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Retention reports and market data

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Cover of Still Crushing It: Why Minecraft Refuses to Die
8 min
Deconstructor of Fun8 min

Still Crushing It: Why Minecraft Refuses to Die

Minecraft remains a dominant global force in the gaming industry, having surpassed 550 million users.

  • Minecraft has reached a global user base of over 550 million, maintaining long-term relevance by functioning as a cross-generational cultural phenomenon rather than a traditional gaming product.
  • The franchise prioritizes long-term brand equity over aggressive in-game monetization, relying instead on a robust physical retail ecosystem including toys and apparel to capture market value.
  • Analysts are divided on whether the brand should synchronize in-game content launches with major media events like film releases to drive immediate digital revenue.
Deconstructor of FunApr 2025
Cover of Mobile Gaming by Genre: Midcore
Report23 pages

Mobile Gaming by Genre: Midcore

The analysis demonstrates that midcore mobile games—those offering depth while remaining accessible on handheld devices—are experiencing a post-pandemic rebound, with Q1 2025 downloads and revenue surpassing 2024 levels.

  • Midcore mobile gaming is experiencing a post-pandemic rebound, with Q1 2025 revenue and download figures exceeding 2024 levels.
  • Strategic rewarded video integration can significantly boost performance, as evidenced by Bytro Labs increasing ARPDAU by 32.9% and Day-3 iOS retention by 6.1%.
  • Midcore titles achieve higher eCPMs than casual games, with Bytro Labs reaching eCPMs of 23 on iOS and 25 on Android through optimized ad placement.
InvestGameApr 2025
Cover of Session: Winning With Whales: How To Get, Retain & Monetize Them.
17 min
PocketGamer.biz17 min

Session: Winning With Whales: How To Get, Retain & Monetize Them.

The primary objective of this analysis is to outline effective strategies for attracting, retaining, and monetizing high-value players, commonly referred to as whales, within the mobile gaming industry through the use of dedicated web shops.

  • Whales represent a significant revenue driver for web shops, with an average spend of $847 per user and an average of 17 repeat purchases per month.
  • Web shops should prioritize high-value, exclusive content that is difficult to obtain in-game, as whales consistently prefer added value over simple discounts.
  • Direct communication channels—such as dedicated community managers and closed Discord channels—are essential for fostering the exclusivity and premium treatment that whales expect.
PocketGamer.bizApr 2025
Cover of Personalization in Gaming: The Holy Grail of User Experience (and
48 min
Naavik48 min

Personalization in Gaming: The Holy Grail of User Experience (and

Personalization represents the next frontier in gaming user experience, moving beyond static, rule-based segmentation toward dynamic, AI-driven environments.

  • Gaming is shifting from static, rule-based segmentation to dynamic, AI-driven environments using contextual multi-armed bandit algorithms to automate difficulty, pricing, and ad frequency in real time.
  • Machine learning replaces manual A/B testing, allowing studios to simultaneously optimize for conflicting goals like player retention and monetization without repetitive manual configuration.
  • The mobile casual puzzle sector is currently the primary adopter, using these tools to refine rewarded video placements and prevent revenue cannibalization.
NaavikMar 2025
Cover of Is the Overwatch 2 Battle Pass Design Broken?
53 min
GameMakers53 min

Is the Overwatch 2 Battle Pass Design Broken?

The current battle pass model in competitive shooters like Overwatch 2 faces significant friction due to its rigid, linear progression structure.

  • Battle passes are estimated to generate between 30% and 60% of total revenue for modern shooter games.
  • Overwatch 2 has surpassed 100 million total users since its October 2022 launch, with an estimated 20 million monthly active users.
  • Successful battle pass designs are evolving from static, linear tracks toward page-based systems that offer players more choice in which content to unlock.
GameMakersMar 2025
Cover of GOAT: Felix Braberg on Ad Monetization, and Fun | Full Interview
28 min
Gamigion28 min

GOAT: Felix Braberg on Ad Monetization, and Fun | Full Interview

This analysis explores the current state of mobile game ad monetization, emphasizing the strategic balance between revenue generation and player retention.

  • Implementing a mediation platform is the single most effective strategy for publishers, as it can double ad revenue by increasing competition among networks.
  • Publishers should follow the '5% rule' for network integration: continue adding ad networks to a mediation stack as long as each network contributes at least 5% of total revenue.
  • Successful hybrid-casual games like 'We Are Warriors' demonstrate that high ad frequency is viable, achieving 15–16 rewarded ad impressions per day for 82% of their user base.
GamigionMar 2025
Cover of The Smart Way to Extend Your Game's Lifecycle
16 min
PocketGamer.biz16 min

The Smart Way to Extend Your Game's Lifecycle

The game industry is currently undergoing a strategic shift toward cross-platform development and direct-to-consumer monetization models to combat rising production costs and shrinking budgets.

  • Developers can significantly increase profit margins by utilizing alternative web shops like Xsolla, which charge 5-6% in fees compared to the 30% commission standard on major mobile, Steam, and console platforms.
  • Successful free-to-play monetization requires integrating revenue models—such as in-app purchases, subscriptions, or ads—into the core game design early to avoid player friction and ensure the economy feels natural.
  • Extending a game's lifecycle can be achieved by porting titles to new platforms, transitioning premium games to free-to-play models, or adding multiplayer functionality to legacy titles to drive new sales.
PocketGamer.bizFeb 2025
Cover of Panel: Championing Community – Building Player Connections Outside the App Stores
39 min
PocketGamer.biz39 min

Panel: Championing Community – Building Player Connections Outside the App Stores

Mobile game developers are increasingly prioritizing direct-to-consumer strategies to mitigate the impact of rising user acquisition costs and the limitations imposed by platform-specific fee structures.

  • Transitioning players to web shops can increase net revenue by approximately 31%, as developers retain 90% of revenue compared to the 70% typically realized through app store ecosystems.
  • Leading developers are currently achieving 14% of their revenue off-platform on launch day, with expectations to reach 50% to 60% off-platform within three to six months.
  • Web shops are viable across all game genres, including casual titles; one provider has processed over $1.5 billion in transactions across various genres over the past two years.
PocketGamer.bizFeb 2025
Cover of Session: Remove Ads Messaging – How To Use Ads To Drive IAPs & Subscriptions - Felix Braberg.
18 min
PocketGamer.biz18 min

Session: Remove Ads Messaging – How To Use Ads To Drive IAPs & Subscriptions - Felix Braberg.

The mobile gaming industry is currently undergoing a significant shift in monetization strategy, increasingly adopting design patterns from non-gaming app developers to drive in-app purchases (IAPs) and subscriptions.

  • Developers are increasingly leveraging user frustration with declining ad quality—specifically longer durations and intrusive end cards—to drive conversions toward IAPs and subscriptions.
  • The 'remove ads' messaging strategy shifts perceived blame for poor ad experiences onto the ad network, positioning the developer as a partner in providing a premium, ad-free experience.
  • Implementing 'double choice' pricing, which pairs a high-value lifetime purchase with a lower-cost subscription, uses psychological anchoring to increase the perceived value of premium offerings.
PocketGamer.bizFeb 2025
Cover of Curated Panel: How To Maximise Your ROAS & Retention Advertising On Rewarded Platforms.
29 min
PocketGamer.biz29 min

Curated Panel: How To Maximise Your ROAS & Retention Advertising On Rewarded Platforms.

Rewarded advertising platforms have emerged as a significant, reliable, and growing component of user acquisition strategies for mobile game developers.

  • Rewarded platforms are a reliable scaling source for user acquisition, typically accounting for 10% to 15% of the total marketing spend for the participating companies.
  • User retention metrics from rewarded platforms are often superior to traditional channels, making them a valuable data point when presenting performance to investors.
  • To maximize return on ad spend (ROAS), advertisers should implement separate reporting and analysis for rewarded traffic, as user behavior differs significantly from organic or standard paid acquisition.
PocketGamer.bizFeb 2025
Cover of Session: From Players To Profits – Leveraging The Value Triangle For Enhanced ROI -Vishal Mahtani.
19 min
PocketGamer.biz19 min

Session: From Players To Profits – Leveraging The Value Triangle For Enhanced ROI -Vishal Mahtani.

The value triangle framework serves as a strategic model for optimizing rewarded advertising by balancing the interests of three core stakeholders: the user, the advertiser, and the publisher.

  • The 'Value Triangle' framework balances the interests of the user, the advertiser, and the publisher to move beyond purely transactional rewarded advertising toward higher user retention and engagement.
  • Leveraging rich data from Mobile Measurement Partners (MMPs)—including in-app purchase data, recency, frequency, and time-on-platform—allows for more precise targeting and personalized user experiences.
  • Machine learning and AI are essential for optimizing the 'Value Triangle,' enabling platforms to dynamically segment audiences into micro-groups and tailor rewards and timeframes to individual user habits.
PocketGamer.bizFeb 2025
Cover of Session: Why Focusing Only On New Users Is Holding Back Your Mobile Game – Vera Manhoso, RTB
20 min
PocketGamer.biz20 min

Session: Why Focusing Only On New Users Is Holding Back Your Mobile Game – Vera Manhoso, RTB

Mobile game developers often prioritize user acquisition (UA) at the expense of retargeting, a strategy that limits long-term growth and profitability.

  • Only 1.83% of mobile game users typically make in-app purchases, making the retention of these high-value players through retargeting essential for long-term profitability.
  • Retargeting is more cost-effective than user acquisition (UA) because it leverages existing data on player value, whereas UA requires spending to identify the value of new, unknown users.
  • Retargeting campaigns can be initiated with an audience as small as 2,000 to 3,000 high-value players, and they do not need to run year-round to be effective.
PocketGamer.bizFeb 2025

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