Skip to main content
Bina Nusantara University logo

Bina Nusantara University

Organization43 reports

Bina Nusantara University is an Indonesian university. It publishes reports on topics such as game development, educational technology, and the social impact of games.

Documents

Cover of Gamification: Blood Donor Apps for iOS Devices
Whitepaper13 pages

Gamification: Blood Donor Apps for iOS Devices

Indonesia faces a persistent shortage of blood donors, necessitating innovative digital solutions to bolster participation rates.

  • The Game4Life iOS application utilizes gamification mechanics, including point systems, leaderboards, and achievement medals, to address Indonesia's persistent blood donor shortages.
  • User acceptance testing for the platform resulted in a 98 percent positive rating regarding the interface and reward structure.
  • Survey data from 94 respondents identified reward-based systems and improved event accessibility as the primary drivers for increasing donor engagement.
Bina Nusantara UniversityOct 2021
Cover of Extending Information on Museum Artefacts Through Augmented Reality: Indonesian National Museum Case
Whitepaper7 pages

Extending Information on Museum Artefacts Through Augmented Reality: Indonesian National Museum Case

Museums in Jakarta face a significant decline in visitor engagement, largely attributed to outdated, static display methods that fail to resonate with modern, technology-oriented audiences.

  • Jakarta museums are experiencing declining visitor engagement due to a reliance on static dioramas and printed text that fail to meet the expectations of modern, technology-oriented audiences.
  • The Museum Nasional houses over 140,000 artifacts, yet suffers from superficial visitor engagement because it lacks the interactive media found in more successful institutions like the Museum Bank Indonesia.
  • Integrating Augmented Reality (AR) into museum exhibits is a strategic solution to bridge the gap between traditional cultural preservation and contemporary digital learning environments.
Bina Nusantara UniversityOct 2021
Cover of Evaluation of Physics Frameworks for Building Web-Based Games
Whitepaper6 pages

Evaluation of Physics Frameworks for Building Web-Based Games

This evaluation assesses the viability of integrating open-source physics frameworks into WebGL-based game engines.

  • Bullet is the most robust physics framework for WebGL engines, offering 100% compatibility and superior stability through continuous collision detection.
  • Google Chrome significantly outperforms Mozilla Firefox in WebGL physics processing, delivering performance gains of up to 282% in tested scenarios.
  • Cannon is 13.88% faster than Bullet on average, making it a viable lightweight alternative for projects where performance is prioritized over high-precision physics.
Bina Nusantara UniversityOct 2021
Cover of Indonesian History Educational Card Game: Gamification of the Process of Learning
Whitepaper7 pages

Indonesian History Educational Card Game: Gamification of the Process of Learning

The primary objective of this project is to address the declining interest in Indonesian history among elementary school students by replacing traditional, text-heavy teaching methods with gamified learning tools.

  • A survey of 60 elementary students revealed a significant engagement gap, where 72% enjoy gaming but only 22% express interest in history.
  • Current classroom practices are largely static, with 43% of students reporting that their teachers rarely or never utilize games as an educational tool.
  • Prototype testing demonstrated that educational card games serve as effective memory-retention tools for older students and adults, though younger students may require curriculum-aligned content to overcome knowledge gaps.
Bina Nusantara UniversityOct 2021
Cover of The Application of Closure Principle from the Gestalt on Visual-Based Games for Children
Whitepaper5 pages

The Application of Closure Principle from the Gestalt on Visual-Based Games for Children

This research examines the integration of Gestalt psychology and design principles into visual-based games to enhance children’s creativity, reasoning, and problem-solving skills.

  • The Gestalt closure principle—where the brain perceives incomplete visual elements as a unified whole—serves as a pedagogical tool to enhance children's cognitive flexibility, spatial-analytical logic, and mathematical reasoning.
  • Integrating structured visual exploration into drawing-based games allows children to transform basic lines, shapes, and colors into complex, imaginative concepts.
  • Active parental participation in visual-based games strengthens social bonds while providing children with a framework for interpreting signs and symbols.
Bina Nusantara UniversityOct 2021
Cover of The Implementation of Gamification System in Higher Education Teaching: Case Study: Bina Nusantara University
Whitepaper5 pages

The Implementation of Gamification System in Higher Education Teaching: Case Study: Bina Nusantara University

This study examines the implementation of a structural gamification system within an entrepreneurship course at Bina Nusantara University in Indonesia.

  • Bina Nusantara University implemented a structural gamification system in a 2016 entrepreneurship course to combat low in-class participation among Asian students.
  • The framework utilized points, quests, and leveling systems to reward specific behaviors, including teamwork, punctuality, and active participation.
  • Student progress was tracked via an online spreadsheet, allowing participants to convert earned points into bonuses for their final exams.
Bina Nusantara UniversityOct 2021
Cover of Design of Gradual Contemporary Wayang Visual Character: Indonesia
Whitepaper5 pages

Design of Gradual Contemporary Wayang Visual Character: Indonesia

This research addresses the declining engagement of Indonesia’s younger generation with traditional wayang (shadow puppet) culture by proposing a contemporary visual redesign for use in modern digital media.

  • Modernizing wayang characters through stylized, vector-based designs enables the integration of traditional Indonesian culture into digital platforms like mobile chat stickers and adventure games.
  • The redesign process utilizes Daniel Goleman’s eight categories of emotion and Florence Littauer’s four personality types to map traditional figures like the Pandawa and Punakawan to contemporary emotional standards.
  • Joe Navarro’s research on micro-expressions—including eyebrow positioning, eye dilation, and mouth shape—is applied to puppet forms to ensure characters effectively convey human-like emotional cues.
Bina Nusantara UniversityOct 2021
Cover of Early Childhood Cognitive Development Through Games Educational Tool: Indonesia
Whitepaper4 pages

Early Childhood Cognitive Development Through Games Educational Tool: Indonesia

This study examines the role of educational game tools in fostering cognitive development among children aged zero to six years.

  • Structured play is a critical driver of cognitive, physical, and social development for children in the zero-to-six-year 'golden age' developmental window.
  • Educational games act as essential tools for transitioning children through developmental stages, such as Piaget’s pre-operational phase, by converting concrete play into abstract understanding.
  • Field research at TKIT Ummul Quro in Bogor, Indonesia, reveals that many early childhood programs suffer from student disengagement due to an over-reliance on static materials like posters and coloring activities.
Bina Nusantara UniversityOct 2021
Cover of Designing Wayang Kulit Purwa with Gatotkaca as the Character in Game
Whitepaper4 pages

Designing Wayang Kulit Purwa with Gatotkaca as the Character in Game

The primary objective of this study is to preserve Indonesian Wayang Kulit Purwa (shadow puppet) heritage by adapting it into a modern digital game format.

  • Adapting traditional Wayang Kulit Purwa into a 2D platformer game effectively bridges the gap between Javanese cultural heritage and the preferences of users aged 10 to 30.
  • Successful cultural preservation in digital media requires shifting from static User Interface design to a holistic Experience Design approach that incorporates interactive, non-linear storytelling.
  • The design strategy leverages traditional motifs, such as specific mountain and cloud imagery, to maintain the aesthetic integrity of shadow puppetry within a modern gaming framework.
Bina Nusantara UniversityOct 2021
Cover of Designing Character for Bandung Tourism Campaign: Indonesia
Whitepaper3 pages

Designing Character for Bandung Tourism Campaign: Indonesia

This analysis examines the development of a mascot-based character design strategy to enhance the tourism branding of Bandung, Indonesia.

  • Bandung’s tourism branding strategy centers on using the traditional Sundanese puppet character, Cepot, as a cultural ambassador to foster emotional connections with visitors.
  • Cepot was selected over other folklore candidates for his alignment with Bandung’s 'creative city' identity and his established reputation as a humorous, persuasive agent of change.
  • The character design utilizes a strategic blend of square and round geometric shapes to balance perceptions of stability, trust, and playfulness.
Bina Nusantara UniversityOct 2021
Cover of Building an Extensive Experience in Video Games and Movies: A Transmedia Storytelling
Whitepaper4 pages

Building an Extensive Experience in Video Games and Movies: A Transmedia Storytelling

The practice of transmedia storytelling, specifically the transformation of video games into movies and vice versa, serves as a critical strategy for expanding intellectual property and maximizing commercial success.

  • Successful transmedia adaptation requires respecting the fundamental structural differences between the active, player-driven nature of video games and the passive, linear nature of cinema.
  • Direct, unadjusted translation of source material between mediums is a primary cause of poor reception and diminished product quality.
  • Adapting content requires significant structural changes, such as condensing hundreds of hours of gameplay into a two-hour film or expanding a film's narrative to sustain interactive engagement.
Bina Nusantara UniversityOct 2021
Cover of Identity and Gender Perspective of Gatotkaca: Character Design in Boma Naraka Sura
Whitepaper5 pages

Identity and Gender Perspective of Gatotkaca: Character Design in Boma Naraka Sura

This research examines the evolution of the legendary Indonesian wayang character Gatotkaca within the context of contemporary game design, specifically focusing on the PC game Boma Naraka Sura developed by Anantarupa Studio.

  • Anantarupa Studio’s PC game Boma Naraka Sura successfully raised over $28,000 via crowdfunding by blending traditional Indonesian wayang folklore with manga-inspired aesthetics.
  • The redesign of the legendary character Gatotkaca from a sacred, masculine figure to a female-coded character demonstrates a strategy to align local cultural icons with global market trends.
  • The character's new design utilizes highly sexualized, 'curvaceously thin' feminine traits that rely on established tropes rather than meaningful subversions of patriarchal norms.
Bina Nusantara UniversityOct 2021