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Cover of Stop Ignoring these 6 ad placements in 2025 by Felix Braberg
17 min
Two & a Half Gamers17 min

Stop Ignoring these 6 ad placements in 2025 by Felix Braberg

Effective ad monetization in mobile gaming relies on strategic placement and sequencing to maximize average revenue per daily active user (ARPDAU) and drive engagement from both non-payers and high-volume ad viewers.

  • Implement a 'convert-or-die' sequence at natural gameplay breaks by offering a rewarded ad first, defaulting to an interstitial only if the user declines, to train users toward higher-value rewarded engagement.
  • Utilize step-offer chains that sequence free items, a rewarded ad, and a paid offer to create a mental ladder that nudges users toward monetization.
  • Capture lost revenue from non-payers by triggering a rewarded ad pop-up specifically when a user exits the in-game store without completing a purchase.
Two & a Half GamersJul 2025
Cover of Scaling your monetisation efforts - Paul Childs from BidMachine
9 min
PocketGamer.biz9 min

Scaling your monetisation efforts - Paul Childs from BidMachine

BidMachine operates as a global ad exchange platform designed to assist mobile application developers in scaling their monetization efforts.

  • BidMachine functions as a global ad exchange that connects mobile publishers with direct demand to diversify revenue streams and balance performance-based ads with branding.
  • Advanced machine learning is considered a fundamental operational requirement for competitive monetization rather than a novel trend.
  • The Chinese market requires a specialized strategy based on physical presence and relationship-building via regional platforms like WeChat, contrasting with the standardized practices of Western and EMEA markets.
PocketGamer.bizJul 2025
Cover of Is This New Marvel Game the Next Big Mobile Hit?
7 min
Deconstructor of Fun7 min

Is This New Marvel Game the Next Big Mobile Hit?

Marvel Mystic Mayhem, a recent action RPG release from NetEase, attempts to differentiate itself within the crowded mobile market by blending squad-based collection mechanics with real-time, card-driven combat on a hex grid.

  • NetEase's Marvel Mystic Mayhem has experienced a rapid decline in download rankings shortly after launch, indicating poor market performance and a likely contraction in daily active users.
  • The game's core design choices, specifically the limitation to a three-hero squad and the inclusion of an autoplay feature, undermine its tactical premise and fail to align with current industry trends toward deeper collection metas.
  • The broader Marvel mobile gaming ecosystem is currently facing significant revenue and engagement attrition, impacting established titles like Marvel Snap and Marvel Strike Force.
Deconstructor of FunJul 2025
Cover of Meta Ads 101: Mobile Apps
62 min
Tenjin62 min

Meta Ads 101: Mobile Apps

Effective mobile app advertising on Meta requires a sophisticated balance between algorithmic automation and rigorous strategic oversight.

  • Shift from granular audience segmentation to broad targeting using Advantage+ placements to allow Meta’s machine learning to identify profitable inventory.
  • Consolidate campaigns to provide sufficient data for the learning phase while isolating creative testing in separate environments to protect scaling performance.
  • Prioritize down-funnel conversion events occurring within the first session, aiming for a 70-80% match rate between reported events and actual conversions.
TenjinJul 2025
Cover of Web Shops: From 10% to 50% Revenue – The Playbook Top Games Don't Want You to Know
81 min
GameMakers81 min

Web Shops: From 10% to 50% Revenue – The Playbook Top Games Don't Want You to Know

Mobile game developers are increasingly adopting direct-to-consumer web shops to circumvent the 30% platform fees imposed by Apple and Google, which often consume over 40% of gross revenue.

  • Transitioning to direct-to-consumer web shops allows developers to reduce transaction costs from the standard 30% platform fee to between 5% and 10%, increasing net margins by 25% or more.
  • Top-performing studios are leveraging reclaimed revenue to increase player lifetime value and outbid competitors in user acquisition auctions, aiming to capture 40% to 50% of total revenue through web channels.
  • Successful web shops function as community hubs rather than simple payment portals, integrating loyalty programs, progression incentives, and social tools to drive repeat traffic and higher average order values.
GameMakersJul 2025
Cover of Uma Musume Pretty Derby: All YOU need to Know! Full Breakdown
66 min
Two & a Half Gamers66 min

Uma Musume Pretty Derby: All YOU need to Know! Full Breakdown

Uma Musume Pretty Derby stands as a premier example of a high-revenue mobile RPG that blends roguelite mechanics with idol-building and sports simulation.

  • Uma Musume Pretty Derby has generated over $2 billion in lifetime revenue from approximately 16 million downloads, maintaining consistent monthly earnings of $10 to $30 million in the Japanese market.
  • The game’s core monetization is driven by a sophisticated support card system, which players use to optimize character builds for competitive PvP and event-based challenges.
  • The gameplay features a complex, multi-layered training loop that integrates roguelite mechanics, idol-building, and stats management based on real-world Japanese horse racing history.
Two & a Half GamersJul 2025
Cover of Mobile Gaming by Genre: Hypercasual
Report28 pages

Mobile Gaming by Genre: Hypercasual

The mobile gaming industry is experiencing a significant evolution within the hypercasual genre, driven by a strategic shift towards "hybrid-casual" models.

  • Hypercasual revenue for the top 100 titles is projected to reach $690 million in 2025, a significant increase from $403 million in 2024.
  • H1 2025 performance for the top 100 hypercasual titles hit record highs of 5.48 billion downloads and $345 million in IAP revenue, doubling the figures from the same period in 2024.
  • Leading publishers like AZUR GAMES, Supersonic Studios, and Voodoo are shifting toward hybrid-casual models that blend traditional advertising with deeper IAP monetization to extend player engagement.
GamesforumJul 2025
Cover of Week in Mobile Games E59 - A dark day for Xbox
37 min
PocketGamer.biz37 min

Week in Mobile Games E59 - A dark day for Xbox

Microsoft is currently navigating a period of profound instability characterized by massive workforce reductions affecting approximately 9,100 to 10,100 employees across key studios, including King, Rare, Turn 10, and Blizzard.

  • Microsoft has initiated a significant restructuring of its gaming division, resulting in the closure of The Initiative, the cancellation of 'Ever Wild' and 'Warcraft Rumble', and substantial layoffs at studios including Rare, Raven Software, and Turn 10, which saw a 50% staff reduction.
  • Microsoft's strategy to integrate Activision Blizzard IP into Game Pass has faced criticism for potentially devaluing premium franchises like Call of Duty without driving a commensurate surge in subscription growth.
  • Microsoft's internal mobile gaming strategy remains fragmented, as the company struggles to translate its core console IP to mobile platforms, with King remaining focused on casual titles rather than midcore or high-end adaptations.
PocketGamer.bizJul 2025
Cover of US consumers are planning to cut back on buying video games
43 min
The Game Business43 min

US consumers are planning to cut back on buying video games

Economic instability in the United States, characterized by rising costs for essential goods such as food, utilities, and insurance, has significantly dampened consumer sentiment to levels not seen since mid-2022.

  • The US video game market growth forecast has been revised from a projected 4.3% increase to a 4.7% decline due to economic instability and rising costs for essential goods.
  • Approximately 30% of US consumers intend to reduce their spending on entertainment and gaming as financial pressure reaches levels not seen since mid-2022.
  • Consumer engagement is shifting toward high-value, low-friction platforms like Fortnite and subscription services, which allow users to maximize utility while minimizing discretionary spending.
The Game BusinessJul 2025
Cover of FPS Strike Ops: Modern Arena gameplay breakdown - PvP Offline Shooter FTW!
38 min
Two & a Half Gamers38 min

FPS Strike Ops: Modern Arena gameplay breakdown - PvP Offline Shooter FTW!

FPS Strike Ops: Modern Arena functions as a high-volume mobile shooter that captures a massive audience by prioritizing accessibility and performance on low-end hardware.

  • FPS Strike generates $30,000 to $50,000 daily with over 4 million DAU, primarily through video and interstitial ads, despite having almost zero IAP revenue.
  • The game’s ad stack is significantly under-optimized, missing key networks like AppLovin, Mintegral, Imobi, and Yandex, which could increase revenue by 30% to 100%.
  • Growth is driven almost entirely by organic reach—including millions of TikTok and YouTube videos—rather than paid user acquisition or formal creative testing.
Two & a Half GamersJul 2025
Cover of How to 10x Your Revenue in a Tough Market by Paul West
21 min
Two & a Half Gamers21 min

How to 10x Your Revenue in a Tough Market by Paul West

Fumb Games achieved a tenfold revenue increase in 2024, reaching $10 million in annual revenue despite a challenging industry climate characterized by layoffs and economic instability.

  • Fumb Games achieved a 10x revenue increase in 2024 by pivoting focus to proven niches, specifically rebranding a casual project into 'Idle Mine,' which generated $1 million in revenue within 60 days of launch.
  • The studio shifted its monetization strategy to prioritize subscriptions, which now account for 80% of purchase revenue in their new titles, providing higher value than one-time in-app purchases.
  • To scale UA, the studio moved away from a strict three-day payback window, opting for longer, more sophisticated payback periods while consolidating their ad network spend to the four most effective platforms.
Two & a Half GamersJul 2025
Cover of BBC Interview Reveals Supercell’s Next Move!
18 min
Deconstructor of Fun18 min

BBC Interview Reveals Supercell’s Next Move!

Supercell is currently navigating a period of strategic transition, characterized by a push for bold innovation and a potential move toward an initial public offering.

  • Supercell is signaling a potential IPO by shifting its communication strategy toward institutional investors, emphasizing AI integration and risk-taking via new labs in Helsinki and San Francisco.
  • The company’s portfolio performance has declined by approximately 20% when comparing the first half of 2024 to the same period in 2025.
  • Brawl Stars revenue has experienced a sharp correction, falling from a peak of $80 million to roughly $40 million in monthly revenue.
Deconstructor of FunJul 2025

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