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Bina Nusantara University

Organization43 reports

Bina Nusantara University is an Indonesian university. It publishes reports on topics such as game development, educational technology, and the social impact of games.

Documents

Cover of Character Design in Games: Analysis of Character Design Theory
Whitepaper6 pages

Character Design in Games: Analysis of Character Design Theory

Character design serves as a critical component of game development, acting as the primary visual hook for potential players within digital application stores.

  • Character design is a core functional component of game development that must be integrated with gameplay mechanics, narrative context, and technical execution to drive player engagement.
  • Effective character design requires an iterative process of refinement and cross-departmental collaboration, particularly between designers and programming teams.
  • Visual abstraction levels must be tailored to specific demographics, as evidenced by the contrast between the basic geometric shapes used in Sago Mini Babies Dress Up and the hyper-realistic graphics in Crisis Action.
Bina Nusantara UniversityOct 2021
Cover of Social Value in Mobile Game: A Visual Communication Design Approach in Pokemon Go Case Study
Whitepaper5 pages

Social Value in Mobile Game: A Visual Communication Design Approach in Pokemon Go Case Study

This analysis explores the intersection of visual communication design and social value within the mobile gaming industry, using Pokémon Go as a primary case study.

  • Pokémon Go’s 2016 launch triggered an 86% increase in Nintendo’s market value, adding approximately $19.5 billion in valuation within the first week.
  • The game achieved rapid scale upon release, reaching 20 million daily active users in the United States shortly after its 2016 debut.
  • Effective visual design, characterized by a simple, symmetrical interface and bright color palettes, minimizes user cognitive load to prioritize real-world exploration and social interaction.
Bina Nusantara UniversityOct 2021
Cover of Paruman The Khemion Master: Learning Chemistry Periodic Table with Trading Card Game
Whitepaper4 pages

Paruman The Khemion Master: Learning Chemistry Periodic Table with Trading Card Game

The research explores the development of a trading card game, titled Paruman The Khemion Master, designed to assist middle school students in memorizing chemical elements and periodic table codes.

  • A study of 100 middle school students in Jakarta revealed that 84% struggle with low grades in chemistry, while 80% specifically identify the memorization of chemical elements and periodic table codes as their primary academic hurdle.
  • The 'Paruman The Khemion Master' trading card game addresses student disengagement by replacing traditional, abstract teaching methods with interactive, character-driven design and augmented reality.
  • Visual learning is a critical pedagogical tool for this demographic, as 53% of surveyed students reported that visual aids significantly improve their ability to retain complex information.
Bina Nusantara UniversityOct 2021
Cover of Character Development Creativity in Unit Blocks for Visual Spatial Intelligence Improvement: Indonesia
Whitepaper3 pages

Character Development Creativity in Unit Blocks for Visual Spatial Intelligence Improvement: Indonesia

This analysis explores the role of unit block play as a therapeutic and developmental tool for children, with a specific focus on improving visual-spatial intelligence in children with autism.

  • Unit block play serves as an effective therapeutic tool for children with autism by providing an open-ended environment that improves visual-spatial intelligence.
  • The lack of rigid rules or predetermined patterns in unit blocks reduces anxiety and fosters a sense of agency, helping children manage challenges related to social interaction and repetitive behavior.
  • Engaging with construction toys stimulates key developmental areas, including fine motor skills, mathematical understanding, and emotional intelligence.
Bina Nusantara UniversityOct 2021
Cover of Predicting the Effect of Violent Gameplaying to Violent Behavior Intention among Females: Indonesia
Whitepaper5 pages

Predicting the Effect of Violent Gameplaying to Violent Behavior Intention among Females: Indonesia

This study evaluates the predictive relationship between exposure to violent video games and the intention to exhibit aggressive behavior among female players.

  • Machine learning models, specifically Decision Tree Regression (DTR) and Adaptive Boosting Tree Regression (AB-DTR), can predict aggressive behavioral intentions in female players with high accuracy.
  • The DTR model demonstrated perfect predictive accuracy for hostile intent with an RMSE of 0.0 for both training and testing phases.
  • For instrumental intent, the DTR model achieved an RMSE of 0.0 during training and 2.18 during testing, outperforming the AB-DTR model’s testing RMSE of 3.30.
Journal of Games, Game Art, and GamificationDec 2019
Cover of Mobile Game "Color in Life" Development for Dichromatism Color Blind: Indonesia
Whitepaper5 pages

Mobile Game "Color in Life" Development for Dichromatism Color Blind: Indonesia

This research focuses on the development and evaluation of an educational mobile game, "Color in Life," designed to increase awareness and knowledge regarding color vision deficiency (CVD), specifically targeting dichromatism.

  • The 'Color in Life' mobile game significantly improved player knowledge of color vision deficiency, confirmed by a paired samples t-test showing t(34) = -7.704 and p < 0.05.
  • Visual novel and adventure genres effectively deliver educational content without compromising entertainment value, as evidenced by high scores in enjoyment and environment metrics.
  • Inclusive design, such as grayscale backgrounds and mechanics based on the Farnsworth-Munsell D-15 test, allows for a unified gaming experience for both color-blind and non-color-blind users.
Bina Nusantara UniversityDec 2019
Cover of Virtual Angklung Application using Adobe Flash
Whitepaper9 pages

Virtual Angklung Application using Adobe Flash

The development of a desktop-based Virtual Angklung simulator serves to modernize the preservation of traditional Indonesian music by increasing accessibility and portability.

  • The Virtual Angklung simulator achieved a 91% overall satisfaction rate among a cohort of 34 participants, validating its effectiveness as a digital pedagogical tool.
  • User testing confirmed high usability and engagement, with 88% of participants reporting a strong interest in continued use of the platform.
  • Instructional features were identified as highly beneficial by 94% of users, supporting the application's goal of bridging traditional music education with digital accessibility.
Bina Nusantara UniversityDec 2019