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Twitch is a livestreaming service for gaming, entertainment, sports, music and other content. It publishes articles aimed at brands, such as one on the business outcomes of advertising in gaming.

Documents

Cover of How Gaming Is Delivering Real Business Outcomes for Brands
Article

How Gaming Is Delivering Real Business Outcomes for Brands

The presentation demonstrates that gaming has become a strategic channel for brands seeking measurable marketing impact.

  • Gaming has transitioned into a performance-marketing channel capable of tracking the full funnel from initial brand awareness to final conversion.
  • Overwolf serves as a major advertising hub, reaching over 113 million monthly gamers and ranking as the second-largest U.S. gaming property according to Comscore.
  • Global brands including Universal Pictures, P&G, Lancôme, AMD, Monster Energy, Nissan, and KFC are actively utilizing gaming platforms to achieve measurable business outcomes.
OverwolfApr 2026

Reports about Twitch

565 documents by other writers name Twitch in the title or summary.

Cover of Global Esports and Live Streaming Market Report
Report2 pages

Global Esports and Live Streaming Market Report

The report outlines the global esports and live-streaming landscape for 2022, emphasizing key tournaments, viewership metrics, and emerging strategic shifts by major publishers.

  • Counter-Strike: Global Offensive led 2022 viewership with the PGL Major Antwerp recording 10.5 million hours watched and an average concurrent viewership of 96.7k.
  • Riot Games is shifting its Valorant esports strategy from high-cost franchising to a partnership model that eliminates franchise fees in favor of financial stipends.
  • Major esports titles including Dota 2 and League of Legends events generated over 20 million hours of combined viewership in 2022.
NewzooMay 2022
Cover of Crouch End
Article

Crouch End

The primary focus of this analysis is the impact of Sony’s mandate requiring developers to provide two-hour game trials for titles priced at $34 or higher on the PlayStation Store.

  • Sony is mandating that developers provide at least two hours of trial gameplay for any PlayStation Store title priced at $34 or more, to be made available within three months of launch for at least one year.
  • While Sony's PlayStation Store team will handle the creation of these mandatory trials, developers have expressed concerns regarding Sony monetizing their work without sharing the resulting revenue.
  • Activision Blizzard shareholders have voted to approve Microsoft’s proposed acquisition of the company, though Wall Street remains skeptical regarding the deal's ultimate success.
Hit PointsApr 2022
Cover of Global Esports Market Report 2022
Article

Global Esports Market Report 2022

The global esports market demonstrated significant growth in 2022, with total revenues projected to reach $1.38 billion.

  • The global esports market reached $1.38 billion in 2022 and is projected to grow to over $1.86 billion by 2025.
  • Sponsorships dominate the revenue landscape, accounting for 60% of total industry earnings at $883.7 million.
  • The industry maintains a massive global reach with 530 million total viewers, including 261 million dedicated enthusiasts who watch content at least monthly.
NewzooApr 2022
Cover of Mobile Game Trends in 2022: It’s Now or Never
Article

Mobile Game Trends in 2022: It’s Now or Never

Mobile game growth in 2022 is projected to stabilize after the pandemic-driven boom of 2021, with key shifts shaping the sector.

  • Apple’s privacy updates have significantly increased user acquisition costs, forcing developers to pivot from traditional targeting toward influencer marketing and live-streaming on platforms like TikTok, Twitch, and YouTube.
  • The Play-to-Earn (P2E) model is becoming a mainstream revenue stream and employment alternative in underdeveloped markets, with some players in regions like the Philippines earning up to $3,000 monthly from titles such as Axie Infinity.
  • Non-gaming giants including Netflix, Amazon, TikTok, Google, and Apple are aggressively entering the gaming space, evidenced by Amazon’s 'New World' reaching 700,000 concurrent players and TikTok campaigns like #GiftOfGame generating 2.5 billion views.
SocialPetaApr 2022
Cover of Influencer? Game Dev? Just Be Both!
Article

Influencer? Game Dev? Just Be Both!

This analysis explores the intersection of content creation and game development, focusing on how a "dev-influencer" model can drive discoverability and financial sustainability for independent creators.

  • A large social media following serves as a primary marketing engine, with a YouTube audience of over 370,000 subscribers providing a 'guaranteed push' that triggers platform algorithms to drive launch-day discoverability.
  • Diversified revenue streams are essential for sustainability, combining consistent monthly income from platforms like YouTube and Twitch—averaging 1,400€—with long-term sales from Steam and mobile storefronts.
  • Niche genre targeting can drive significant international reach, as evidenced by the 'masocore' title Golfing Over It, which saw 35% of its total Steam sales originate from South Korea.
GameDiscoverCoApr 2022
Cover of MILEs as a Bridge to the Metaverse
22 min
PocketGamer.biz22 min

MILEs as a Bridge to the Metaverse

Massively Interactive Live Events (MILEs) represent a new category of entertainment that bridges the gap between passive television viewing and active gaming.

  • Massively Interactive Live Events (MILEs) bridge the gap between passive television and active gaming by using cloud-native streaming to allow real-time audience influence over narrative outcomes.
  • The technology is platform-agnostic and eliminates the need for high-end hardware, making it highly effective for market penetration in regions like Brazil, India, and Mexico.
  • The 'Rival Peak' experiment demonstrated the format's engagement potential by generating over 100 million minutes of watch time across a 13-week period.
PocketGamer.bizMar 2022
Cover of Putin's Single Player Narrative: Surviving War Is a Multi-player Effort
Article

Putin's Single Player Narrative: Surviving War Is a Multi-player Effort

The global games industry has responded to the invasion of Ukraine with a unified effort to provide humanitarian aid and impose economic sanctions on Russia.

  • The gaming industry has mounted a unified response to the invasion of Ukraine, impacting a regional sector that encompasses approximately 30,000 employees across 400 organizations.
  • Major entities including CD Projekt Red, EA, and Apple have halted sales or removed Russian-themed content, while Ukrainian officials have successfully pressured tech firms to withdraw from the Russian market.
  • Netflix is aggressively internalizing development capabilities to leverage existing IP, evidenced by its $72 million acquisition of Next Games.
SuperJoostMar 2022
Cover of Video Game Streaming Trends Report: 2022 First Quarter
Report23 pages

Video Game Streaming Trends Report: 2022 First Quarter

The primary aim of the analysis is to map the state of global video-game streaming in the first quarter of 2022, linking audience behavior to platform performance, game releases, and advertising potential.

  • Twitch maintains a dominant market position, accounting for approximately 75% of all streamed hours and 80% of esports viewership.
  • Total hours watched in Q1 2022 declined 6% from the previous quarter, yet remains 66% higher than Q1 2020 and 140% above Q1 2019 levels.
  • A small segment of core viewers, representing only 7.8% of the total audience, generates two-thirds of all watch time and is 24 times more receptive to repeated advertising than casual viewers.
Stream HatchetMar 2022
Cover of Today Streaming Is Crucial for Game Discovery, Understanding Gamers and How That Can Translate Into Sales
Article

Today Streaming Is Crucial for Game Discovery, Understanding Gamers and How That Can Translate Into Sales

Streaming platforms have become the primary engine for game discovery, fundamentally shifting how publishers reach consumers in an increasingly saturated market.

  • Streaming is now the primary driver of game discovery, with over 50% of UK adults aged 18–54 reporting that viewing a game significantly impacts their purchasing decision.
  • The correlation between streaming and sales is high, as evidenced by the game Among Us, which saw its Twitch viewership explode to nearly 600,000 views after being featured by top streamers, directly resulting in a surge of sales on Steam and PlayStation.
  • Influencer marketing via streaming significantly outperforms traditional digital advertising, which suffers from a 99.53% failure rate in inspiring consumers to click and take action.
SparkersFeb 2022
Cover of The Cards Hold the Future: Some Things Change; Others Stay the Same
Article

The Cards Hold the Future: Some Things Change; Others Stay the Same

This analysis examines the intersection of traditional gaming, emerging revenue models, and the burgeoning market for digital collectibles.

  • The North American collectible games market reached $2.9 billion in 2021, marking a 216% increase since 2014, while comic book and graphic novel sales grew 65% year-over-year to $2.1 billion.
  • Long-term industry growth favors digital distribution and sustainable ownership models, exemplified by Take-Two’s successful transition to 88% digital bookings.
  • Despite high digital engagement on platforms like Steam and Twitch, major publishers including Sony, Nintendo, and Activision Blizzard reported earnings below estimates during the 2021–2022 period.
SuperJoostFeb 2022
Cover of Biggest Headlines of Last Year | Best of 2021 Part 3
64 min
Game Dev Unchained64 min

Biggest Headlines of Last Year | Best of 2021 Part 3

The gaming industry in 2021 was defined by a tension between massive financial growth and significant structural instability.

  • The Epic Games v. Apple legal proceedings revealed that Epic invested over $444 million into its PC store to challenge existing market structures.
  • Financial data from the Epic v. Apple trial highlighted that console platforms like PlayStation and Xbox generated the vast majority of Fortnite revenue, dwarfing the earnings share from iOS.
  • Activision Blizzard exemplified the industry's 2021 dichotomy, balancing robust financial performance from legacy and mobile franchises against severe internal cultural crises and talent attrition.
Game Dev UnchainedFeb 2022
Article

Plus: Vampires Survive! Post-Release Charts Go Weekly

This analysis explores emerging trends in game discovery and performance across Steam, consoles, and streaming platforms during January 2022.

  • Vampire Survivors demonstrated the power of creator-driven discovery, evolving from a modest December 2021 launch of 89 reviews to an 'Overwhelmingly Positive' status following viral YouTube coverage.
  • Steam launch performance typically yields a median ratio of 0.15 when comparing pre-release 'Hype Scores' to first-week review counts, though results vary significantly by title.
  • Free-to-play titles maintain high discovery potential, evidenced by Yu-Gi-Oh! Master Duel achieving a peak of 241,000 concurrent users on Steam shortly after its launch.
GameDiscoverCoJan 2022