Skip to main content

Mobile reports and market data

3,871 documents·156 writers·21,905 charts and tables

Documents

Cover of The Truth Behind Supercell’s Metacore Deal
17 min
Deconstructor of Fun17 min

The Truth Behind Supercell’s Metacore Deal

Supercell’s full acquisition of Metacore, the Finnish studio behind the hit title Merge Mansion, marks a significant shift in mobile gaming strategy, transitioning from a growth-oriented venture to a focus on long-term, predictable cash flow.

  • Supercell has fully acquired Metacore, the developer of Merge Mansion, to transition the studio from a growth-oriented venture into a model focused on long-term, predictable cash flow.
  • The acquisition involves significant restructuring, with up to 70% of Metacore’s 230-person workforce facing layoffs to prioritize profitability and operational efficiency.
  • Despite generating approximately $150 million in annual revenue, Metacore struggled with mounting debt and declining revenue-per-head metrics by 2024.
Deconstructor of FunMay 2026
Cover of 🌸 The Pikmin Bloom Anomaly: How a 5-Year-Old game just hit 5x downloads without UA
29 min
Two & a Half Gamers29 min

🌸 The Pikmin Bloom Anomaly: How a 5-Year-Old game just hit 5x downloads without UA

Pikmin Bloom has achieved a notable fivefold increase in downloads by prioritizing product-led growth over traditional user acquisition strategies.

  • Pikmin Bloom achieved a 5x increase in downloads by shifting from traditional user acquisition to product-led growth strategies.
  • The introduction of region-specific mechanics, such as weekly rotating mushroom locations, successfully drove organic discovery and persistent user engagement.
  • The game has generated $85 million in lifetime revenue, establishing a stable niche as a casual alternative to more competitive titles like Pokémon GO.
Two & a Half GamersMay 2026
Cover of Supercell reboots Mo.co, Fortnite is back on iOS, Nintendo's next mobile game, Embracer, Wooga, more
19 min
Mobilegamer.biz19 min

Supercell reboots Mo.co, Fortnite is back on iOS, Nintendo's next mobile game, Embracer, Wooga, more

The mobile gaming industry is currently navigating a period of strategic pivots, legal challenges, and financial recalibration.

  • Embracer Group has written down the value of its mobile division—comprising CrazyLabs, A Thinking Ape, and Deca—by $192.4 million following a 57% year-on-year decline in net sales to $244.9 million.
  • Supercell has rebooted its monster-hunting title 'Mo.co' with a new season pass structure, though the game continues to rely exclusively on cosmetic monetization, raising concerns about its long-term viability compared to the discontinued 'Squad Busters'.
  • Fortnite has returned to the iOS App Store worldwide (excluding Australia), a move Epic Games is using to force transparency regarding Apple's commission structures and fee-related legal challenges.
Mobilegamer.bizMay 2026
Cover of 🎮 Playable Trends April 2026: Puzzle Format, Long Sessions, Recognizable Mechanics
43 min
Two & a Half Gamers43 min

🎮 Playable Trends April 2026: Puzzle Format, Long Sessions, Recognizable Mechanics

The mobile advertising landscape is currently defined by a strategic shift toward long-form playable ads that prioritize intuitive, highly recognizable puzzle mechanics.

  • Mobile advertising is shifting toward long-form playable ads that utilize intuitive, highly recognizable puzzle mechanics to drive higher conversion rates.
  • Developers are prioritizing the 'mum test' to ensure gameplay is immediately understandable to broad, non-specialist audiences, proving that ad length does not hinder engagement if the content is interactive.
  • Studios are moving away from creating new concepts in favor of iterative testing and asset variation, using modular templates to scale ad output efficiently.
Two & a Half GamersMay 2026
Cover of ESG Fact Sheet: FY 2025/26
Report8 pages

ESG Fact Sheet: FY 2025/26

The Embracer Group’s FY 2025/26 ESG Fact Sheet outlines the organization’s commitment to integrating sustainability into its core business model, which spans PC, console, and mobile game development across nearly 30 countries.

  • Embracer Group reported net sales of SEK 22,370 million with an adjusted EBIT margin of 15% for the 2024/25 fiscal year, excluding divested operations.
  • The PC and console gaming segment is the company's primary revenue driver, contributing 47% of total sales and 54% of adjusted EBIT.
  • The workforce consists of nearly 6,000 employees, with a gender distribution of 27% women and 73% men.
Embracer GroupMay 2026
Cover of Sensor Tower's AppMagic acquisition and Sega's brutal Rovio comments | Week in Mobile Games podcast
42 min
PocketGamer.biz42 min

Sensor Tower's AppMagic acquisition and Sega's brutal Rovio comments | Week in Mobile Games podcast

The mobile gaming intelligence sector is undergoing significant consolidation following Sensor Tower’s acquisition of its rival, AppMagic.

  • Sensor Tower has acquired its rival AppMagic, positioning itself as the dominant player in the mobile market data industry following its previous acquisition of Data.ai.
  • eBay has officially rejected a $5.5 billion acquisition proposal from GameStop, which had been criticized for lacking clear financial details regarding how the deal would be funded.
  • Sega is moving forward with a transmedia strategy for the Rovio-owned Angry Birds IP, including the release of Angry Birds 2 in mainland China and a third film scheduled for December.
PocketGamer.bizMay 2026
Cover of UA Monthly #4: Freecash Android Comeback, Mistplay Goes All In & Can Anyone Stop AppLovin?
59 min
Deconstructor of Fun59 min

UA Monthly #4: Freecash Android Comeback, Mistplay Goes All In & Can Anyone Stop AppLovin?

Market consolidation and the evolution of user acquisition strategies define the current mobile gaming landscape.

  • AppLovin currently holds an unassailable lead in the mobile advertising and user acquisition market, driven by its dominant mediation market share and superior algorithmic performance.
  • Unity is struggling to compete with AppLovin’s scale, forcing a strategic pivot toward brand-oriented demand and off-store revenue capture via its engine.
  • Mistplay is aggressively expanding its ad tech stack and audience network to counteract stagnating organic growth and scale inventory.
Deconstructor of FunMay 2026
Cover of 🧠 CloudX just hit 10-20% Revenue Lifts in 90 Days: The First AI-Native Ad stack for publishers
36 min
Two & a Half Gamers36 min

🧠 CloudX just hit 10-20% Revenue Lifts in 90 Days: The First AI-Native Ad stack for publishers

CloudX is establishing a new paradigm in mobile advertising by deploying an AI-native programmatic stack designed to reclaim publisher revenue lost to opaque bidder algorithms.

  • CloudX’s AI-native programmatic ad stack delivers revenue lifts of 10% to 20% for mobile publishers within 90 days of implementation.
  • The platform utilizes a secure, verifiable trusted execution environment to conduct multi-round auctions, reclaiming publisher pricing power from opaque bidder algorithms.
  • CloudX provides access to non-SDK programmatic demand, allowing publishers to bypass legacy workarounds and integrate demand directly into their monetization stack.
Two & a Half GamersMay 2026
Cover of Why Players Play: The Psychology Behind Mobile Games
Report64 pages

Why Players Play: The Psychology Behind Mobile Games

Mobile game development relies on the strategic alignment of product features with fundamental human psychological drivers to maximize player retention and monetization.

  • Social connection is the most effective retention mechanic because it creates a switching cost that prevents players from moving to competitors, as they cannot transfer their clan or community identity.
  • Win streaks are the most powerful ARPU-driving mechanic because they simultaneously leverage progress, near-miss tension, loss aversion, urgency, and social pressure.
  • Visible progress is essential for casual games; players require concrete proxies like progress maps, star counts, or numerical growth to feel a sense of competence and reward.
Sensor TowerMay 2026
Cover of Is the Western mobile games industry losing to China?
19 min
Deconstructor of Fun19 min

Is the Western mobile games industry losing to China?

The mobile gaming industry in Western markets—defined as North America, Europe, and Australia—is experiencing a significant shift in market share, with Chinese, Hong Kong, and Singaporean publishers now controlling 30% of total revenue, up from 16% in 2019.

  • Chinese, Hong Kong, and Singaporean publishers have nearly doubled their Western mobile market share from 16% in 2019 to 30% in 2026.
  • Chinese publishers now control 60% of the strategy genre revenue, a massive increase from 11% in 2015, driven by integrating hyper-casual mechanics into 4X strategy frameworks.
  • While the overall mobile market grew by 3% in Q1 2026, total downloads dropped by 13%, signaling that revenue is increasingly consolidated among established titles at the expense of new entrants.
Deconstructor of FunMay 2026
Cover of 🚨📢 BREAKING NEWS: Royal Kingdom Adds Ads, Playtika Exits Social Casino, Mistplay Buys Mychips
12 min
Two & a Half Gamers12 min

🚨📢 BREAKING NEWS: Royal Kingdom Adds Ads, Playtika Exits Social Casino, Mistplay Buys Mychips

The mobile gaming industry is currently undergoing a significant shift in monetization and user acquisition strategies, characterized by a move toward casual gaming, the consolidation of rewarded ad platforms, and the abandonment of "no-ads" policies by major studios.

  • Dream Games has abandoned its 'no-ads' policy for Royal Kingdom, integrating interstitial and rewarded ads as of February 2026 to drive daily downloads from 100,000–300,000 up to 600,000.
  • The addition of ads to Royal Kingdom generates an estimated $170,000–$190,000 in daily revenue without cannibalizing in-app purchases, with markets like Brazil showing simultaneous growth in both revenue streams.
  • Playtika has pivoted away from social casino games, which are now in managed decline, to focus on casual titles that currently represent 76% of its business.
Two & a Half GamersMay 2026
Cover of TWIG #383: Turkey Dominates Puzzle Games, Royal Kingdom’s Struggles, and Playtika’s Big Shift
61 min
Deconstructor of Fun61 min

TWIG #383: Turkey Dominates Puzzle Games, Royal Kingdom’s Struggles, and Playtika’s Big Shift

Turkey has solidified its position as a global powerhouse in the puzzle and hybrid-casual game sectors, driven by a sophisticated ecosystem of repeat founders and aggressive government subsidies.

  • The Turkish government is fueling the local puzzle and hybrid-casual game sector by reimbursing up to 70% of overseas user acquisition costs.
  • Turkish game studios are shifting away from traditional probabilistic casual game models toward skill-based mechanics to gain a competitive edge in saturated markets.
  • Major mobile publishers like Playtika are pivoting away from legacy social casino models in favor of casual titles to combat stagnant growth in established genres.
Deconstructor of FunMay 2026

Writers

Related topics