP title reached the top ten global downloads. High-spending players, defined as those investing over $25 per month, demonstrate a significantly higher propensity to download games based on familiar franchises compared to low spenders. This trend translates into superior long-term value and revenue potential for developers who leverage recognized brands to bypass rising marketing costs.
The global market exhibits distinct regional dynamics regarding IP performance. While Western properties such as Disney and Marvel achieve massive download volumes worldwide, Eastern IPs—specifically those originating from Japanese manga and Chinese literature—consistently lead the top-grossing charts. This financial success is driven by the integration of deep monetization mechanics, such as gacha systems, and a strong cultural fit within Asian markets. However, the mere presence of a popular brand does not guarantee longevity. Success requires a "fan-first" approach where game mechanics align seamlessly with the source material. Titles like Umamusume: Pretty Derby illustrate how high-quality simulation and immersive character work drive retention, whereas technical shortcomings or a poor fit between the genre and the IP can lead to rapid player churn.
Long-term profitability in the IP-based mobile sector depends on deep collaboration between developers and licensors to create exclusive content that expands the franchise's universe. Experts emphasize that localized cultural optimization and high production values are essential for maintaining engagement. By utilizing comprehensive market data and consumer research, industry stakeholders can better navigate these trends, sizing global opportunities and identifying the specific franchise-mechanic combinations that resonate most effectively with high-value audiences.
This empirical report by Skillprint examines the cognitive and psychological benefits of mobile gaming, challenging the narrative that gaming is primarily detrimental to mental health. Based on a large-scale study of nearly 500 U.S. participants and 28 individual game impact studies, the research explores the intersection of the Big 5 personality traits, player motivations, and the emotional shifts experienced after gameplay. The methodology utilizes the Big 5 Inventory to assess traits such as Conscientiousness and Emotionality, while measuring mood changes across categories like focus, creativity, and determination using Cohen’s d effect sizes.
The findings indicate that mobile games can significantly enhance specific mental states, often outperforming traditional psychological interventions like guided meditation or journaling. For instance, rhythm and puzzle games such as Sound Sky and Colorize showed large effect sizes for improving focus and creativity. The data also reveals that personality traits moderate these benefits; more emotional players tend to prefer word and idle games for relaxation, while open-minded individuals seek immersion and inspiration. Younger players are notably more driven by challenge and focus-oriented gameplay.
The report concludes that game developers should prioritize personalization to appeal to diverse personality profiles, such as offering adjustable difficulty levels to satisfy both high-conscientiousness and high-emotionality players. It suggests that health professionals consider mobile games as supplemental tools for treating mood and attention disorders. Ultimately, the research advocates for a nuanced understanding of gaming as a customizable resource for psychological well-being, where specific genres and mechanics—such as timed challenges for focus or sandbox environments for creativity—can be matched to individual user needs.
This analysis examines the performance and distribution of iOS mobile applications during the winter of 2021–2022 while providing a strategic forecast for the spring 2022 season. The primary objective is to identify market trends by comparing pre-order data with actual release statistics. The scope is global, focusing specifically on the iOS App Store ecosystem across various categories and gaming genres. Data was sourced exclusively from the Apptica platform, utilizing its pre-orders section to gauge developer intent and market direction.
Findings indicate that while games were expected to dominate the winter release cycle at 81% of all upcoming apps, the actual market composition was more diversified. By the end of winter, games represented 11.3% of total new releases, followed closely by Lifestyle and Utilities at 10% each. Within the gaming sector, over 12,400 titles were launched. Although Simulation games were predicted to lead, Puzzle games emerged as the most frequent release, totaling approximately 2,200 titles and accounting for 17.1% of new games. Other significant genres included Action and Adventure, while Role-playing and Sports categories saw fewer releases than initially projected based on pre-order volume.
The forecast for spring 2022 suggests continued dominance for the gaming category, which accounts for 82.4% of apps currently in the pre-order phase. Simulation and Role-playing games are tied as the most anticipated genres, each representing 26.5% of upcoming titles. The analysis also notes a shift in non-gaming categories, with an increase in Productivity, Dating, and Medical apps, while Food and Drink applications have disappeared from the spring pre-order list. Key takeaways emphasize that Puzzle, Role-playing, and Simulation genres remain the primary drivers of the iOS market, maintaining steady growth and developer interest moving into the next quarter.
The first half of 2022 saw a contraction across the mobile‑app advertising ecosystem, with the total number of advertisers falling 5.79 % to a historic low of roughly 83 400 and creative volume dropping 27 % to 40 million assets. This downward pressure was most pronounced among mobile‑game advertisers, whose pool shrank to about 83 000 in January, while non‑game categories such as shopping apps retained the largest share of spend (≈12.5 % of advertisers and 17.2 % of creatives). Regional variation was stark: Europe and North America dominated non‑game advertising, whereas the Asia‑Pacific region, excluding China, was the only market with a net increase in advertisers.
Mobile‑game advertising displayed divergent cost dynamics. The United States and Japan posted the highest average CPMs at $27.54 and $25.93 respectively, with iOS campaigns costing roughly 15 % more than Android. Female users and the 55‑64 age cohort commanded a 13 % premium on impressions, while South Korea recorded the peak CPI at $13.90. Playable ads delivered the lowest CPI but suffered the weakest return on ad spend, whereas banner formats generated the strongest ROAS. Strategy titles leaned heavily on video‑only creatives (>90 %) and began integrating casual‑puzzle mechanics to broaden appeal; interest in emerging formats remained modest, with only 16 % of players expressing curiosity about NFTs and 32 % about metaverse features.
Creative strategies are shifting toward motivation‑driven, user‑centric formats such as rewarded video and playable ads to counter post‑IDFA fragmentation. Narrative‑driven ads are proving effective for simulation games targeting female audiences, delivering $12 million in revenue across key Western markets. AR‑enhanced placements on platforms like Snapchat achieve double the attention and 1.7 × the immersion of standard formats, while friend‑based recommendations outperform celebrity influencers by a factor of four. Regional opportunities are emerging in Tier‑2/3 India through vernacular campaigns and OEM inventory, and Turkey’s
Document Title: The State of Mobile Game and App Markets: H1 2022
Executive Overview
Market Contraction, but Not Uniform: Overall mobile‑app and game ecosystem shrank – 6.2 % YoY drop in the number of advertisers and a 27 % decline in total creatives. The contraction was regional: Europe, North America, and Oceania bore the brunt, while Tier‑2/3 markets (especially Hong Kong, Macau, and Taiwan) surged – advertiser counts rose 37 % YoY.
Creative Strategy Shift: Marketers moved away from “quantity‑over‑quality” to higher‑quality, user‑generated‑content (UGC)‑style creatives. This pivot drove a 27.8 % YoY reduction in total mobile‑game creatives (down to 15.8 M), while the advertiser base remained relatively stable (≈ 45.1 K).
Performance‑Driven Campaigns: Adoption of cost‑per‑play (CPP) and in‑app‑purchase‑return‑on‑ad‑spend (IAP‑ROAS) optimization grew sharply. Machine‑learning‑powered tools—predictive analytics, automated bidding, and the new SKAdNetwork 4.0 attribution framework for iOS—helped offset rising cost‑per‑install (CPI) pressures and improve early‑stage ROI measurement.
App‑Store Search Dominance: 64.7 % of all app installs in H1 2022 originated from App Store search. Consequently, publishers and marketers doubled‑down on App Store Optimization (ASO) and Apple Search Ads, treating search visibility as a primary acquisition channel.
Growth Outlook: Future expansion is expected to be driven by emerging markets (Tier‑2/3 regions) and increased reliance on AI/ML‑based campaign automation. Continued investment in high‑impact, UGC‑styled creatives and search‑centric acquisition will be critical to sustain performance as CPI trends upward.
Section‑by‑Section Highlights
| Section | Core Findings | |---------|----------------| | 1 – Market Landscape | • 6.2 % YoY decline in advertisers; 27 % drop in creatives.<br>• Steepest losses in Europe, NA, Oceania.<br>• 37 % YoY advertiser surge in Hong Kong, Macau, Taiwan (Tier‑2/3).<br>• Shift to higher‑quality, UGC‑style creatives and predictive‑analytics‑driven campaigns (incl. SKAdNetwork 4.0). | | 2 – Creative & Optimization Trends | • 27.8 % YoY reduction in total mobile‑game creatives → 15.8 M.<br>• Advertiser count stable at ~45.1 K.<br>• Widespread adoption of CPP and I
The forecast projects a decisive shift in the global mobile app economy between 2022 and 2026, positioning the United States as the pre‑eminent App Store market for both consumer spending and download volume, overtaking China for the first time. While the United States already leads Google Play revenue, India continues to register the highest adoption rates, and Brazil is expected to break into the top tier of markets by the mid‑term horizon. Growth is predicted to decelerate in 2022, reflecting macro‑economic headwinds, but a robust rebound is anticipated from 2023 onward, driven by renewed consumer confidence and expanding monetisation strategies across emerging regions.
The analysis draws on comprehensive data covering major geographic territories—including North America, Europe, East Asia, South Asia, and Latin America—and spans the full spectrum of mobile industry segments, from app store transactions and download activity to advertising spend and software‑development‑kit performance. By integrating these variables, the forecast delivers a granular view of revenue trajectories, market share dynamics, and user‑acquisition trends that inform strategic planning for developers, marketers, and investors.
Underlying the outlook is Sensor Tower’s suite of intelligence products—Store, App, Ad, Usage, and Benchmark Intelligence—designed to support organic growth, optimise paid acquisition, and evaluate SDK efficacy. The firm’s proprietary data and analytical tools underpin the projections, while usage policies restrict unauthorised redistribution of the findings. Contact channels for demonstrations, media, and sales are provided to facilitate deeper engagement with the platform’s capabilities.
The analysis evaluates the global mobile market for games that employ an anime art style, focusing on performance metrics from 2018 through 2021. By applying data.ai’s Game IQ feature‑tag system to isolate titles with anime aesthetics across all genres, the study aggregates download and consumer‑spend data from iOS and Google Play (iOS‑only for China) and presents a comprehensive view of audience behavior, revenue trends, and regional dynamics.
Anime‑themed titles generated one‑fifth of all mobile‑game spend in 2021 while capturing only about one percent of overall usage, highlighting a highly engaged but niche user base. Worldwide downloads rose 15 % year‑over‑year in 2021 and 50 % since 2018, with South Korea leading growth (170 % increase in downloads, 85 % rise in spend), followed by the United Kingdom (30 % downloads, 75 % spend) and the United States (40 % downloads, 70 % spend). Japan remained the largest market, accounting for 55 % of anime‑game spend in 2021, though its share fell by nine percentage points from 2018. RPG, simulation and action subgenres dominate both downloads and revenue, while breakout titles such as Genshin Impact (top global spender) and Pokémon GO (top downloader in the US and UK) illustrate cross‑regional appeal.
Demographic profiling shows a strong Gen‑Z skew, with anime gamers on U.S. iPhones 217 % more likely to use Discord and 52 % more likely to use Snapchat than the average mobile gamer; similar patterns appear in Japan and other markets. Gender preferences vary by subgenre, and certain genres—particularly idol‑training simulations and open‑world RPGs—recorded double‑digit year‑over‑year revenue growth (e.g., Uma Musume Pretty Derby +117 %, Genshin Impact +233